Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 11
11-13-2012, 06:39 PM
I'm so angry at being downright lied to over the past few weeks that I can't even formulate my thoughts into words right now.

I've been defending season 7 since it was announced, but you've been constantly out-right lying to is. It's bang out of order, and I feel like I've just had a backhander to the face and told it was for my own good.

No. Not on PWE. I will not give you any more money, I will still play - I'll use up as much resources as I possibly can on your servers, but I will NOT pay you.
Empire Veteran
Join Date: Jun 2012
Posts: 1,134
# 12
11-13-2012, 06:39 PM
Originally Posted by wilv View Post
You know what? If you guys are going to make dilithium so hard to get, then REMOVE it from fleetbase and embassy projects. You guys have just KILLED any chance small fleets had in getting their bases upgraded!
THIS!!!! .... Otherwise anything less than a Mega fleet will never EVER advance in this game.

Dstahl / Devs ..... You don't have a clue about your own players.

Stop looking at the reports and listen to your PLAYERS.

You have lost sight of the HUMAN players in this game.

BAD BAD BAD business.

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
Empire Veteran
Join Date: Jun 2012
Posts: 2,195
# 13
11-13-2012, 06:40 PM
Well, that answers that

I'm not affected though, in any way, and since this forum will be full of opinions for the next few days... I'll simply be enjoying the game during much of that time
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'. I have nothing against the game/devs, nor any particular wish to talk bad about either, or praise most decisions. Still, it's better to be positive than cynical.

Last edited by trek21; 11-13-2012 at 07:08 PM.
Career Officer
Join Date: Jun 2012
Posts: 3,045
# 14
11-13-2012, 06:40 PM
Well, I guess the lack of dilithium from STF's IS intentional after all.
@HyperLimited - Join Date: Oct 2009 - My Youtube Stuff - Unused Romulan Notifications

Career Officer
Join Date: Jun 2012
Posts: 1,028
# 15
11-13-2012, 06:41 PM
Originally Posted by tachyonharmonic View Post
So the dil reward for an elite stf, the end game content, is a token worth 200 Dilithium. (When you turn in 5) Also, you have to save this token if you want to use it for the Omega gear, which requires 10? per piece.

Before, we got 1100 dilithium ore, plus tokens for gear.

If you thought we weren't refining enough before, I quite think we'll be refining less now.
100 dil. The project is meant to be 10 BNPs for 1000 dil
Career Officer
Join Date: Jun 2012
Posts: 139
# 16
11-13-2012, 06:46 PM
This is ridiculous.

To sum it up ? we expect it to take several months of playing the game regularly for several hours per session in order to outfit a captain and crew with the best gear in the game.
WTF? I play this game versus specifically because it DOESN'T require hours of time investment. I like that about this game. And so does everyone I know who plays. We all have kids and jobs and don't have the time to invest. Making us work harder for things isn't going to make us play more, its going to drive us away from the game.

I really, really hate that mentality of game designers. It's a GAME, not a job.

What really boggles the mind is this:
Concern 1 ? Active level 50 players are refining far less Dilithium than we expect them to.
Prior to Season 7, the average amount of Dilithium refined by an active level 50 player was 3100 per session or 13,250 per week. That is far less than the cap of 8000 per day when you consider that most level 50 players play multiple days per week and slightly more than the average hours per session.
Most players DON'T convert very much dilithium. So you're going to make it HARDER to get it? Why? How does that make any sense what so ever?

I hate conspiracy theories but those that claim this is just a scam to get us to buy Dilithium with Zen don't sound so crazy now.
"Once more unto the breech..."

Rogue Shipyard Blog
Survivor of Remus
Join Date: Jun 2012
Posts: 318
# 17
11-13-2012, 06:46 PM
Originally Posted by brigadooom View Post
100 dil. The project is meant to be 10 BNPs for 1000 dil
On live it tells me that I get 1000 dilithium for 5 BNPs instead of 10.

Still bad either way.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,258
# 18
11-13-2012, 06:47 PM
Well you removed the dilithium from STFs "directly", that 's personally okay because I don't play STFs, and you added dilithium to Fleet Actions to compensate. Damn, I don't play Fleet Actions either....
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Career Officer
Join Date: Jun 2012
Posts: 139
# 19
11-13-2012, 06:48 PM
Originally Posted by jexsamx View Post
Explain this train of thought to me.

"People are refining a lot less Dillthium than we expected... Let's remove it directly from STF's, make it take a lot longer to get via Foundry, and remove the extra 1440 from B'tran. Now they'll refine a lot more!"
Exactly. Completely contradictory.
"Once more unto the breech..."

Rogue Shipyard Blog
Join Date: Jun 2012
Posts: 549
# 20
11-13-2012, 06:50 PM
Hmm time to go on strike for sto. Seriously EP, stop messing the game up.

Edit - Actually perfect timing because SWTOR goes f2p so its a good excuse to pass the time while not playing sto while the devs look at themselves and change back the stfs rewards.

Last edited by cptskeeteruk; 11-13-2012 at 07:01 PM.

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