Lieutenant
Join Date: Oct 2012
Posts: 38
# 31
11-14-2012, 04:58 PM
Quote:
Originally Posted by dilbart View Post
They see 10 threads that praise New Romulus and they think everything's sunshine and butterflies but neglect the 200+ post thread on Doff grinder prices and Dilithium nerfs.
You see that a lot with game developers. Lots of people warned Bioware/EA that there were serious problems with SWTOR -- no one listened. And now it's a $200million failwhale going F2P. It's pretty amazing though since it's direct customer feedback which some companies pay thousands to get.
Rihannsu
Join Date: Jun 2012
Posts: 1,538
# 32
11-15-2012, 04:07 AM
Quote:
Originally Posted by johhanne View Post
In many ways this has been the best season launch yet - technically the server has been stable - I even got to play yesterday which to be honest I wasn't expecting. New Romulus is beautiful, many of the new missions are fun.

But it's all been overshadowed by the great dilithium snatch. Players should be talking about the great new content. Instead Cryptic has caused angry and upset players complaining - justifiably - about dilithium and in a stroke made their 'end game content' irrelevant.

It just didn't have to be this way. It really didn't.

Why?

Jo
I'm afraid that the server stability is due to people calling quits on STO, less need for patching, less server strain. Unlike past seasons, friends dieing to come online and play STO have grown thin.
Oh btw DStahl, thank for the continued brainstorming >2.5y with zip to show for pvp. Starbase were supposed to introduce pvp additions, we couldn't even get friggin FM in S6 well done.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Republic Veteran
Join Date: Jun 2012
Posts: 5,595
# 33
11-15-2012, 04:23 AM
Quote:
Originally Posted by havam View Post
I'm afraid that the server stability is due to people calling quits on STO, less need for patching, less server strain. Unlike past seasons, friends dieing to come online and play STO have grown thin.
Oh btw DStahl, thank for the continued brainstorming >2.5y with zip to show for pvp. Starbase were supposed to introduce pvp additions, we couldn't even get friggin FM in S6 well done.
Really, cause it's pretty busy ESD is full, STF's still popping even FA are popping like crazy. it's as nothing changed.
Survivor of Romulus
Join Date: Jun 2012
Posts: 100
# 34
11-15-2012, 04:49 AM
Quote:
Originally Posted by dastahl View Post
I completely agree with this and it is one of the primary reasons why we are reversing our decision about Dilithium. Players should be having fun with Season 7 - it is awesome - not worrying about Dilithium.

Thank you (and everyone else) for speaking up about this. It means a lot to us.
Couple of things that (in my opinion) could've avoided this:

1) Get rid of the "Tier" boxes for the Omega conversions.

Make EDC's worth x amount, Rare and Prototypes worth x amount, and then give the players a direct conversion into the omega marks. I honestly don't even want to bother with raising my omega faction because all the stuff that I've earned has equaled out to the same thing getting paid out to someone else.

*edit
Just because you give them their marks and stuff doesn't mean you just graduate them to the tier for the stuff they have. You want them to grind out the faction that's one thing, but at least -give them- what they've earned off the bat.
*

2) Players want more -episodes-, so focus on that.

We want more content. While (IMO) New Romulus is awesome, players are wanting more than 5 to 7 episodes in the Klingon content. I personally would say forgo Season 8, and simply focus on putting in new episodes for the Klingons, and possibly new episodes for the Feds too. Need ideas for a storyline from a factional standpoint? Make a contest where the best storyline content from the Community gets a reward! (You may be surprised what comes out).

3) Dilithium.

I'm not sure what you guys are wanting with this one. You make unreasonable demands for fleet projects (200,000 dilithium is just stupidly obnoxious imo), make a small cap of 8,000 per day, and then actually reduced ways that players enjoyed getting it, while forcing players to do other things to get it.

Personally, on my days off of work, I spend about 90 minutes getting my 8k dilithium, and then I spend HOURS playing the game, having fun with my fleetmates, helping them, helping others, or just redoing episodes for either loot or because I think x-one is fun.

