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Starfleet Veteran
Join Date: Jun 2012
Posts: 3,322
The defense stat is a bit artificial. If you fly in front of another ship, and you both have the same speed and vector, by the current rules, you will still be harder to hit when you are faster.

How about changing the whole Defense stat to something dynamically computed from relative speed between attacker and attacked? Would it be possible? Would it be desirable? What would follow out of it?
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