That's also what I have been asking, did you really have to kill all those things for the reputation system ?
Why couldn't we keep both.
On one hand they out saying there is too little dil being refined, on the other they removed a lot of stuff like we were earning too much.
But yeah a few changes could mean a lot. Like for me I'd love the idea of a romulan security beam down, only I'd never spend a single mark on a consumable...
My tactical already has the ability permanently.
We just did a fleet run for "the hive" space. No drops. No drops in any STF's? Really?
I've been commenting since the F2P beta that if Dilithium is indeed supposed to be a time based currency like Cryptic et al claim; when you have content (like all the storyline missions that are supposed to be the bulk of the PvE content); but DON'T award at least some Dilithium to players for doing/spending time in them - you create a dis-incentive for player, and as a result, they are played less (much like I'm sure Cryptic data-mining showed the drop in STF play-throughs.)
It doesn't need to be much; and you could time gate it as well saying they could replay something once a day for the full dilithium reward; but subsequent repeat playthroughs before the timer expired would net less (or no) dilithium rewards.
The Romulan and Omega mark situation is different as they now help you gain reputation that unlocks more content and better gear; and ALSO at T5 reputation status; you will them be able to run projects that cionvert them to Dilithium as well.
To me, it makes zero sense that under their own F2P model, players are essentially discouraged from playing the storyline missions because they reward zero dilithium.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE Drone says: "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I completely agree with this and it is one of the primary reasons why we are reversing our decision about Dilithium. Players should be having fun with Season 7 - it is awesome - not worrying about Dilithium.
Does that include the doff reassignment costs?
"The best thing that can be said about any nerf is that it is an admission of incompetence."
"For me, fun is killing something today, faster than I killed it yesterday."
"Adjusting difficulty to metrics also nerfs 'skill creep', and you wonder why people quit?"
I can usually have fun with snatch but this new grind has me liking the fact that my STO-citement to play has been lackluster of late.
I can handle grinding mind you though I think this recent turn of events is too much and is an attempt to once again control the economy that got away from them.
I agree with Roach (or whatever his new forum name is ). This game --for me (and I can only speak for myself) --is no longer fun to play. It's more work than my RL job. But that's just me. For those of you who enjoy it-- rock on