Lt. Commander
Join Date: Nov 2012
Posts: 197
# 11
11-16-2012, 12:53 AM
Quote:
Originally Posted by antoniosalieri View Post
The answer is simple... they have no accurate measure, cause they have turned us all into PvE kids if we wish to compete in STO PvP.

Those of us that PvP likely have been spending more time PvEing since F2P... any real metrics they have are complete horse manure.
Yeah, I can see this being likely. If it is indeed the case, it's kind of offensive they would throw that number out as justification then without a disclaimer saying "this number isn't at all accurate". I guess when you start crunching the numbers though, one can reach that conclusion all on our own.
Empire Veteran
Join Date: Jun 2012
Posts: 471
# 12
11-16-2012, 01:09 AM
I can give no real thought to the .02% We are a small community. I recognize most I see in OPvP chat and here in the PvP forums. I think that says a lot in and of it's self.

What I think should get more thought is why develop PvP even if only .02% play PvP in this game.

We have the early numbers when the game first launched. Back then a lot more PvPed. I think that justifies development as the launch numbers suggest there is a interest, just much of that interest has moved on to other games.

Also there is the fact that most Asian MMO's rely on PvP as the primary source of end game content. From a fiscal perspective it does not need as much development as PvE and tends to get played more often by players than a good mission does.

One of the metrics I remember getting shared with the player base during the build up to F2P is that most actual missions only get played once or twice per player's toon. That is a poor return on investment. One could almost interpret the last two seasons as an attempt to make a good PvE model that works on a F2P basis that Perfect World is familiar with. Ultimately PW is most comfortable with PvP for endgame and I think that may be why there is a touch of validity in Branflakes assertion that PvP is a priority.

Still PvE is what Cryptic does, is what Cryptic is most familiar with and it does not surprise me when I find yet another season of empty PvP promises go by while Cryptic tires to prove they can make PvE work for PW's F2P model.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
Captain
Join Date: Jun 2012
Posts: 1,354
# 13
11-16-2012, 01:25 AM
Amazing how certain individuals *cough* Sophie *cough* love to assume the role of Cryptic. Go rp forums....lol The question was aimed at the devs. You are not one of the I would also love to see the base data behind this mythical number.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 14
11-16-2012, 01:40 AM
I've actually come to enjoy PVPing on Here.....yeah there are ships that are OP...but that is how the player set it up.....imagine if, in a battle, all the extra stuff was disabled....how OP do you think ships would be then? lol

but on the other side....the only active PVPing is lvl 50 players.....everything below that is impossible or close to an HOUR of waiting to do a match.

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Jun 2012
Posts: 1,404
# 15
11-16-2012, 06:23 AM
Considering that Cryptic nerfed the game's dil (funbucks) sources based on some rather amusing "empirical data", only to hastily revert their changes in like less than 24 hours, I wouldn't say that many of their business decisions are based on numbers.

They can't even check if a game has the full complement of players required before it starts, I don't see how they'd begin to track the total number of PvPers.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jun 2012
Posts: 1,404
# 16
11-16-2012, 06:24 AM
Quote:
Originally Posted by cynder2012 View Post
I've actually come to enjoy PVPing on Here.....yeah there are ships that are OP...but that is how the player set it up.....imagine if, in a battle, all the extra stuff was disabled....how OP do you think ships would be then? lol

but on the other side....the only active PVPing is lvl 50 players.....everything below that is impossible or close to an HOUR of waiting to do a match.
This is a good point actually... if levelling weren't so ridiculously fast you might see more PvP at lower levels... (and to be honest it's insanely fun down there)

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Empire Veteran
Join Date: Jun 2012
Posts: 363
# 17
11-16-2012, 07:19 AM
Quote:
Originally Posted by upyournacelles2 View Post
I was hoping someone from cryptic can come on here and tell us if cryptic is still holding to the story that only .02% of players in your game pvp. I've found the number to be extremely hard to believe since the day I heard it. If it is indeed .02%, I really see no reason why pvp development would even be considered. Not many companies would spend any resources to improve a segment of their product that only sees 1/5000 people using it.

Having said that, I believe that number was thrown out to try to justify the lack of development within pvp and your consideration in the past to mothball it all together. I'm not saying that number is accurate, just that you guys threw it out there.

Am I wrong?
Well that number is very low but the question is, how was it derived. First, what is the total amount of players? Counts every acc in existence? Do you have to be logged in once at least every month?
Second we need to know what is a player who does pvp. Everyone counts who entered a match once? Does one need a certain amount of fights? Do you need to be in pvp at least once a week? Does Ker'rat count? Do private matches count?

Also even if the number is really small, that does not mean cryptic can't make money with pvp. The numbers would rise if there was better pvp and more options. It's more like an investment. You have to invest time to make pvp good, the players will come and it will pay for itself.
Would be the same with the KDF. If they would spend more time making KDF content there would be much more KDF players and more people would buy KDF stuff.
Captain
Join Date: Nov 2012
Posts: 4,089
# 18
11-16-2012, 07:29 AM
Quote:
Originally Posted by shimmerless View Post
Considering that Cryptic nerfed the game's dil (funbucks) sources based on some rather amusing "empirical data", only to hastily revert their changes in like less than 24 hours, I wouldn't say that many of their business decisions are based on numbers.

They can't even check if a game has the full complement of players required before it starts, I don't see how they'd begin to track the total number of PvPers.
They never reverted anything...

People don't use there eyes.

The bonus N processor mission went from 15k every 5 units to 1k.... lol that is where the dil is coming from to give people 900 or so per round....

Before it was 15k after 5 rounds... with a time gate...

Now you can run 14 rounds to gain the same....

So now instead of waiting for a timer and going on to you now play the game... you can spam STFS all day again like you used to....

The fact that the PvE kids like the change back... proves they are completely morons.
When the messenger comes to appropriate your profits ... kill the messenger.
Lt. Commander
Join Date: Nov 2012
Posts: 197
# 19
11-16-2012, 07:43 AM
Quote:
Originally Posted by aetam1 View Post
Also even if the number is really small, that does not mean cryptic can't make money with pvp. The numbers would rise if there was better pvp and more options. It's more like an investment. You have to invest time to make pvp good, the players will come and it will pay for itself.
Would be the same with the KDF. If they would spend more time making KDF content there would be much more KDF players and more people would buy KDF stuff.
Don't get me wrong, I DO want to see them invest more in pvp. I suppose my OP may suggest otherwise. People would come to pvp more if they invested in it. However, if you actually do believe this smoke and mirrors number of .02%, then even if they did a great job and increased the number of players 10 fold, you'd still arrive at a whopping .2% of the population that pvp's which is still very unimpressive. Funny thing is this imo is closer to the number of actual pvp'ers out there now (and I'm curious if this is what they meant to say from the start and added a decimal point in the wrong place). 1/500 players could be believable.
Captain
Join Date: Jun 2012
Posts: 1,404
# 20
11-16-2012, 07:51 AM
Quote:
Originally Posted by antoniosalieri View Post
They never reverted anything...

People don't use there eyes.

The bonus N processor mission went from 15k every 5 units to 1k.... lol that is where the dil is coming from to give people 900 or so per round....

Before it was 15k after 5 rounds... with a time gate...

Now you can run 14 rounds to gain the same....

So now instead of waiting for a timer and going on to you now play the game... you can spam STFS all day again like you used to....

The fact that the PvE kids like the change back... proves they are completely morons.
Hasn't the processor thingy always given 1k per five?

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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