I agree, every part of the game should offer equal amounts of Dilithium so players have the choice what they want to play, than being force to play content they do not wish to play.
+1 I resent the hell out of the attempt to engineer us into what you want us to play.
How about you spend more time engineering some of these 2+ year old bugs and missing or requested features?
Originally Posted by meimeitoo
They need to stop the exodus, fast. Here's 2 ways:
* Cut Upgrade Dilithium cost in half;
* Undo any and all XP nerfs.
And, as a general rule of thumb, don't keep treating your customers like your enemy, that you feel you have to stifle/nerf at every corner.
I still think every single mission from episodes to patrols should give a little dilithium and then players pick what they want.
that way if you spend 5 mins in game you really only earn 5 mins worth. if you spend 10 hours you earn 10 hours worth.
maybe that does not work quiet as well in practice? maybe it is too restrictive for people that only have a very short period of time, or gives the hardcore too much but it would certainly solve a lot of issues.
Agreed completely. I prefer the mission/episode content myself, but there are things gated behind dilithium that I'm interested in as well.
Nerfing the FA Dilithium reward completely killed any motivation for me to do FAs. If I want to spend 15-20 minutes spamming the spacebar to get Dilithium, I'm gonna jump on my KDF characters and do Empire Defense and get 1440 Dilithium, not 480.
Original Username - njdss4 - Original Join Date - July 28, 2008 (Official Forum Launch Date)
I kind of think they should've gone with, between FAs and STFs, the FAs awarding the greater sum of dilithium, on account of the STFs already awarding marks. Basically flip around the numbers, as they are now. So there's less of a difference and not a clear cut a choice for the bigger number, meaning your actual preference (what will I enjoy doing more) can prevail instead. Which should be good for the game.
I suppose they didn't go and attach dilithium rewards to mission content cause 1) that's a lot of missions to go through, and 2) the KDF has a lot less mission content and would be rightly ticked off. Even though they do seem to have an edge in dilithium generation already. (The mini-dailies, the empire defense missions, the marauding and forced labor assignments.)
If they were willing to do something like that, though, problem 1) could be solved by making maybe a periodic wrapper mission, to do say 5 or 10 different storyline missions. Could be 3 missions in a Investigate-esque 1440 dilithium wrapper, or 10 in a weekly mission that affords maybe 4800, just something people pick up and forget about until a month later they replay the tenth mission to get an updated mission reward from it, or sooner in the process of an alt through mission content, and boom, surprise, mission completion message, please pass start and collect your dilithium.
There is nothing I can think of for 2). Starfleet has been working on the solution for the Klingon problem for a long time now, but new ones just keep showing up. They're like drunken psychotic Tribbles, they just fight and breed, fight and breed, and sing, off-key, a lot.