Career Officer
Join Date: Jun 2012
Posts: 779
# 21
11-14-2012, 10:10 AM
Quote:
Originally Posted by borticuscryptic View Post
No changes were made to standard or STF Borg enemy NPCs alongside Season 7. A few new ones were added for the Into The Hive STFs, but their addition has had no impact on the abilities of their allies.

Plasma DOTs have always had 100% shield bleedthrough, and high-damage torpedoes have always been a difficult-to-balance issue (to put it nicely).

Borg damage was not increased.
Borg abilities were not beefed up.

That said, it's possible that Borg encountered in Into The Hive are set to a higher level than they are in other STFs. I haven't checked to be certain. But if they are, that means they are rolling on different (higher) damage tables.
when will the supre rapors in cure space be fixed I have 12 maco shield and one shotted
Lt. Commander
Join Date: Jul 2012
Posts: 101
# 22
11-14-2012, 10:13 AM
Quote:
Originally Posted by borticuscryptic View Post
No changes were made to standard or STF Borg enemy NPCs alongside Season 7. A few new ones were added for the Into The Hive STFs, but their addition has had no impact on the abilities of their allies.

Plasma DOTs have always had 100% shield bleedthrough, and high-damage torpedoes have always been a difficult-to-balance issue (to put it nicely).

Borg damage was not increased.
Borg abilities were not beefed up.

That said, it's possible that Borg encountered in Into The Hive are set to a higher level than they are in other STFs. I haven't checked to be certain. But if they are, that means they are rolling on different (higher) damage tables.
This is happening outside of into-the-hive. Please check the values. Something has DEFINITELY changed. Never before had I seen 10% hull left while shields remained up.
Survivor of Romulus
Join Date: Jun 2012
Posts: 455
# 23
11-14-2012, 10:23 AM
So the borg weren't changed? Then I hope this means that the new borg ability to shoot torpedos at any arc angle now is a bug and that it will be fixed, cause it's a real pain now not being able to stay out of cube and gate vertical torp arc's and this is happening in STF's that never had this going on before till now.

Last edited by kitsunesnout; 11-14-2012 at 10:28 AM.
Lieutenant
Join Date: Jul 2012
Posts: 56
# 24
11-14-2012, 10:33 AM
Quote:
Originally Posted by distantworlds View Post
This is happening outside of into-the-hive. Please check the values. Something has DEFINITELY changed. Never before had I seen 10% hull left while shields remained up.
I totally agree. I've played an ISE before i found this thread with my kdf eng in a mirror vorcha. I've played hundreds of estfs with all my toons combined, and i felt something was wrong, but couldn't exactly say what. Until one of my pug teammates, which got popped a bit too often, complained about not beeing healed by us others. There I discovered that all my hull heal skills were constantly on cooldown since i had to use them on myself.

I then died a couple of times against the spammed spheres and the tac cube with nearly hundred percent shields, but constantly dropping hull strength. It's just not true that nothing had changed, never experienced that before.
Rihannsu
Join Date: Jun 2012
Posts: 178
# 25
11-14-2012, 10:39 AM
Quote:
Originally Posted by borticuscryptic View Post
No changes were made to standard or STF Borg enemy NPCs alongside Season 7. A few new ones were added for the Into The Hive STFs, but their addition has had no impact on the abilities of their allies.

Plasma DOTs have always had 100% shield bleedthrough, and high-damage torpedoes have always been a difficult-to-balance issue (to put it nicely).

Borg damage was not increased.
Borg abilities were not beefed up.

That said, it's possible that Borg encountered in Into The Hive are set to a higher level than they are in other STFs. I haven't checked to be certain. But if they are, that means they are rolling on different (higher) damage tables.

Well check your coding, something definitely changed. I'm used to bleedthrough damage from borg plasma proc but now its insane compare to 2 days ago (read pre season 7). Not even talking about those invisi torp that you can't see and destroy before they do you in.

And into the hive is simply way too much, too hard and simply not worth it, not enough to gain from doing that mission compare to the difficulty. **** loot and uber ennemy that one shot you constantly. I'll just pug infected and do cure and ka with my fleet but I'm not wasting another hour trying to finish Onslaught. And who had the bright idea to put feedback pulse on borg now, they're not powerful enough as it is? Get serious, if you want anyone playing the new mission change it because I'm not even gonna bother with that one again on elite, simply not worth the hassle.

