Anyone have impressions of the Engi and regular Science versions of the ship so far?
I'm mainly intrigued for the looks, because this is the first 3-pack that actually makes the ship look different between models, so buying the 3-pack effectively nets you 3 skins.
If only they would do the same for the Odyssey and Bortasq.
That in mind, I'm only looking to pick up one if I can help it, and I'm wondering which one I should get. Since hitting VA I've never remotely played a ship that uses science powers beyond TSS and Hazard emitters, so I'd like some advice on how to fly a Vesta "like a science vessel". I'm open to dropping the cannons if that's what it takes.
I'm an Engi captain and I main a Chimera and an Armitage, both with conventional cannon builds. Right now I'm eyeing the Rademaker because of the looks, but I'd like to know how you lot feel about its gimmick and console layout versus the Aventine and Vesta.
Hull is gonna stay where it is as long as they want to keep any sense of balance.
The ship can support heal and DPS right on the verge of escorts. And if you go with a weird build like my double A2bat one that can gravwell + csv and pop a RSP and VM every minute you melt faces of entire groups of NPCs and can take the return hate.
I tanked the borg queen on elite with the Vesta. Was really hard but creative use of polarize hull and Hazz emitters kept her from eating my hull alive.
Dontra just got reverse tanked and slapped down hard wasn't even funny how badly this ship mauls her.
Its a different sort of sci. If you put cannons and run a damage build you will draw aggro. and you have to keep shield facings up and high resist as the hull is made of material less substantial than a business masters thesis. So some kind of armor increasing ability is a must A2S or PH. APD is pretty sweet if you really want to focus on not getting taken out with shields still up. With that and Haz emitters running as fast as you can get you should be able to take the occasional borg states of disapproval.
I may find something that works better in a few weeks but sofar this lets me do damage and stay around. Oh yea and lastly your not a cruiser even though your as big as one if you have half shields and less than 70% hull, Leave! GTFO, exit stage right. Switch to support and throw your TT and TSS on whoever is now tanking and fix your hull up before going back, EPTS should take care of your shields by the time your hulls back.
So what exactly is your build, I would like to give it a try myself!
A take on the Dontdrunkimshoot double battery builds. All skills are what you can get at the trainer once I decide that thats what I would stick with I would go looking for rare skills or captain trained versions.
3 purple technicians are absolutely required for this. I even run the 2 piece maco set for its 5% cooldown boost as well. have not had enough time to see if that actually maters(though I'm thinking it doesnt).
The trick is its a little light on hull heals so you either have to watch your hull carefully or run a 2 piece borg. Maco shield is just about required due to resilient properties, I guess a fleet elite resilient would work as well if it has some awesome advantages over the maco.
Right now I use Omega engines as they give the best turnrate of what I have fleet elietes would be good to.
once I hit tier 5 Omega rep I plan on running an adapted set for the torpedo boost set bonus and HG engines and defector stats. With a torp heavy rear weapons setup to allow for a back and forth weaving style of kiting enemies.
One of the things that irks me is how people literally cling to Dee Pee Ess like a koala latched onto a Eucalyptus tree.
We are Science officers. We specialize in crowd control support, and exposing a target so the "Dee Pee Ess'ers" can rip it to pieces.
This being said, I'm loving the Vesta. The Aux Cannons are a breath of fresh air for us Sci officers that BELONG in Sci ships. Tac officers just keep a full weapon power and blow everything up, while Sci Officers, have to manage power levels to be FULLY effective.
I got all three models, popped all three Aux Cannons with three phaser turrets into the weapon slots. Hit the Aux up to 125, rotate between Energy Siphon, ST, TSS at a 15 sec interval to keep shields and power levels maxed, while popping GW3, and Cannon rapid fire to keep up a steady stream of damage.
Now it wasnt the same damage that my Tact could do in a fleet escort, but it was something I cant do it in any other Sci vessel.
Now Im a bit concerned that there wasnt a Dual beam array used instead of a cannon, especially because of the Target abilities native to Sci ships. But whatever..
I can stay full 125 Aux power, keep shields and power levels up, and dish out steady damage ..adding bursts with RF.
I do not have to manage power levels - wait for full power - pop off skill - manage power level - wait for full power - pop off damage skill.. like I have to in any other Sci ship.
i understand all of what has been said above,but it still needs a bit more hull. The vesta is a multi roll ship. especially when i pvp,i normal dont,i love pve,but if i want to pvp with all the strong ships in this game,i just melt,if tried countless builds,and testing,the ship just needs a bit more hull to help it survive when u have 5tact console ships running around..all of u take your vesta into the pvp ques,tell me what u think lol
The Vesta is a great ship and all three variants are very unique and beautiful designs. (Well done JamJamz ) I really love them. I'm currently flying the Science variant with 3 Aux cannons in front, two phaser turrets and a tricobald device launcher aft.
There is a minor issue that bothers me though. Maybe other players might confirm this:
If an enemy drains all your weapon power the Aux cannons won't fire either. I suppose it's not meant to work like that? This means that Aux weapons are twice as prone to subsystem targeting or viral matrix attacks as ordinary weapons.
To be honest, whilst it's a great ship, I found myself wanting to replace the Aux cannons with beams. It's turn-rate is great, and it is nimble for a fairly large ship, but it just felt like using beams would've been more 'natural'.
No way.. Really. Do u want an ''click one button kill all in 10km range'' option too? Would that be more natural too?
A ship with shielding like it has and defensive abilties and then asking for more hull.. sorry but really.. lol.