Captain
Join Date: Jun 2012
Posts: 1,138
# 1 Thoughts on the Vesta so far
11-13-2012, 04:30 PM
I figured I'd give my experience so far for those that are on the fence about it and wanting more info.

Right now flying the Aventine (tac-ish one) from the three pack.

Console abilities: Very nice! Shared cooldown on the consoles is just about is as long as the given power runs, so not much reason to hold back on using them. The three piece has cooldown of about 10 seconds longer than it runs. 3 Min self cooldown on all of them. The deflector phaser is somewhat nice even though it's fire time is long, but not enough to make up for it's lack of fourth forward weapon slot, IMO at least. Fermion field is a pretty nice AoE heal for yourself and surrounding people, seems to heal slightly better than HE3 to those around you (about 5 km sphere). Multidimensional Wave-Function Analysis Module is kinda fun, reflecting all incoming torp damage back at the sender and shoving enemies way. Not used the last one on anything but Tholian mobs so far, but should be handy against Borg.

Manuverability: Feels odd. Seems sporty for the size of ship, but a bit harder to line up cannons than on an escort. Still getting a feel for it, shouldn't be too hard to get a handle on using DHCs given that I can line them up just fine on KDF cruiser with base turn of 10.

Tanking: This thing has thick shields, currently running MACO MK XII on it and it takes a fair bit to crack the shields, even with only a single shield recharge rate console mounted. Bleedthrough seems to not do much thanks to it's fairly large, for a Sci ship anyways, 750 crew. Once through the shields, though, you might as well have built the ship out of paper. Once a Borg Sphere group had drained through my forward facing I was nearly instantly down into the 45% range and had to turn away and hit Fermion to survive.

Firepower: Running 3x Aux DHCs fore and 3x Mk XII [Borg] turrets aft with basically all power to Aux with shields given what's left over. Running with the Lt. Comm. as Tac to give it more options to when using cannons. Not a full escort in firepower by any means, but pretty nice for a Sci ship. In the Infected Space Elite I ran I didn't draw much aggro (3x escorts and 1x Dread), but felt I was actually contributing to the DPS. I was running with only 3x phasers consoles, as I needed a place to shove another universal console , so not getting the maximum firepower out of it, but not likely to make this a full escort even with all 4 fitted anyways. Sensor Analysis takes so long to stack up that it's not really a huge factor except on really large enemies.

Hangar: Launches slowly... You hit the button to launch fighters, one appears on the rear deck it goes up, then a few seconds later another pops out on the deck and flys up, seems much slower than the Armitage or other carriers when launching. For some reason, even at full Aux, it takes a minute cooldown to launch another wing, even though the same char it takes 35-40 seconds between waves on an Armitage. Also, if you're running the Aventine hull the nacelles of the Runabouts and the wings of the fighters appear inside the riders along the deck... Hopefully both are bugs to be solved at some point. It can fit all Fed hangars, of course, so quite a bit of flexibility added on top of all the flexibility it has with a Uni Lt. Comm BOff.

Edit: unsure on times, will re-check things. On my Eng, Peregrines are 40 second recharge, but my Sci has a 1 min cooldown on them. Both are 1 min. on the Runabouts.

Still not used it enough to give it a rating, but it's an interesting ship, particularly for Sci.

Edit:
Tried it out on my Eng with the Borg Universal put into the Eng slot instead of down in the Tac. Grabbed a lot more aggro, and bleedthrough was much more of an issue with having 1x MK XI Blue Neutronium and 4x phaser consoles. Had to use my Eng capt abilities to stay alive, and even died in an ISE (I still had the shield bubble available but didn't realise that until it was too late).

Last edited by tom61sto; 11-13-2012 at 07:54 PM.
Career Officer
Join Date: Jun 2012
Posts: 4,570
# 2
11-14-2012, 01:36 AM
To be honest, whilst it's a great ship, I found myself wanting to replace the Aux cannons with beams. It's turn-rate is great, and it is nimble for a fairly large ship, but it just felt like using beams would've been more 'natural'.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Lieutenant
Join Date: Jun 2012
Posts: 57
# 3
11-14-2012, 02:22 AM
I normally dont do the whole forum thing,but i need to voice this. the vesta needs a higher base hull. 28k as a base...? at least put it to 30. 34-35 would be good. This is the only issue i have with the Vesta. Vesta as it stands is just way to squishy. How am i supposed to do these hard STFs in a squishy ship...just up the base hull,everything else is fine. thanks
Ensign
Join Date: Oct 2012
Posts: 2
# 4
11-14-2012, 02:30 AM
Quote:
Originally Posted by reyan01 View Post
To be honest, whilst it's a great ship, I found myself wanting to replace the Aux cannons with beams. It's turn-rate is great, and it is nimble for a fairly large ship, but it just felt like using beams would've been more 'natural'.
I agree, while being a good ship with a decent turn rate I find beams are better suited for it, at least if you're a science officer.

