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Ensign
Join Date: Jun 2012
Posts: 27
# 11
11-15-2012, 07:38 AM
Guys, I would like to point out that the hanger on the Vesta is not, and should not be a weapons platform. You are flying a science cruiser that has a hanger. It isn't going to perform like an escort carrier, nor even an Atrox. It is not a dedicated carrier. I think that perhaps the hanger on the Vesta would be better served as a base for shield reppers, or perhaps a future hanger pet better designed for the class. I think that maybe your expectations might be a bit too high here.
Rihannsu
Join Date: Jul 2012
Posts: 1,623
# 12
11-15-2012, 07:53 AM
Yes but at least we need clarification if that is working as intended or "working as intended".

One thing is the Hangar not working as it should (so much for "selected testers" and "focused testing") and another is the Vesta Hangar working differently from other Carriers, I am more that willing to accept the Vesta 1 minute timer is intended but at the very least do make that clear to us.
Captain
Join Date: Jun 2012
Posts: 792
# 13
11-15-2012, 02:09 PM
Quote:
Originally Posted by f2pdrakron View Post
Yes but at least we need clarification if that is working as intended or "working as intended".

One thing is the Hangar not working as it should (so much for "selected testers" and "focused testing") and another is the Vesta Hangar working differently from other Carriers, I am more that willing to accept the Vesta 1 minute timer is intended but at the very least do make that clear to us.
yeah. my problem is, that I have not seen it anywhere confirmed.

plus they should go either with the silly one by one deploy system, or with the aux having no effect on the CD (but as I said, it has, 0,9 seconds between 50-115 aux power)
Starfleet Veteran
Join Date: Jul 2012
Posts: 559
# 14
11-15-2012, 03:14 PM
Quote:
Originally Posted by ferdzso0 View Post
yeah. my problem is, that I have not seen it anywhere confirmed.

plus they should go either with the silly one by one deploy system, or with the aux having no effect on the CD (but as I said, it has, 0,9 seconds between 50-115 aux power)
It's not so much deploying fighters 1 by 1 than that the deploy animation on the Vesta is too damn long. The 'mitt also deploys 1 by 1, except that ship just barfs out the fighters from the front launch bay.

I've never seen an Atrox in combat or taken time to watch a Karfi/Recluse/Voquv, so I don't know what their launch anims look like.
Captain
Join Date: Jun 2012
Posts: 593
# 15
11-15-2012, 03:26 PM
Quote:
Originally Posted by unangbangkay View Post
I've never seen an Atrox in combat or taken time to watch a Karfi/Recluse/Voquv, so I don't know what their launch anims look like.
For fighters, pew,pew,pew,pew,pew,pew out the front of an Atrox and they have a team of 6 in a couple of seconds.
Career Officer
Join Date: Jun 2012
Posts: 1,094
# 16
11-15-2012, 03:35 PM
It's possible they realized a hangar on a ship that powerful already was a stupid idea, so the anim plus long reload time it intended to mitigate a feature it should never have had to start with.
Captain
Join Date: Jun 2012
Posts: 1,079
# 17
11-15-2012, 07:33 PM
I'm so glad I stuck to my Armitage.

And jex, that is a FABULOUS sig.
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Ensign
Join Date: Nov 2012
Posts: 16
# 18
11-16-2012, 12:03 AM
Anyone know if there are any other fighters or anything for the vesta's hangar bay besides the runabout that comes with it?
Career Officer
Join Date: Jun 2012
Posts: 36
# 19
11-16-2012, 01:14 AM
You can put any hanger ships on the Vesta, I have every one and they all work. I personally like the animation, the Vesta isn't a carrier, it just has a shuttlebay that actually does something.
Been on STO since Beta and a fully fledged veteran with the scars to prove it.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,355
# 20
11-16-2012, 05:52 AM
Quote:
Originally Posted by ferdzso0 View Post
it is simply because the Armitage is less OP than the Vesta. owait they are the same league. I mean not with the Vesta's weekness (strictly imo)
Just saying, but perhaps because the ship has so much going for it already, the devs felt that the slightly reduced launch time was balanced?

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