Join Date: Jun 2012
Posts: 941
# 181
11-14-2012, 08:15 PM
dilithium in fleet actions - where ? , i have played over 25 and not got any dilithium . am i missing something ?
Join Date: Nov 2012
Posts: 1,886
# 182
11-14-2012, 08:17 PM
True, I have been harsh, and will continue to be so if I feel it is warranted. (I still feel some wake-up slaps are needed.)

That said, I do appreciate and respect that you folks are up to the task of reading through these forums and paying attention. It would be so much easier to close that tab and just ignore things until it 'blows over', but for better or worse, this is part of the job and you're rising to the occasion.

The current.. situation.. is still not resolved, but thank you for the thankless work.
Join Date: Sep 2012
Posts: 27
# 183 Wow
11-14-2012, 08:21 PM
it is just amazing how people can thank them from screwing them. They didn't listen or it would have never made it to a live server, they only dropped it to 0 dil so they could raise it to the crappy limits in the updated and slide all the other changes by without as much complaining.
Starfleet Veteran
Join Date: Jun 2012
Posts: 20
# 184
11-14-2012, 08:22 PM
Originally Posted by dastahl View Post
However, our concern that there would be too much Dilithium in the economy if we left Dilithium in both STFs and Fleet Actions .......
Well to be completely honest I have absolutely no idea how that was ever a concern because nobody can refine more than 8000 daily (9000 for vets of a certain mark). The amount of dilithium in the economy is directly limited to that and not how much unrefined dilithium any person can obtain in a day. This "fix" is a thinly disguised effort to reduce the amount of dilithium earned in STFs compared to season 6 and have people accept it and even be happy about it because many will now say "at least its better than nothing". In the end dilithium earned through STFs has been nerfed and dilithium expenditures increased all with a goal of having people buy more zen to convert to dilithium.
Join Date: Jul 2012
Posts: 19
# 185
11-14-2012, 08:25 PM
Thanks for taking feedback into consideration so quickly. It an unusual thing for an MMO to do.

This is my second post in 4 months of playing and both have been related to these changes. These are simply my extended thoughts after checking out the new content and balancing my opinion of that against the dilithium changes.

I really hope you're considering other feedback on the one-click style of dil income. At least up dil rewards for doff missions on crit successes, accolades, and/or some other on-the-fly, but do it every day kind of thing.

I can understand a push may be needed time to time to help generate real-world income in a partially f2p game, but taking what has already been given to players is often followed by discontinued accounts. Might be small numbers at first, but you folks have been in games as players and devs long enough to know how that trickle-effect works. Once their friends start telling them how great this new game is, they'll eventually follow, and the new replaces the old.

I like STO a great deal. I don't play STF's much and DOff's are a good deal of the game to me due to the complexity of doing it well. I'm staying on as f2p, but I am letting my subscription lapse next month. I've experienced a moderte amount of new content and thus far, with the removal of the one-clicks and the loss of 15,000 Dil per day in 15 minutes, I no longer feel that I'm getting the same value for my dollar. The amount of time and zen(including real-world currency spent to buy some of that zen) I spent to buy the additional character slots for the purpose of long-term infrastructural investment, are wasted. That hurts.

The only way to satisfy game players is by increased reward, not less. Each new game offers new rewards the first time you play it, after you've had them all, or at least the ones you want, it's time for new rewards from somewhere else...unless, the game you are playing constantly provides that. You folks have kind of done the opposite to an extent. While offering new rewards, the time required to obtain dil is largely increased overall and the rewards you are offering require that very dil. Not only is the time requirement increased but a highly popular and fully-permitted-at-the-time method of quick acquisition (the one worthwhile gimme on dil), has been taken away. (I may eat my words depending how you resolve the foundry requirements, but most of this feedback is based on that i hope you consider it along with others)

The new STF's are fun, and feel more properly aligned as far as balancing among players in the events. New Romulus looks great, but it feels no different than several WoW expansions over the years. It's 3rd grade stuff. No challenge, but to help my fleet, I'll do whats needed there. Great job of the gfx and sounds, but the content related to the camp and reputation is poorly done and not any kind of new in it's style or basic design. Happy to have the new doff missions as well.

