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Thanks SO MUCH for all your support, and we'll see you in-game!
so, I was one of the very firsts who bought themselves a vesta (literally, I was fortunate enough to get in the minute after the relaunch ), and I so far really like it.
but in my fleet we have discovered a major flaw. the hangar reload time. now this should be affected by aux power. and guess what? the vesta is designed for max aux power
however the aux power barely touches the reload timer of the danubes (I got 0,9 difference between min and max aux power with the stock rare danubes, and my fleetmate had the same with the advanced ones).
this is really annoying, since other ships can get 10-20 seconds off of the reload time of hangars, with low aux levels
since I saw no mention of this, I assume this is a bug, but would like to know if any of you have this problem out there.
so, I was one of the very firsts who bought themselves a vesta (literally, I was fortunate enough to get in the minute after the relaunch ), and I so far really like it.
but in my fleet we have discovered a major flaw. the hangar reload time. now this should be affected by aux power. and guess what? the vesta is designed for max aux power
however the aux power barely touches the reload timer of the danubes (I got 0,9 difference between min and max aux power with the stock rare danubes, and my fleetmate had the same with the advanced ones).
this is really annoying, since other ships can get 10-20 seconds off of the reload time of hangars, with low aux levels
since I saw no mention of this, I assume this is a bug, but would like to know if any of you have this problem out there.
Go figure ... That's what you get when you have 3x weapons draining aux power. Not to mention all the rest of you science abilities and throw in a hangar.
Go figure ... That's what you get when you have 3x weapons draining aux power. Not to mention all the rest of you science abilities and throw in a hangar.
the tests we did were only in orbit against a heavy escort carrier's time, not in fight, so there was no drain, whatsoever
Got that here as well, also, thanks to the animation that runs I guess, it spits out the individual fighters of a wing a lot slower than an Armitage. So, getting a full wing of fighters out takes longer before the cooldown even goes into effect.
Got that here as well, also, thanks to the animation that runs I guess, it spits out the individual fighters of a wing a lot slower than an Armitage. So, getting a full wing of fighters out takes longer before the cooldown even goes into effect.
it is simply because the Armitage is less OP than the Vesta. owait they are the same league. I mean not with the Vesta's weekness (strictly imo)
I find the Vesta hangar to be inferior in every manner possible when compared to other ships in the game - especially similar Kar'Fi.
Not only do the crafts take an absurd amount of time to launch due to this silly animation (seriously, ~4 seconds between each craft), but the recharge timer is truly long. I wasn't sure if that's because of the Runabout nerf, but I'm noticing the same thing with Peregrines - no amount of non-used Aux power shortens the cooldown, so in the end it's like not having a hangar at all. ~1min recharge time between runabouts with 125 Aux is just silly when compared to, let's say, ~18 seconds Widow Fighters from the Recluse (pitty I can't use those).