Is it just me (and my fleet's) opinion, or is the Hive Elite (Space) almost impossible? I mean, we beat it but it was at a significant cost of time and frustration (and repair components!) and... any word on it being balanced?
Mixed feelings generally, but if anything needs to be toned down it's the respawn timer.
They should NOT have given the Borg uber-powers and one-shot kill weapons if they weren't going to make the respawn timer less punishing.
I've stopped playing Hive Space as a result, as quickly grew bored of the double punnishment one receives for being one-shot-killed more than once and having to sit around in respawn limbo for X number of seconds to pay for my 'mistake'.
I hope it's not being toned down. If it was as easy as the other STF elites there would be no reason at all to advance in the reputation system and to buy the new gear. Look at it as a STF made to match the new abilites and gear.
I think it could use some tweaking with regards to the invisi torps flying around, but really it isn't the death sentence it's made out to be. That said, it is absolutely unforgiving of even the slightest mistake. In ISE if one person blows a gen slightly too early, that's not too big of a deal if the rest of the team has decent dps or there's someone with good CC skills. In CSE someone with repulsors can compensate for a cube or two being taken out early or out of sequence. But if you aggro the entire mob of tac cubes at once in HSE then it's pretty much guaranteed that the team will wipe and wipe quickly with little chance of salvaging the opt.
Player of the once promising game known as Star Trek Online. Derider of the derisory, sultan of stun, captain of things obvious and people oblivious.
The only one who dislikes the oddy outfit. Would love a t5 TMP Constitution class or a Fleet K'tinga revamp!
In memoriam, exploration clusters, a victim of the great content massacre. 2010-2014.
Last edited by captainoblivous; 11-15-2012 at 08:28 AM.