I'll likely stay f2p until I feel like I've gotten that moneys worth back, will will largely be based on how long it takes to acquire the ships and equipment i was working the Dil to purchase. Granted, the stipend for gold membership would help along the way, but It would be in conflict with making a statement I'm willing to stand behind.
Join Date: Nov 2012
Posts: 56
# 186
11-14-2012, 08:26 PM
Mr. Stahl and devs,

I am more than reasonably certain if you guys followed the suggestion I put up about fleet action and STF rewards, you'd have a very happy bunch of players. That goes in addition to keeping the drop loot from the fleet actions. My only regret is not posting that sooner. I respectfully ask that you seriously consider my solution, especially as it was offered without comments to fuel the "nerd-rage" that exploded earlier on the forums.

That suggestion again is this, in a nutshell:

Fleet Actions = 1,440 dilithium.
Cooldown = 30 minutes

Normal STFs = 720 dilithium.
Bonus objective = 10% bonus to dilthium and Omega Marks
Base Omega Marks stay the same.
Cooldown = 30 minutes

Elite STFs = 1,440 dilithium
Bonus objective = 25% bonus to dilithium and Omega Marks
Base Omega Marks stay the same
Borg Neural Processors stay the same.
Cooldown = 30 minutes


Since those of us who haven't gotten the high-end STF gear will be going gung-ho in the Omega rep system to get that, and quite possibly the most popular way to do that would be getting friends together to do STF runs, this proposal makes alot of sense.

Granted, the Fleet Actions can likewise be run fairly quickly and also be very player-profitable, which equals to a happy player. This, in turn, will help said player progress further in game content and be able to help support the rep system and his/her fleet with the starbase and/or embassy projects. More dilithium available, as my proposal indicated, means happier players and help for especially small fleets who want to level up their starbase/embassy without it taking a ridiculously long time.

This would also make it more likely that players will trade in any excess dilithium they may have after the above-mentioned projects in order to get Zen for purchases in the C-Store.

I ask you. (not to sound Vulcan) Isn't that a logical solution?

On another topic, I do appreciate having another adventure zone, and being able to experience a new level of story content. Personally, I love a good story, and being able to see it come about here makes me happy. It also helps to answer questions I had since the cataclysm referred to in Star Trek (2009) about whether any of the Romulan dissidents (underground / reunificationists) had survived to continue on their peaceful course.

Last edited by crioijouls; 11-14-2012 at 08:32 PM.
Join Date: Jun 2012
Posts: 1,075
# 187
11-14-2012, 08:31 PM
Originally Posted by crypticarmsman View Post
EXCELLENT decision (IMO)

And BTW as far as Dilithium infusion into the economy - you were the one who put in the 8000 refinement cap to keep the Dilithium economy from spiraling out of hand.

I will say again, the fact you stated in the blog that Level 50 players on average were way below that cap on a daily basis and you wanted to increase the average seems to be contradicted by the concern you had in this latest post. Either you need a better proofreader, or you were not being honest about your dilithium goals for S7 you stated in Blog #17 as part of your justification for your original Dilithium changes that you are now (thankfully) reverting to a fair degree.

Still thanks for bowing to all the Feedback in game and on these Forums.
Originally Posted by dastahl View Post

After many hours of deliberation and review of the post Season 7 player data, I've made the call to reverse the decision to remove Dilithium as a reward for running STFs. In addition, we've also decided to keep Dilithium as a reward in Fleet Actions.

There have been numerous posts explaining the rationale that went into the reward changes and I can clearly state that our goal of getting more Dilithium into the average player has been very successful. As the data suggested, there is a huge contingent of players that simply do not play STFs but are eager to earn Dilithium in other content. These players are benefiting from the addition of Dilithium in the Fleet Actions, so that worked well.
Well, I am glad they listened to the players, and I am thankful they changed course.

I just wished they didn't add the spin.