An now, the borg have no more blind spot, thanks a lot for that, it makes everything so much more fun when you get blown away with nowhere to hide but out of range. And no matter what you fly, cruiser, escort or science ship. Better keep yourself well stocked with components, all of them.
Jamal : Tactical space specialist. USS SledgeHammer, USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 starbase and shipyard, almost Tier 5 sci. All other fleet property at max lvl
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 26
11-14-2012, 10:41 AM
Quote:
Originally Posted by kitsunesnout View Post
So the borg weren't changed? Then I hope this means that the new borg ability to shoot torpedos at any arc angle now is a bug and that it will be fixed, cause it's a real pain now not being able to stay out of cube and gate vertical torp arc's and this is happening in STF's that never had this going on before till now.
Some cone-based targeting was changed so that it calculates from a center point rather than a specific facing. While this affected nearly every entity in the game, it only significantly impacts very large entities. A side effect of this is that there aren't as many "safe zones" from Borg Cube torpedoes.
Captain
Join Date: Jun 2012
Posts: 1,462
# 27
11-14-2012, 10:42 AM
Quote:
Originally Posted by borticuscryptic View Post
Plasma DOTs have always had 100% shield bleedthrough
Yes.

Quote:
Borg damage was not increased.
Borg abilities were not beefed up.
But here's where you are mistaken. I can tell you for a fact that I have never seen the kind of damage I saw yesterday, in hundreds of battles. Plasma DOT from their torpedoes is usually around 500-800ish. It stings but you can keep on trucking. Taking thousands of damage per tick, enough to kill the ship in seconds even with full shields unless your HE happens to be ready in the brief time you have to notice this, is a new phenomenon that I have only seen in season 7.

It may not have happened deliberately but there's something very wrong.

And this was on ISE, so your Hive hypothesis doesn't work. Not that it really makes any difference. When you have cruisers, a class of ship intended for maximum survivability, that can be destroyed in seconds regardless of its shields being up there is a conflict of goals and mechanics.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,544
# 28
11-14-2012, 10:47 AM
Quote:
Originally Posted by borticuscryptic View Post
No changes were made to standard or STF Borg enemy NPCs alongside Season 7. A few new ones were added for the Into The Hive STFs, but their addition has had no impact on the abilities of their allies.

Plasma DOTs have always had 100% shield bleedthrough, and high-damage torpedoes have always been a difficult-to-balance issue (to put it nicely).

Borg damage was not increased.
Borg abilities were not beefed up.

That said, it's possible that Borg encountered in Into The Hive are set to a higher level than they are in other STFs. I haven't checked to be certain. But if they are, that means they are rolling on different (higher) damage tables.
I understand what you're saying, but every ship I fly is now getting killed by every second Borg shot. The day before, my ships could take the damage and keep fighting. Maybe a flow on effect from another change? I don't know. Something has changed, though.
Career Officer
Join Date: Jul 2012
Posts: 1,125
# 29
11-14-2012, 10:48 AM
I noticed there were no safe zones anymore, but this is well beyond that. Our whole team was dying one after another, I went to look at them to heal but they had their shields up still. Having only one possible hull heal on my ship I couldn't help them.

This wasn't happening on tribble when I played there.

We've heard quite a number of times that nothing was changed about (insert topic) but it always end up something was changed.
Lieutenant
Join Date: Oct 2012
Posts: 59
# 30
11-14-2012, 10:49 AM
Quote:
Originally Posted by archoncryptic View Post
Some cone-based targeting was changed so that it calculates from a center point rather than a specific facing. While this affected nearly every entity in the game, it only significantly impacts very large entities. A side effect of this is that there aren't as many "safe zones" from Borg Cube torpedoes.

In other words your college lied, things have changed. Our perception does not lie, months and years of a constant changes by a nose hair, we'll notice. Don't take us for idiots. Some of us get paid far more than you I'd bet for more complicated work.

Now go back, examine what you all have actually done and give us a honest complete answer so we can make sense of the 'New Reality' or you can 'Fix It'

Last edited by sensorghost; 11-14-2012 at 10:51 AM.
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