Captain
Join Date: Jun 2012
Posts: 626
# 11
11-15-2012, 08:12 AM
What about the sovereign class/Assault Cruiser? Has one of the boff layouts in game for both dps and tanking, also have a higher turn rate compared to the bigger cruisers +5 to all powers i think? If your looking for dps/tank hybrid that sovereign is probably the best.
Captain
Join Date: Jun 2012
Posts: 568
# 12
11-15-2012, 08:50 AM
Quote:
Originally Posted by encadi View Post
I ve been using the Heavy Escort Carrier lately and been away the last 2'ish seasons and was thinking on trying one of the mroe tankish ships while sitll retainign some DPS, was thinking about these 2:


1/ Odissey Tactical Cruiser
2/ Dreadnaught Cruiser

Do these ships are still good enough with the oens included on the fleet bases (I really have no idea about those since they havent been added to the spidermitch charts)

So which one would you guys think would suit me best of goign tankish while stillr emainign some decent DPS

Are the fleet issue ships so good that the others dont really work anymore? how about the weapons and consoles sets? are fleet issue oens above everything else?

Thank you!
Out of those two? Definitely the Tac Ody. You can build a very nice layout with just the Commander Engineer, which lets you divert everything else to Tactical or Sci abilities.

In all honestly though, I'd keep the Armitage. An Engineering Captain is able to make it very hardy with the right BOFF/DOFF setup. You can even tank with it at endgame (Note: I haven't tried tanking a Tac Cube on Elite unsupported with one since the latest patch changed the way Borg Cube Torpedo Arcs work, but it was certainly possible to reliably tank them beforehand!). The achievable damage output of an Escort will nearly always beat that of a Cruiser, so if you can make both ships become survivable enough for your needs, then the Escort will be the better choice.

[ <<<--- @Maelwys --->>> ]
Rihannsu
Join Date: Sep 2012
Posts: 20
# 13
11-15-2012, 10:56 AM
Quote:
Originally Posted by hereticknight085 View Post
You're an engi right? Don't take this the wrong way, but what the heck were you doing in an Armitage??

That being said, I too main an Engi, and when I want a good mix of DPS and Tankiness, Oddy all the way. Don't get me wrong, the Dreadnaught is a tanky mofo, and can equip DHCs, but she lacks majorly in the important place: BOff slots. The Oddy has that wonderful Uni LtCmdr, which basically makes her able to fit any role you need, and if you need tactical, she delivers.

Now if money is no object, I would recommend you get the 3-pack, take the Chevron Sep off the operations cruiser and put it on the tac cruiser. Hit that baby, and all of a sudden you have +20 power to weapons and a massively boosted +8 to turn rate. Not nearly as clumsy anymore. You will suffer some loss in HP and shield, but that's mitigated by your much higher move speed and turn rate, and dramatic increase in firepower (yes, the power increase makes that much of a difference). You combine that with LtCmdr Tac slot, and you got a nice beasty there.

Since I am guessing this is for PvE, I will give you a nice PvE setup I have found works well for smacking NPCs around.

Odyssey Tactical Cruiser

Weapons:
Fore: BA of your choice x3, Quantum Torpedo x1
Aft: BA of your choice x4

Shields: MACO
Deflector: MACO
Engines: MACO/AssimilatedSubtranswarp Engines (you don't get the 2 piece set bonus anymore, but it still gives +5 to engine power, which is a good thing, esp for an oddy)

Consoles:
Tactical: Whatever BA type you're using booster x3
Engineering: Neutronium x4/Neutronium x3 RCS Accelerator (you lose out on about 7-9% defense, but you gain another 2.6 degrees turn rate, your call)
Science: Chevron Sep Console, Field Generator, Assimilated Module (again, you don't get the bonus anymore, but +5 weapons power, additional crit and crit severity are all good for DPS)

BOff Setup:
Lt Tactical: TT1, APB1
LtCmdr Tactical: TS1, BFAW2, APD2
Cmdr Engineering: EPtS1/EPtW1, EPtS2/EPtW2, ET3/RSP2, Aux2SIF3
Lt Sci: TSS1, TSS2
Ensign Sci: HE1

(note about the engi BOff: only put one or the other for the EPtX. I don't know which you prefer, nor how you play, so you might need the extra power bonus from EPtS2 over EPtW2, but if you put EPtW1, do NOT put EPtW2, and same goes for EPtSX. One or the other, not both)

DOff Setup:
Conn Officer x2 (Tactical Team CD red)
Damage Control Engineer (x2)
Technician x1
Warp Core Engineer x1 (if only 1 Damage Control Engineer)

With that setup, you will be able to deal roughly 3700 DPS with minimal effort, and cap out at 5k for short periods of time (usually only 20-30 seconds duration every 3 minutes). You'll have good sustain from the BOffs, and the DOffs will give you good cycling ability with your EPtX.

You will notice I did not put mk levels or specify weapon type (except for the quantum part). This is due to I don't know your means, so I don't know if you can get the mk XII stuff, and I also don't know your personal preferences, so I can't recommend a specific energy weapon type.