Season 7 basically tells me that if I don't spend my time grinding instead of helping my fleet mates with episodes, training them in STF's, or doing basically -not- having fun, because I want to eventually have 8k dilithium to refine so I can afford higher end fleet equipment one day, that I will go absolutely no where fast.

I like STO, but if you guys are trying to put more dilithium into the players hands, you're failing miserably. You want to put more dil out there? Then put it out there. Also, for the Fleet Events, you need to adjust it so that it's more inline about teamwork and not "who has the highest DPS / Healed the most" or whatever. Otherwise it's not about teamwork, it's about being better than that person over there.
Captain
Join Date: Jun 2012
Posts: 1,237
# 35
11-15-2012, 07:09 AM
Quote:
Originally Posted by crusty8mac View Post
Somehow, according to DStahl, the new system is supposed to put more dilithium in our banks. I'm not seeing it.
Have you checked under your pillow ?
STO will be out of Beta in another 2-4 years ???
... you know after another 3 story arc remasters, crafting revamp, skills revamp, PVP upgrade ...
*note : the 2-4 year guesstimate came out of comparing Cryptic's Dev speed and that of a snail . Sadly the snail won .
Lieutenant
Join Date: Jul 2012
Posts: 59
# 36
11-15-2012, 07:32 AM
Quote:
Originally Posted by johhanne View Post
In many ways this has been the best season launch yet - technically the server has been stable - I even got to play yesterday which to be honest I wasn't expecting. New Romulus is beautiful, many of the new missions are fun.

But it's all been overshadowed by the great dilithium snatch. Players should be talking about the great new content. Instead Cryptic has caused angry and upset players complaining - justifiably - about dilithium and in a stroke made their 'end game content' irrelevant.

It just didn't have to be this way. It really didn't.

Why?

Jo
Excellent post
Ensign
Join Date: Nov 2012
Posts: 5
# 37 A Positive and a Negative
11-15-2012, 10:03 PM
I do understand that people should focus on the new content and should be grateful such things were made (otherwise the game would be very mundane with no new updates).

However, it just kills me when there are less chances in getting Dilithium which equates to lesser chances of getting Zen without paying Real-World-Money which in turn makes obtaining of rarer ships even harder, which again equates to lesser ship availability and ends up with another boring game, which perhaps many people seem to think that the new content is "useless" as it destroys one of the main things the people like by adding another, in other words, adding a good and adding a bad, a positive and a negative, which makes it neutral.

I do appreciate the new content. It is the best one yet; the new missions are good and I give thanks to the developers who made it, but we have to speak up and give our opinions to them, to make them understand what the players want, otherwise the game might not be as effective in attracting people to play it. Perhaps the developers had something different in mind, and hence there should be a thread, to show the reasons why the dilithium reward was taken out. That would be awesome.

If I had the chance to speak to the developers (or whoever was in-charge), I would say "thank you for the nice content updates, it was really a nice touch. However, I think the dilithium reward should still be established in the game".

[Every game has its Pro's and Con's, so literally no one can have exactly a "perfect game"]
Captain
Join Date: Aug 2012
Posts: 1,181
# 38
11-15-2012, 10:48 PM
We as players could have helped and many tried
But we didn't know the drive behind the new system
Because STO did not tell us until feedback was useless

The system was already hardwired

Knowing what I know now

It would have been better to leave the stfs alone
And just removed the goods from the STF store
And allowed the Borg salvage be used there to cash I'n
The old way

Introduced all the new costs
Increased the consoles I'n the dilithium store to max out
At 28.3%

Allow Borg salvage, weapons and gear to be converted into
Omega marks Rom marks amd the Nural processor things

Basically add the new system on top of the old with
The new a few% better and much more costly.

It's easier to stomach higher prices than having your
Paycheck cut I'n 1/2
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci
Ensign
Join Date: Nov 2012
Posts: 5
Quote:
I do understand that people should focus on the new content and should be grateful such things were made (otherwise the game would be very mundane with no new updates).

