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Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 51
11-14-2012, 03:26 PM
Quote:
Originally Posted by toiva View Post
I'm so sad it had to go this far. You wanted to remove dil from STFs when Season 7 hit Tribble. We explained you it was a bad idea. You agreed.

Then you take it away once more when it goes live. And we have to explain it's a bad idea once more.

Why was this "mistake" (to use a polite word) made? It was so unnecessary.

If only you learned from this...
It wasn't an easy decision by any stretch of the imagination and even though the Dilithium changes to remove STFs has been on TRIBBLE since the test weekend promo, it wasn't until we looked at the data today and saw that everyone had more Dilithium on average and still weren't happy - that I decided that the data driven approach was accomplishing the goal of giving players more Dilithium, but wasn't making some of our hardcore players happy at all.

As others have pointed out, this is a more balanced approach that may have implications for Dilithium exchange rates in the future (because there will be much more Dilithium in the economy) - but we want players having fun with the new Season 7 content - not worrying about how to get Dilithium.

So in other words - we stuck to our guns - left the change in - it accomplished exactly what we wanted it to (help players get more Dilithium) but that doesn't equal "fun" for the community. We needed to see the data after S7 launch in order to realize that players can have their cake and eat it too and the game will be ok.
Career Officer
Join Date: Jun 2012
Posts: 292
# 52
11-14-2012, 03:27 PM
Anyone noted that the 1440Dil we were getting in the new rewards for fleet actions has been reduced, and effectively half of which has been put back into STFs, so you have spend twice as much time give or take to get the 1440 Dil.

I for one was happy with STFs not granting Dil, the new Romulan stuff doesn't and was happy to now earn it through the fleet actions. Now I have to spend double the time in STFs or Fleet actions to earn the same 1440.

Not that I don't enjoy playing the game, but I want the most out of my time in the game.

Last edited by strorus; 11-14-2012 at 03:30 PM.
Captain
Join Date: Jun 2012
Posts: 4,221
# 53
11-14-2012, 03:28 PM
Quote:
STFs will reward Dilithium indirectly via Omega Marks and Borg Neural Processors (Elite only) through repeatable projects in the Omega Fleet Reputation system.
I sure hope I'm reading this wrong, as there's NO indication that this added in dilithium will be going into the players unrefined ore pool following the run.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
Career Officer
Join Date: Jun 2012
Posts: 571
# 54
11-14-2012, 03:28 PM
Quote:
Originally Posted by rodentmaster View Post
Don't congratulate Cryptic for this. It's a PR stunt, and doesn't address the real problems. It seems to be successful as a number of folks are buying into it and forgiving Cryptic for all the other problems we now face.
Indeed. Still doesn't forgive them for charging 200k dilithium for a bunch of latinum traders that don't actually do any trading!
Captain
Join Date: Jun 2012
Posts: 1,282
# 55
11-14-2012, 03:29 PM
Good desition!

Thanks for lisent!

__________________________________________________

Division Hispana
www.divisionhispana.com
Rihannsu
Join Date: Jun 2012
Posts: 281
# 56
11-14-2012, 03:29 PM
It's not so much just that the dil is back in STFs. It's that they actually reversed a major change based on player feedback, which shows a shift on Cryptic's part in their attitudes towards us players. That's what has me encouraged here.

Though, y'know, having dil back in STFs sure doesn't hurt.
Commander
Join Date: Jun 2012
Posts: 264
# 57
11-14-2012, 03:29 PM
Simply wanted to thank you guys for this decision. Given all the very vocal outrage, this reversal was definitely a wise decision and should be commended.

It's a crying shame that all the negativity throughout the past 24 hours has marred the release of, what looks to be, some entertaining and wonderful new content. If anything, all that negativity clearly indicates that we players are still passionate about this game. And this reversal decision indicates, with equal clarity, that you (the Devs) still care about the player-base.

I'll be digging into Season 7 for the first time tonight and again thank you guys for purging all the bad mojo that might've spoiled my enjoyment of all the new content you've treated us to.

Q'apla to the Devs and those diligent forum members who made their grievances known and acted upon!
"Don't try to be a great man. Just be a man and let history make its own judgments." -Zefram Cochrane
Vice-Admiral Methos Corinthian
methos71
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 58
11-14-2012, 03:30 PM
Quote:
Originally Posted by dastahl View Post
It wasn't an easy decision by any stretch of the imagination and even though the Dilithium changes to remove STFs has been on TRIBBLE since the test weekend promo, it wasn't until we looked at the data today and saw that everyone had more Dilithium on average and still weren't happy - that I decided that the data driven approach was accomplishing the goal of giving players more Dilithium, but wasn't making some of our hardcore players happy at all.

As others have pointed out, this is a more balanced approach that may have implications for Dilithium exchange rates in the future (because there will be much more Dilithium in the economy) - but we want players having fun with the new Season 7 content - not worrying about how to get Dilithium.

So in other words - we stuck to our guns - left the change in - it accomplished exactly what we wanted it to (help players get more Dilithium) but that doesn't equal "fun" for the community. We needed to see the data after S7 launch in order to realize that players can have their cake and eat it too and the game will be ok.
Any chance this 'announcement' could be put in its own frontpage DevBlog for all to see, instead of merely edited into a previous one that's easy to miss?
----
Survivor of Romulus
Join Date: Jun 2012
Posts: 582
# 59
11-14-2012, 03:31 PM
Quote:
Originally Posted by strorus View Post
Anyone noted that the 1440Dil we were getting in the new rewards for fleet actions has been reduced, and effectively half of which has been put back into STFs, so you have spend twice as much time give or take to get the 1440 Dil.

I for one was happy with STFs not granting Dil, the new Romulan stuff doesn't and was happy to now earn it through the fleet actions. Now I have to spend double the time in STFs or Fleet actions to earn the same 1440.

Not that I don't enjoy playing the game, but I want the most out of my time in the game.

we dont care about that! this is a win! i would always play stf for less dilithium, then fleet actions for more dilthium.
Commander
Join Date: Jun 2012
Posts: 369
# 60
11-14-2012, 03:32 PM
Quote:
Originally Posted by dastahl View Post
It wasn't an easy decision by any stretch of the imagination and even though the Dilithium changes to remove STFs has been on TRIBBLE since the test weekend promo, it wasn't until we looked at the data today and saw that everyone had more Dilithium on average and still weren't happy - that I decided that the data driven approach was accomplishing the goal of giving players more Dilithium, but wasn't making some of our hardcore players happy at all.

As others have pointed out, this is a more balanced approach that may have implications for Dilithium exchange rates in the future (because there will be much more Dilithium in the economy) - but we want players having fun with the new Season 7 content - not worrying about how to get Dilithium.

So in other words - we stuck to our guns - left the change in - it accomplished exactly what we wanted it to (help players get more Dilithium) but that doesn't equal "fun" for the community. We needed to see the data after S7 launch in order to realize that players can have their cake and eat it too and the game will be ok.
All we ask is work with us a little more on the tribble server. I know it doesnt reflect the whole holodeck but we will let you know how it will affect them. We are a community for a reason Dan. Give and take. We give advice and you take (vice versa)

Work with us. We wont steer you wrong, we love this game too much XD

PS ask cryptic Nov?
The Average PvP player

1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
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