Career Officer
Join Date: Aug 2012
Posts: 46
# 81
11-15-2012, 04:38 AM
The truth of the matter is that they were making a killing with the system the way it was before. The evidence is in how cheap zen became in the dilithium exchange. The lower the price of dilithium per zen the more valuable dilithium becomes. The starbases require an almost impossible amount of dilithium to advance projects. Thus, fleets, especially smaller fleets, were buying zen to obtain dilithium so they could send these projects off. Thus people were offering less and less dilithium per zen because less and less people wanted zen as opposed to dilithium. The fact that the price of zen had dropped from 450 dilithium (when the dilithium exchange was first introduced) to 158 dilithium per zen (the number just before this season was released) denotes that more people were buying zen to get dilithium than ever before.

The economics of it are clear. Players were desperate for dilithium before they started pulling it out of the game. This is nothing more than a play to force players to buy even more zen than before. Worst of all..., PW was making more than enough before. The changes they've made to the economy are there solely to rob us blind. Now that it takes far too long to get enough dilithium on more than one character, it will now take players days to collect enough dilithium just to get the equipment and gear they need to get fitted out. And take into consideration what they have to sacrifice in time in the game to get what they need and then the dilithium they need to convert to zen to supplement their purchases from the zen store..., how could anyone conceive that they would be willing to sacrifice any dilithium to build their starbase.

I can see minor changes to constrict dilithium as a feasable way to keep ultra farming out of the game. The amount of dilithium you could earn from just one STF if you got a few borg salvages was a little overkill..., but that is about where my understanding ends. Truth is, this little stop gap they're trying to push is nothing more than an insult to the community's and my intelligence. They add a paltry amount of dilithium to the STF's while taking away another source of dilithium from the fleet actions. Basically, no real change. You still get as little amount of dilithium as before..., they just redistributed how you get it.

I've been playing another MMO that only requires I pay 15 a month to gain full access to any and all benefits since PW has decided to take a dump on its community. Keep it up guys, enjoy watching the mass exodus you've created. I'm a lifetime member, and you know what..., even considering the investment I've made into this game, I'm not coming back until PW recants its extortion policies and returns the game to an equitable economy that ceases to oppress its player base.
Captain
Join Date: Jun 2012
Posts: 928
# 82
11-15-2012, 05:24 AM
I "see" no compromise here.

Compromise requires many things, the least of which is knowledge of both sides positions / stances / desires. With a community so varied as to desire (see the piles of "Thank you for the return" posts with the occasional "why are you forcing me back to E-STF" mixture) vs. an unknown but somewhat inferable plan that still doesn't look like it's even being fully implemented...

Part of this stealth is attributable to the whole "Dilithium economy management" thing - look at the "explanation" post and then the key line in the "recanting" post - something like "I'm afraid of what putting dil back into STFs will do to the value of Dil on the exchange but we're doing this change anyway and then will go back to look at the economy later" (DStahl)...

Well Mr. Economy monitor, what are you trying to accomplish? Maintain the 175 Dil-zen rate? Get us back to the 300 Dil-zen rate?

On a side note, Mr. Economy monitor mentioned a desire to "allow" a player who plays "Cryptic Select" dilithium-only content to get 8,000+ ore within 4 hours. That, and Cryptic wanted said "select content" to not be E-STFs. However, with the reduction to FAs that chase this return of dil to STFs, we seem back at the "season 6 standard", that of E-STFs being the place to get the 8k in 4 hours, while the remainder of the game is "scraps of dilithium"... This has a bit of hypocrisy to it - we're saying one thing but pandering to the other - or a very cavalier attitude that doesn't really indicate "we're listening to the playerbase" which is what some are calling "compromise"...

I want a decent rate of Dilithium return from places that are not E-STFs, and I might want E-STFs to pay out the "best" of the ways to get Dil - enough so that if I do normal STFs and FAs I hit Mr. Stahl's "intent" to get 8k dil within 3.5-4 hours while I can hit E-STFs and do it in 2.5-3 hours... That, my friends, might be "compromise" - we get a little of what we want (E-STFs) and a little of what Cryptic wants (via Mr. Stahl's "explanation" blog)...
Yes, I'm going here. Iconic / "hero" ships, I'm talking Galaxy/Defiant/Intrepid here you TNG-era fans, get a T6 version, then ALL the hero ships (Connie, Miranda, NX, etc.) need one too. I'm a ToS fan, and proud of it. This is a themepark, let me enjoy my ride or none of us deserve one...
Lieutenant
Join Date: Oct 2012
Posts: 59
# 83
11-15-2012, 06:57 AM
The compromise was too fast and too well conceived to have been a spontaneous organic decision based on feedback. It is clearly a feint, designed to placate the growing discontent. I say don't be fooled.

The math still lays it out clearly. The Dilithium costs and requirements across the board at every level of the game have become more costly, while on the whole the options for gathering this vital resource, or anything else, have been bottlenecked. Crypitc, again I say, don't take us for fools. Your economy is completely imbalanced, forcing ever higher call for more Dilithium, and fewer and more annoying ways to gather it at the same pace we once could.