However, it just kills me when there are less chances in getting Dilithium which equates to lesser chances of getting Zen without paying Real-World-Money which in turn makes obtaining of rarer ships even harder, which again equates to lesser ship availability and ends up with another boring game, which perhaps many people seem to think that the new content is "useless" as it destroys one of the main things the people like by adding another, in other words, adding a good and adding a bad, a positive and a negative, which makes it neutral.

I do appreciate the new content. It is the best one yet; the new missions are good and I give thanks to the developers who made it, but we have to speak up and give our opinions to them, to make them understand what the players want, otherwise the game might not be as effective in attracting people to play it. Perhaps the developers had something different in mind, and hence there should be a thread, to show the reasons why the dilithium reward was taken out. That would be awesome.

If I had the chance to speak to the developers (or whoever was in-charge), I would say "thank you for the nice content updates, it was really a nice touch. However, I think the dilithium reward should still be established in the game".

[Every game has its Pro's and Con's, so literally no one can have exactly a "perfect game"]
Actually, my perspective changed a little now.

With regards to the above comment I made, I would just want to add something to it.

Perhaps the developers wants us to appreciate more of the game than what the Dilithium can do. Perhaps they want us to be more focused on the game-play, the friendships you make, the space/ground combats, the quality, the richness of the game instead of basing the game on just the dilithiums alone.

After realising this, I noticed that STO has indeed changed a lot from being a non-free-to-play game to a free-to-play game and to Season 7. It really amazes me though, that last time I usually hate ground combats. However, it seems now, with the new Mine Trap ground PvE combat, I feel that ground combats are improving...slightly. I know it still has those "easy death", "lack of skill" and all that jazz, but I do believe it is changing a little.

Many could not realise that and just want the dilithiums alone, and that perhaps is just a little sad, because some just like to complain and criticise without first thinking what the developers had done and why they probably did it. So I would like to thank the developers or whoever it may concern, for making STO an improved game from its history.

However, with that being said, there is one thing that is etched in my mind. I am a little upset still. Although yes, you can make the players realise that we should focus on the game and not the rewards, but to me, removing the dilithium rewards still doesn't seem like the only possible way to get their attention. Because of the tons of Zen-required boundaries made (E.g. Energy Credit Cap which I particularly hate the most), it makes the game hard for players to play because of the ship types. The ships are what makes the game very interesting for players. With that oppurtunity removed, and yet without formally telling us why (if there is, please reply, thanks), that can only spark rage in the community.

Perhaps one way to solve this problem is to spread all the dilithium rewards into different factors. Instead of taking away the STF Dilithiums alone, try establishing more missions or content that gives dilithiums as well, but perhaps at a lower amount? This way, they feel that the missions can really worth something.

If you want to make the player realise that they should enjoy the content and not solely on the reward, don't adjust the content in such a way that players don't even want to play the content. Make the content meaningful, and perhaps that is what makes the content enjoyable: it gives good rewards.

Either way, this is what I thought of. I am sure some may agree and some may disagree to my statements. This agreeing and disagreeing is exactly the current status of the community. Different people have different opinions of the game; some say it is a good change while others may not.

You should make a thread to tell us why the update is as so. If I had mistaken and that there is a thread that explains it, please redirect me there. Thanks.
Lt. Commander
Join Date: Nov 2012
Posts: 125
# 40
11-16-2012, 12:02 AM
The biggest problem, in my opinion, is the fact that I have to wait and wait and wait, if I want to do most of the new stuff more than once a day.

Why do I have to wait 20 hours in order to chase and tag the Romulan Rabbits?

Why can't I do more than one run of the various New Romulas ground missions a day?

Why are all the interesting things to do in the game Time Gated?

I'm sorry, but if you make me constantly have to wait to be able to do the things I like to do in the game,

I'm more than likely to just go and find something else to do.

Last edited by herbie1966; 11-16-2012 at 12:17 AM.
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