I'm getting something like that bug on my steamrunner for some reason....
Except all my bridge officer stations show as empty, (in the 'Stations' menu), I can't put any of my BoFFs in, and every single one of their abilities still show up in my power tray. And yes, that means that I have access to all 32 of their abilities. I don't know if they would actually work, though. I don't dare try it out for fear it'll break something even worse. One ship flinging out 8 commander-level abilities would be a sight to see though.
And before you ask, I don't know how it happened. I just swapped out my Phaser set for my Polarons, and poof, it became like this once I went back into space.
ever since season 7 was implemented most ships, that I start using again, have boffs that have been removed from their stations. I stationed them again, and then the next day the boffs were removed again.
I'll probably file a ticket later tonight.
I do not know about Voldie, but I am still seeing the "extra power" bug on my builds when I hit the "P" key. So far I have an extra HE3, FB3, TB1, TSS1 and ST1 on my UI.
And my Sci toon lost his Borg SHield some how in the new update.
I do not know about Voldie, but I am still seeing the "extra power" bug on my builds when I hit the "P" key. So far I have an extra HE3, FB3, TB1, TSS1 and ST1 on my UI.
And my Sci toon lost his Borg SHield some how in the new update.
I don't want to get completely off the thread topic but did you have any other borg parts on OTHER characters that are missing gear!?
I do not know about Voldie, but I am still seeing the "extra power" bug on my builds when I hit the "P" key. So far I have an extra HE3, FB3, TB1, TSS1 and ST1 on my UI.
This happened to my fleet mate as well. Except, he now has FBP2 and 3 on his Fleet Tactical Escort Retrofit.
thanks to the shuttle i guess, my steamy has an extra sci commander station, all the station powers that the officer assigned to my shuttle has. a second HE, an TB, TSS3, and TBR3, a skill the steamy should never be able to use with its station setup. if i swapped that shuttle user with an officer with DEM3, i would out damage a decloaking fleet defiant almost assuredly. EWP would be hilarious too. aw well, it should be fixed, a whole extra commander universal is just silly.
thanks to the shuttle i guess, my steamy has an extra sci commander station, all the station powers that the officer assigned to my shuttle has. a second HE, an TB, TSS3, and TBR3, a skill the steamy should never be able to use with its station setup. if i swapped that shuttle user with an officer with DEM3, i would out damage a decloaking fleet defiant almost assuredly. EWP would be hilarious too. aw well, it should be fixed, a whole extra commander universal is just silly.
why? in reality, there are at LEAST 6 or 7 stations on a star-ship bridge(s). So having another commander universal station is somewhat logical. Realistically, during a battle, bridge officers would be separated on the main bridge and the battle bridge. Both containing a commander who is fairly versatile.
So SHUSH! we have a good thing going! I just bought my pack (even though I'll receive it in a week), and I want to test out that particular addition!
why? in reality, there are at LEAST 6 or 7 stations on a star-ship bridge(s). So having another commander universal station is somewhat logical. Realistically, during a battle, bridge officers would be separated on the main bridge and the battle bridge. Both containing a commander who is fairly versatile.
So SHUSH! we have a good thing going! I just bought my pack (even though I'll receive it in a week), and I want to test out that particular addition!
the abilities don't really have anything to do with physical bridge stations, they are the capability of your ship. escorts are overloaded with equipment to make their firepower as strong as possible, wile cruisers are overbuilt defensive equipment. the station setup is representative of how your ship was built and set up.