Starfleet Veteran
Join Date: Jun 2012
Posts: 249
# 41
11-15-2012, 08:36 AM
Quote:
Originally Posted by ajstoner View Post
Should they be? And there are three generations actively playing this game now; if they all share this "defect" (as you seem to see it) what does that tell you?
I can see where your coming from.
Commander
Join Date: Oct 2012
Posts: 255
# 42
11-15-2012, 08:40 AM
Quote:
Originally Posted by notoryczny View Post
Wrong. Say that in one run you get 2 edc, one blue shield. 3 edc and some crappy console in second. Sell your shield for ~45k, crappy console for 9k, buy a borg engine with edcs and sell it for 100k. Which means in 2 sub-aversge runs you have 154k, which means average of 77k. And in this example drops were really crappy. Usually I came out with better stuff.

Say that you get a decent dmg console - its worth about 340k. I used to get one in 3-4 runs. Or get a blue mk xii shield and a blue mk xi deflector, thats about 90k. Notice the fact I am not even mentioning purple drops.

And no, I didn't get "all mk xii stuff" in first run. Despite that I have enough [Borg] weapons and full mk xii sets to just laugh at this sad repetition system. I was playing 3-4 E-STFs per day, 4-5 days in a week. Now compare it with "rewards" in new system.
Look I have all 4 mk XII sets (not counting the duplicates), for the fed side, the run thats 2 edc and one blue shield is the average run. Throw in a battery or two, maybe a green mk X weapon for good measure and your done, oh and half a dozen lock boxes. For ground its worse. For space the shields and engines which your gonna have to vendor 9 time out of 10 at-least they were worth some ok EC not like 100k but enough to keep ya in hypos parts and regenerators. But the ground blues are all armor pshields and weapons they vendor for about nothing and they Exchange for just a little more.
Lieutenant
Join Date: Oct 2012
Posts: 59
# 43
11-15-2012, 08:44 AM
Its across the board bad, every level of play its bad.. No one can look at any of this and say it's AWESOME GOOD, at best they say.. I like this or that detail.

No one says the whole of it was welcomed and accepted..

TOTAL FAIL S7
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,323
# 44
11-15-2012, 08:54 AM
Quote:
Originally Posted by admiralq1732 View Post
No I won't and just because you are too short sighted to see the overall problem.
Then stop playing if you don't like it!!!!! Is playing this game mandatory for you? Do you feel diminished if you don't play it?

I see no overall problem. I, like many others, am happy with the direction the game is taking. By wanting things to go back to how they were you're saying that your opinion is more important than ours. It's not!! Mummy may have told you that you were special but so did everyone else's.
Commander
Join Date: Oct 2012
Posts: 255
# 45
11-15-2012, 08:58 AM
I think making FAs the source of the Best EC loot is logical. It helps enable the player base, and push forward the average player. I do think they need to change how those rewards are calculated 3 categories, damage done, damage taken, Damage healed. This opens up viability of much great number of build concepts. I suggested this during the testing phase, and I'm sure I'm not the first one to suggest it. I don't know why they don't make this change, but its something I intended to keep bring up until we know the devs hear us on this.

I also wanna say I'm excited about the rep system. I am happy new players will not have to go though the same farming horrors I did. Yeah they will have to run a lot STF, but they won't have the agony of waiting for that last drop to finish a set. On top of that the getting access to the KDF honor gear is awesome. I want that melee bosting hypo a lot! The passive are good too. I'm totally willing to put some time into getting this stuff unlocked.

I can understand folks that/are upset about the changes, but we got what we needed, and we can keep going. Yes it takes time to adjust play style and I agree if you want the average player who plays for 3.5 to refine 8k Dilithium and then design a system that requires said player to play for 4 hours to do so there is flaw in that logic. But we have to be the change we want to see.

Last edited by maliusnight; 11-15-2012 at 09:09 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,323
# 46
11-15-2012, 09:02 AM
Quote:
Originally Posted by maliusnight View Post
I think making FAs the source of the Best EC loot is logical. It helps enable the player base, and push forward the average player. I do think they need to change how those rewards are calculated 3 categories, damage done, damage taken, Damage healed. This opens up viability of much great number of build concepts. I suggested this during the testing phase, and I'm sure I'm not the first one to suggest it. I don't know why they don't make this change, but its something I intended to keep bring up until we know the devs hear us on this.
That's actually a really awesome idea. It would mean that DPS would no longer be the main, obvious goal. +1!!!
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