Enjoy.
only thing I would change up here is putting a quantum in the back too so 3x BA and 1x quantum on both sides, and then using tetryon energy type. but I tend to like droping shields as fast as possible and then dumping torps into the hull of a ship as fast as I can.

flew the armitage loaded out with a dual heavy tetryon cannon in front, and 3 BAs in back.
was terrible on its own, but that thing could unload torpedoes in a way you wouldn't believe. if a teammate dropped the sheilds, that ship was gone in seconds. good torpedo boat.
Captain
Join Date: Aug 2012
Posts: 3,553
# 14
11-15-2012, 02:40 PM
Energy type other than Antiproton?

As I said, I don't know your playstyle. If you like just dumping huge amounts of damage into a target and give no craps about little goodies (aka procs), I would just stick with AP despite the expense. But if you like screwing with your target and causing them problems internally, phasers or polaron is the way to go for you. If you like stripping their shields and dumping torps, go with tetryon as the previous poster just said. If you like stripping shields AND screwing with subsystems, go with phased tetryon. If you want to reduce their defenses (overall a good thing for cruisers, since it increases your entire team's damage output) then go with disruptors. If you want to screw with their power levels while also reducing defense, then polarized disruptors for you. If you want to light them on fire, with the plasma (would not recommend that though, plasma procs are too weak for players), use plasma weapons.

As I said, I have never seen you play, I don't know your habits or tendencies, or your particular likes and dislikes, so I can't really give you an accurate recommendation. I personally run AP because I was able to get the practically free mk XII borg weapons, and I also was lucky enough to get the mag regulators before the price went through the roof.

But something to think about:
A particularly nasty setup I ran once that was both highly entertaining and surprisingly effective was this:

Fore Weapons:
3x Phased Polaron Beam Arrays, 1x Chroniton Flux Torpedo

Aft: 4x Phased Polaron Beam Arrays

I got all those weapons off of storyline missions, and as such, they cap out at mk XI, but the phased polaron gave me the tetryon shield strip proc, and the polaron energy drain proc, combined with the chroniton flux torpedo (a nasty little variant on the regular chroniton, I think it's proc chance is higher and it's effect is stronger than a regular chroniton) made life unpleasant for anything I was firing on.

But in the end I changed out because the damage output I was getting, while respectable, never went above 3k dps, which if an ESTF is unacceptable. So alas, I went to boring AP and quantums. Much higher dps, but not nearly as entertaining.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 15
11-15-2012, 04:18 PM
Quote:
Originally Posted by hereticknight085 View Post
But in the end I changed out because the damage output I was getting, while respectable, never went above 3k dps, which if an ESTF is unacceptable. So alas, I went to boring AP and quantums. Much higher dps, but not nearly as entertaining.
3k unacceptable? Man, I do wish STO would rebalance to make entertaining builds more valid.
Lieutenant
Join Date: Jun 2012
Posts: 39
# 16
11-15-2012, 04:31 PM
Important note about Antiprotons: be sure your skills are set up to take advantage of their special ability (crit severity). Train your captain skills up well for Targeting Systems and Energy Weapons Specialization, to increase number and magnitude of crits.
Republic Veteran
Join Date: Oct 2012
Posts: 41
# 17
11-15-2012, 05:31 PM
Thanks again for the answers, how do you calculate the DPS? and How would you compare the sovereign tank/DPS wise to the amazing fit you did to the Tactical odissey?

Thanks again!
Captain
Join Date: Aug 2012
Posts: 3,553
# 18
11-15-2012, 08:00 PM
Quote:
Originally Posted by encadi View Post
Thanks again for the answers, how do you calculate the DPS? and How would you compare the sovereign tank/DPS wise to the amazing fit you did to the Tactical odissey?

Thanks again!
You can calculate DPS by either A) Looking at each weapon in system space (it tells their dps), then watching that value as you fire. Do some calculations (basic addition and multiplication), then you have your general DPS. Or you can B) Get someone to parse it for you. I would recommend B).

As for comparing the Sovy to the Oddy? Um... that one's a little hard. Time to throw more stats at ya XD

Assault Cruiser:
Hull: 39000
Shield Modifier: 1
Base Turn: 7
BOff setup: Lt Tactical, Ensign Tactical, Cmdr Engineering, LtCmdr Engineering, Lt Science
Consoles: 3 Tactical, 4 Engineering, 2 Science
+5 Bonus Power to All Subsystems

Weaker shields, less hull, less power to weapons, more turn are the biggest differences. BOff setup is also a little different. It has only access to a Lt Tactical, which means it has a weaker damage output ability. Also it's only Lt Science means it has less utility. As with all of the higher tier cruisers, it forces you to use a Cmdr AND LtCmdr Engineering setup.

Comparing the two, it's pretty much the same synopsis as what I gave the Fleet Star Cruiser. The Odyssey has more versatility, not as locked into a specific specialty like the AC and SC. But I personally love my Sovy. I flew her all the way until I got my Oddy, and even after I still fly her around every so often. She's a good ship. As freebies go, she does her part well. But the Odyssey is superior in tanking ability and damage output, as it should be since the bugger costs at minimum 2500 zen. But if you have a Sovy go up against a Chevron Sep equipped Tac Oddy, the Oddy will easily outperform it.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Republic Veteran
Join Date: Oct 2012
Posts: 41
# 19
11-16-2012, 03:18 AM
Hehe cheers! You are amazing with all this data i guess ill go and get the oddissey pack =)
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