You added not one but 2 resource heavy development paths, all three of which are mutually exclusive not enhancing or helping each other. Small or growing fleets will have their over all growth stunted based on the simple fact that players have too much need for their own resources for personal advancement.

You developers are not very bright in regard to macro development of game systems.. No one had the idea of integrating all the individual systems so that progressing one advances the others by association to a lesser secondary measure? That alone would have lessened the frustration factor. Too many black holes of development with few obvious rewards.

Last edited by sensorghost; 11-15-2012 at 07:58 AM.
Ensign
Join Date: Jul 2012
Posts: 20
# 84 STF changes a joke
11-15-2012, 07:10 AM
Love this part of Daniels post.


As the data suggested, there is a huge contingent of players that simply do not play STFs but are eager to earn Dilithium in other content. These players are benefiting from the addition of Dilithium in the Fleet Actions, so that worked well.


A isn't this a MMO if you dont what to play endgame content whats the point. Dil always has been a level 50 thing and that was part of the push to get your characters level up, which can easly been done for an average player to max a new character out to level 50 in two weeks. As far as the new STF changes now as a vet player they are a bit of a joke. I used to love doing them with fleet mates trying to get their gear and sometimes getting a nice dil reward for myself if i got the big drop. All they had to do was add a function inside of the map mission that you could have passed the major drops on to a team mate if they needed the item and you didn't. I know a many of my mates would have been happy to pass items on to other teammates that worked just as hard in the STF mission. As far as the 8000 dil daily before the STF change with luck i could have this done in Two STF mission 2200 + drops to be exchanged into dil which i did quite often.
Ensign
Join Date: Nov 2012
Posts: 7
# 85
11-15-2012, 07:14 AM
U Screwed Up Biiig Time!
In Your Attempt To Not ?break? The Dil Market A Hugee Bug Made Its Way Into Season 7 In Starbase 24 And U Managed To Throw Into Game Tens Of Milions Of Undeserving Dil In Just Coupel Of Hours! Soo Yeah U Fked Up Biig Time And Dil Market Will Have Strange Behaviours For Weeks To Come!

Lame Lame Lame
Career Officer
Join Date: Jun 2012
Posts: 120
# 86 Wow
11-15-2012, 07:21 AM
I do like the changes. Nice to see they do listen from time to time. But the facts are the facts =before season 7 you could refine 8000 a day after season 7 you can still only refine 8000 a day so my point is this the only reason i see for them making the change was to make us play the game they wanted and not they way WE WANT to play,

Last edited by gatsie7; 11-15-2012 at 07:32 AM. Reason: needed to make the point
Captain
Join Date: Jun 2012
Posts: 522
# 87 New Coke: The Next Generation
11-15-2012, 07:30 AM
The more they made, the greedier they got. This was not a company responding to the will of their customers (they don't do that), it was a preplanned "bone toss" to make something utterly unpalatable seem like it was.

This kind of false compromise is a tried and true marketing tactic sometimes called the "New Coke" technique. For those of you too young to remember, years back a certain soft drink manufacturer decided to make a recipe change to save money. They knew it would annoy people so they hit upon a brilliant strategy: Don't annoy your customers--annoy the living **** out of your customers and then "back down" to what you really wanted. A massive change to the recipe was implemented--people threw a fit, and they "compromised" by making it "almost" they way it had been.

Of course the Cryptic version isn't even close to "almost" the way it was (and dilithium is the least of it) but then corporations have increased exponentially in their savagery and avarice over the last few decades.
Captain
Join Date: Sep 2012
Posts: 2,457
Starfleet Veteran
Join Date: Jun 2012
Posts: 371
# 89
11-15-2012, 07:55 AM
I'm fine with this decision. Certainly, there's less Dilithium from STFs than before, but there's more in other Fleet Actions, as well as the Omega Mark turn-ins at Tier 5. Clearly, the devs thought there was too much "easy Dilithium" in Season 6, so if they want to adjust it down, I think this is a more sensible way than removing Dilithium rewards from the game's hardest content altogether.

But don't get me started on the new DOff up-conversion prices...

Edit: This post is rhetorical. I answered the OP, end of story. It's my opinion. Not going to debate. Take it or leave it.

I don't care how long you've been playing. I only care about how you play.
And remember to follow the rules.

Last edited by obsidiusrex; 11-15-2012 at 08:58 AM.
Commander
Join Date: Jul 2012
Posts: 279
# 90
11-15-2012, 07:57 AM
Quote:
Originally Posted by obsidiusrex View Post
Clearly, the devs thought there was too much "easy Dilithium" in Season 6
Thing is, in dev blog they stated that they want players to refine MORE, not LESS. And in order to do this, they removed some dailies and removed dil from STFs. Looks like they are either blatant liars or just unable to do basic math. I bet on the first possibility.
May 2013, automatic permanent ban for mentioning gold-seller sites
pwebranflakes: this system is currently in place and working the way it should.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
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