Still no joy. I even took the "CD Key" of the starter pack back to my STO account to see if that would work, and it said the key had already been applied. I guess the only thing left to do is add STO as a "non-Steam" game. Not sure what difference that will make, but hey, it's worth a try.
had no trouble getting auto fire to work by right clicking the weapon icons. hopping the shield mod gets fixed soon, the ship is... tricky to use currently.
im more concerned about the impulse engines on the model, they arent supposed to be on the pylons like that, they are on the main hull, there is even squares on the model exactly were they should be, but they are blacked out. there isn't even room on those pylons to house impulse engines properly there, plus its pivot point is were the impulse engines SHOULD be, it looks wrong and feels wrong for them to be there.
because the cgi model of the steam runner is so low res, they arent particularly clear were they are. but thier location are universally agreed that they are on the main hull, and indicated in some of the pictures of it here http://www.ex-astris-scientia.org/sc...stcontact1.htm
whats with impulse engines being on pylons for no reason lattly? the fed vet ship clearly had impulse engines on it main hull, that were blue, but instead impulse engines were stuck on the pylons. and the plasma vents were all lit up red on it, the regent and the ody too, those are just plasma vents like the sovereign has, not something that should be all lit up like its an impulse engine.