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Ability: Tachyon Defence Grid
Same as is currently in STO
Enhanced Weapon Pods
+10 weapon energy
-10 aux energy
-10 %shields
Ability: Torpedo Barrage
A Barrage of 6 photon torpedoes, on 2 minute cooldown. Ability similar to Point defence Torpedo console from Armitage, but single barrage only.
Enhanced Enginering Pods
Something, haven't figured what, lol. But the 3rd Nebula variant sports 2 small nacelles. So perhaps greater power output/speed + whatever.
You could only equip one of these consoles at a time. No set bonuses.
I'd rather them put effort into making more KDF ships than fixing the Nebula's console abilities.
Once the KDF is on par with the Federation in ships and content, then I would agree the Nebula needs a passover.
Of course. I'm all for KDF ships myself. Don't get me wrong, KDF is in sorely need of ships. I would prefer something like the Fek'Ihr class from Starfleet Command 3, as klingon science ship / battle cruiser. Can be a nebula like ship for KDF.
Love the idea of mutliple mission pods. I think they would have to be changed at a starbase.
As for the Different pods my take would be;
Tactical Pod: This pod would introduce a new Federation weapon Tachyon/Photon Torpedo Hybrid. This is a new experimental Federation Photon Torpedo: Ability to launch quick succession of three torpedoes in a three set spread for a total of nine torpedoes at a single target. These torpedoes have been modified with a tachyon emission module. Just before reaching the target the torpedos explode creating a tachyon bubble severely reducing target shield regeneration rate and a moderate reduction in shield power with a chance to completely take target shield system offline for three secs. The effectiveness would be based on aux power.
Sensor Pod: The sensor pod would be similar to sensor scan except it would emit a wide spread tachyon beam. This beam would immediatley spread to any other ship within a 5km range and have a damage defense debuff and turn rate debuff applied for 15 secs. Anyone attacking this target with phaser beams will have a chance to take down shields of target. (A nod to cruiser players.) Also this scan will prevent any ships from cloaking for 10 Secs
Engineering Pod:This is another new pod introduced by Starfleet Corp of Engineers. Once attached this pod has a special conduit that siphons warp plasma from the engines to augment auxillary power to emit a Light Density Plamsa Wave. This wave interferes with target ships weapons systems causing cascade overload throughout target vessel causing energy weapons to go offline and moderate damage resist debuff to photon torpedos overtime. If target ship is hit by High Yield Torpedo/Torpedo Spread II or III chance to ignite plasma for devastating explosion.
Last edited by htatc; 11-15-2012 at 09:06 AM.
Reason: Grammatical and update. Add to engineering console.
Love the idea of mutliple mission pods. I think they would have to be changed at a starbase.
As for the Different pods my take would be;
Tactical Pod: This pod would introduce a new Federation weapon Tachyon/Photon Torpedo Hybrid. This is a new experimental Federation Photon Torpedo: Ability to launch quick succession of three torpedoes in a three set spread for a total of nine torpedoes at a single target. These torpedoes have been modified with a tachyon emission module. Just before reaching the target the torpedos explode creating a tachyon bubble severely reducing target shield regeneration rate and a moderate reduction in shield power with a chance to completely take target shields offline for three secs. The effectiveness would be based on aux power.
Sensor Pod: The sensor pod would be similar to sensor scan except it would emit a wide spread tachyon beam. This beam would immediatley spread to any other ship within a 5km range and have a damage defense debuff and turn rate debuff applied for 15 secs. Anyone attacking this target with phaser beams will have a chance to take down shields of target. (A nod to cruiser players.) Also this scan will prevent any ships from cloaking for 10 Secs
Engineering Pod:This is another new pod introduced by Starfleet Corp of Engineers. Once attached this pod has a special conduit that siphons warp plasma from the engines to augment auxillary power to emit a Light Density Plamsa Wave. This wave interferes with target ships weapons systems causing cascade overload throughout target vessel causing energy weapons to go offline and moderate damage resist debuff to photon torpedos overtime.
I like this !
Quote:
Originally Posted by havam
this feels so 2010, but yep would be amazing might even convince me to buy the fleet version
You mean 2010, because I'm just trying to enhance options, instead create more game breaking consoles ? :-))))