Trying it yesterday, when running the aux cannons the best performance was using a tac boff in the ltc universal slot to get the most of them, and with an RCS accelerator console to improve the turn rate. DPS is decent and gameplay is closer to that of an escort but if that is the way you really want to go, at that point is better to play a real escort imo.

Flying it in a more traditional sci style, using a sci boff in the ltc universal slot, replacing the RCS accelerator for a more useful console and returning to my traditional energy setup, using beams felt better suited for it. Even without using the cannons its performance was better than my other ships of choice (RSV and LRSVR) and at last it felt like a real science ship.
Career Officer
Join Date: Jun 2012
Posts: 4,570
# 5
11-14-2012, 02:34 AM
Quote:
Originally Posted by tadeusl View Post
I agree, while being a good ship with a decent turn rate I find beams are better suited for it, at least if you're a science officer.

Trying it yesterday, when running the aux cannons the best performance was using a tac boff in the ltc universal slot to get the most of them, and with an RCS accelerator console to improve the turn rate. DPS is decent and gameplay is closer to that of an escort but if that is the way you really want to go, at that point is better to play a real escort imo.

Flying it in a more traditional sci style, using a sci boff in the ltc universal slot, replacing the RCS accelerator for a more useful console and returning to my traditional energy setup, using beams felt better suited for it. Even without using the cannons its performance was better than my other ships of choice (RSV and LRSVR) and at last it felt like a real science ship.
Yeah - am going to experiment a little first. Intend to try a dual-beam bank + Aux cannon setup first. Depending on how that goes I'll either stick with that or replace the cannon with a beam array.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Career Officer
Join Date: Jul 2012
Posts: 225
# 6
11-14-2012, 05:04 AM
It's a great ship and a lot of fun to fly but I can't help but wonder if the hanger is bugged. Even with 70-80 auxiliary power it takes a minute cooldown between each runabout launch. If I slot peregrines it takes about 40 seconds. It's a lot faster on my Armitage.

Is the hanger taking auxilliary power settings into account at all? It seems like it isn't.
Rihannsu
Join Date: Jun 2012
Posts: 629
# 7
11-14-2012, 05:06 AM
My report:

I stared down Donatra, poped the Quantum Focused Shield Bubble, I loled...
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Captain
Join Date: Jul 2012
Posts: 3,628
# 8
11-14-2012, 06:02 AM
Quote:
Originally Posted by blurrachi View Post
I normally dont do the whole forum thing,but i need to voice this. the vesta needs a higher base hull. 28k as a base...? at least put it to 30. 34-35 would be good.
Too good, the Intrepid-R does not even have 28k hull.
Commander
Join Date: Jun 2012
Posts: 318
# 9
11-14-2012, 06:58 AM
Hull is gonna stay where it is as long as they want to keep any sense of balance.

The ship can support heal and DPS right on the verge of escorts. And if you go with a weird build like my double A2bat one that can gravwell + csv and pop a RSP and VM every minute you melt faces of entire groups of NPCs and can take the return hate.

I tanked the borg queen on elite with the Vesta. Was really hard but creative use of polarize hull and Hazz emitters kept her from eating my hull alive.
Dontra just got reverse tanked and slapped down hard wasn't even funny how badly this ship mauls her.

Its a different sort of sci. If you put cannons and run a damage build you will draw aggro. and you have to keep shield facings up and high resist as the hull is made of material less substantial than a business masters thesis. So some kind of armor increasing ability is a must A2S or PH. APD is pretty sweet if you really want to focus on not getting taken out with shields still up. With that and Haz emitters running as fast as you can get you should be able to take the occasional borg states of disapproval.


I may find something that works better in a few weeks but sofar this lets me do damage and stay around. Oh yea and lastly your not a cruiser even though your as big as one if you have half shields and less than 70% hull, Leave! GTFO, exit stage right. Switch to support and throw your TT and TSS on whoever is now tanking and fix your hull up before going back, EPTS should take care of your shields by the time your hulls back.
Career Officer
Join Date: Jun 2012
Posts: 514
# 10
11-14-2012, 07:01 AM
I like it all-in-all, but I'd have liked it better if it could support any federation fighters.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:53 AM.