Captain
Join Date: Jul 2012
Posts: 2,192
# 11
11-15-2012, 02:04 AM
Quote:
Originally Posted by overthetopsigh View Post
Same here except I play multiple toons so one day I'll play on my tac, sci the next and finally my engineer.

I don't think the timer is meant to make money directly through dilthium but is supposed to stretch out the romulan content until next season.

Take the time off to do other things in the game, doffs, stfs, fleet actions, missions whatever you like. We complained about the grind and now you can't grind the romulan content and that makes us upset too. Can't have it both ways.
I do not like the grind, but since I will have to do it, I would prefer to have done asap, than to stretch it and drag for months...but hey, that's just me.
Lieutenant
Join Date: Jul 2012
Posts: 45
# 12
11-15-2012, 02:11 AM
Quote:
Originally Posted by stealthrider View Post
Yes, yes we can have it both ways.

All they needed to do was put the Mk XII gear on the old vendors for EDCs. Problem solved, no need for this nonsense.

The Romulan content would have been absolutely fine if it was available without these timers.
I thought we were talking about monetizing these timers, I didn't mention anything about MK XII gear.

If you monetize these timers people will have the new Romulan content done in a week and now we have another Nukara Prime/Deferi Zone. This way we have people visiting New Romulus and stretch out it's content.

Of course we could monetize them to speed it up, can't see anything wrong with that.
Lt. Commander
Join Date: Oct 2012
Posts: 116
# 13
11-15-2012, 02:12 AM
"Monetizing" them was intended to be a *bad* thing.

They should not exist at all. Period.
Lt. Commander
Join Date: Jun 2012
Posts: 238
# 14
11-15-2012, 02:12 AM
thets in game mostly to ppl who play game whole day wouldnt have huge advantage over ppl who play few hours a day and removeing timers for gold player would brake game and lot of silvers would quit and gold ppl have more then good advantages then silvers players alredy
Lieutenant
Join Date: Jul 2012
Posts: 45
# 15
11-15-2012, 02:17 AM
Quote:
Originally Posted by dalnar83 View Post
I do not like the grind, but since I will have to do it, I would prefer to have done asap, than to stretch it and drag for months...but hey, that's just me.
All I can say to this is to give it a chance. People complain about grinding and here is something that we can take the time to enjoy. This game really isn't only about getting the best gear all the time or in this case skills. Explore New Romulus get some accolades, do some diplomacy make a new friend (I heard you can get a pet).

Now when you log in you can spend 30 minutes a day and explore a new part of New Romulus as you rank up the Reputation System. Instead of running another STF for dilithium where at the end of the day you're not really sure if you played STO.
Captain
Join Date: Jun 2012
Posts: 542
# 16
11-15-2012, 02:20 AM
I don't think this has anything to do with Monetizing, well not directly at the very least.

By doing it the way they do, they guarantee that players have something to do for X months, no matter how much they play. So if there are ever situations again like in the past where two weeks after a major update people complain that they've already seen everything, this time they'll just point you to the reputation system and tell you to finish that.

There will also be no money option to speed things up as that would counteract this.
Lt. Commander
Join Date: Oct 2012
Posts: 116
# 17
11-15-2012, 06:09 PM
So when are these coming out, Cryptic? I want to know when to uninstall this game.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 18
11-15-2012, 06:14 PM
If they remove them, expect the resource requirements to multiple x 100, then watch all the crying. Just leave them as they are.
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Lt. Commander
Join Date: Oct 2012
Posts: 116
# 19
11-15-2012, 08:57 PM
At least we'd be able to actually DO something about the resource costs. I can't "wait harder," but I can sure as hell play harder.

Last edited by stealthrider; 11-15-2012 at 09:08 PM.
Captain
Join Date: Aug 2012
Posts: 1,406
# 20
11-15-2012, 10:18 PM
Heh, well you can get to the content faster with cash - remember tiers only unlock permission to buy gear.

Or maybe it would be more accurate to say "less slowly". But I couldn't agree more, the gates are obviously there to prolong content no doubt.

Now they have metrics for themselves, numbers cut in stone, that tell them exactly the number of minutes they have left before they have to have the next reputation ready.

More than the time I have to put in I am more concerned about the rewards for doing it.

I already have everything from stf...

Security beam down as a consumable ? Already have it as a permanent on my tactical.
Passive stats ? Doing fine already
Unlock 5 tiers for purple fighters ? Have them already, and if I didn't, it's just 30 k instant buy, why would I waste 5 tiers on something there is already available.
Romulan outfit ? Unlocked by the embassy, not the reputation system.

And so on and so on. For me it's like is there even anything in there I'd buy if I really didn't have anything else to go for.
Plus why would I throw resources away at t1 items when they get upgraded anyway.

I don't think the rewards would be good stand-alone, like if they were unlocked right now they'd still be weak.
After you add 3 months of grinding for them I don't know what to call them.

Safe to say the reputation system will not carry my gameplay or have items I am working towards.
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