I would rather just hear the truth, which is that season seven's premiere was not successful. You can tell by how easy it was to access the server on day one. When season six made its premiere, the servers were virtually impossible to enter.

It stinks to say this, but I think they lost players.

I don't know how many KDF characters exist, but the population in the fleet action and stf queues is nonexistent. KDF is a virtual ghost town. As a result of starting my first KDF character, I have been too busy with the faction to notice the Fed side.

I wonder if the long grinds to build fleetbases have caused people to walk away.

Thank you Cryptic for changing your mind.

Last edited by linyive; 11-14-2012 at 08:45 PM.
Career Officer
Join Date: Sep 2012
Posts: 3,025
# 188
11-14-2012, 08:45 PM
Originally Posted by nodia2055 View Post
it is just amazing how people can thank them from screwing them.
That's because Cryptic gave them cookies and milk afterwards to not tell mommy and daddy on them.

They didn't listen or it would have never made it to a live server, they only dropped it to 0 dil so they could raise it to the crappy limits in the updated and slide all the other changes by without as much complaining.
Exactly. Their intention was to have the Dilithium reduced in STFs. Hard core STFers are like homeless guys on crack. They need their fix. At the last minute they decided that due to all the complaints they're gonna take away the crack, I mean Dilithium, and see how they like doing without. Then the players start begging for it back and don't care if it is the reduced amount compared to what it was in season 6. Now they will have their fix and stop complaining about it.

It makes me wonder what extreme lengths Cryptic/PWE will go to in order to manipulate the players into doing what they want.

Take it all away and they get mad about it then give them less. Later take more away and they are mad but not so much then give them even less than before. Then later take even more away and nobody says anything. Then they can take what they want and how much they want with no opposition until we have next to nothing and they have everything.

And it's not hard to believe all the teenagers with high limit credit card parents are so gullible and saying "OH THANK YOU SO MUCH I LOVE YOU! I'll buy the Astroglide next time to make the, uh, transition smoother."
I use to be with it. But I don't remember what "it" was. Now what I'm with isn't it, and what's it seems weird and scary to me.

Last edited by monkeybone13; 11-14-2012 at 08:47 PM.
Join Date: Jun 2012
Posts: 85
# 189
11-14-2012, 08:48 PM
Originally Posted by chrisansler View Post
Well to be completely honest I have absolutely no idea how that was ever a concern because nobody can refine more than 8000 daily (9000 for vets of a certain mark). The amount of dilithium in the economy is directly limited to that and not how much unrefined dilithium any person can obtain in a day.
Well, that's not exactly correct. The 8000 limit is per character...not per player. So if it is very easy and quick to get 8000, you can do it of 2 or 3 or even a dozen characters. That means that the dilithium farmers will have massive amounts compared to the basic player.

With 8 characters, I'm limited to 64000 dilithium per day. Not that I ever get anywhere near that much.
Join Date: Jun 2012
Posts: 1,075
# 190
11-14-2012, 09:01 PM
Originally Posted by monkeybone13 View Post
It makes me wonder what extreme lengths Cryptic/PWE will go to in order to manipulate the players into doing what they want.
After going through the long grind of season six, I have barely touched anything from season seven. I don't know. Cryptic has nerfed and tweaked this game to such of an extent, and all that messing around has caused me to pause. I don't know if I want to invest into a game in which keeps getting nerfed. If I am investing money into the system, I want some type of no nerf guarantee. Why play a game in which the goal post keeps getting moved? I am still waiting for those overly powerful advanced and fleet weapons.

Season six's fleetbases have burnt me out, and Season Seven's changes have cause me to slowly put on the breaks. Truthfully, I think I am in the process of a complete stop.

I feel like the majority have left "Star Trek: Online", and I am the only sap that is staying around.

I keep praying that they lower the starbase requirements, for everyone has joined the tier four and five fleets. Small and casual fleets don't have a chance at recruiting enough people.

I don't think Cryptic is done nerfing rewards, ground equipment, ship equipment, and ships.

I no longer trust Cryptic to make the right decisions.

I just want to have fun.

Last edited by linyive; 11-14-2012 at 09:21 PM.
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