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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,471
# 21
11-15-2012, 06:17 PM
Quote:
Originally Posted by adamkafei View Post
No, It's just that some of us don't do dailies, for some people STFs are the main/only source of dilithium and taking that away harms the playing experience of a lot of people.

It's not greed, it's getting by
Apologies, but then you shouldn't depend so much on STFs for dilithium. What's the old saying, don't put all your eggs in one basket?

If I had to choose between the old system and this new system (WITHOUT changing anything about the new system) then I'd prefer the new system as it provides more gear with long term goals to strive for.
Captain
Join Date: Jul 2012
Posts: 1,190
# 22
11-15-2012, 10:37 PM
Quote:
Originally Posted by darramouss1 View Post
Adding content in the form of episodes is nice but very short lived. You play them, you're done, you want more. Season 6 and 7 have added more substance to the game, Season 7 more specifically adding a LOT of end-game content. Systems like this will complement new story arcs and episodes when they're released. They'll work hand-in-hand. New reputations will be easier to drop in now that the framework has been done.

Having systems in place that give you things too quickly results in boredom. I have a toon I rarely played because it had everything. The best gear, the best ships, the best pets, everything. It even got mk XII MACO gear in under a week. When it had everything, what was the use of playing it? Now it has stuff to do again. Stuff to achieve. It's had the cobwebs dusted off it and it's getting out and about again.

People used to complain about being able to level up too fast. The best thing to do in regards to that would be to scale the levelling system, although judging by the furore we've seen with the dilithium changes there'd be murder in the streets!!

Slowing down the flow of resources means that end game levelling will be slower. It will give long term goals for toons, not the instant gratification that leaves people crying out for more.

I am looking at the long term picture. Are you?
They have left the story hanging amd the last 2 seasons don't touch it. at least WOW tries to continue a story plot. ANd have you forgotten A LOT in tboth the embassy AND Starbase projects require dilithium. now I would mind less Dil in STFs IF it was more spread out. adding it to just FA's doesn't do that. And more importantly they snuck that tidbit on us. and since it's OUR money we're investing I think we have more at stake.
Starfleet Veteran
Join Date: Jul 2012
Posts: 960
# 23
11-15-2012, 11:11 PM
Quote:
Originally Posted by admiralq1732 View Post
WE don't want the moon just reasonable things. STFs before S& were fine. I wanted to see new story content (haven't seen any since I joined) or more KDF or finally a Olayable Romulan faction. Were not asking for all at once but steps toward them.
One man's reasonable thing is another man's moon. Clearly, in Cryptic's eyes you wanted the moon, and have been getting it for too long.
Captain
Join Date: Jul 2012
Posts: 1,190
# 24
11-16-2012, 12:39 AM
yet they mess with stuff that didn't need it at all? give me a break and i wasn't asking for them all at once. do it buy seasons.
Starfleet Veteran
Join Date: Jul 2012
Posts: 960
# 25
11-16-2012, 01:18 AM
Quote:
Originally Posted by admiralq1732 View Post
yet they mess with stuff that didn't need it at all? give me a break and i wasn't asking for them all at once. do it buy seasons.
What's the difference if the change happens now or in Season 8? They gain zilch, and you gain another few months of getting more dil than they think you should.

And you didn't think the changes were necessary in the first place, so it doesn't matter when the changes happen, you don't want them at all. You'd have just complained in a few months rather than now.

Also, they did do it by seasons. This season.
Captain
Join Date: Jul 2012
Posts: 2,530
# 26
11-16-2012, 04:10 AM
Yes, because endless grinding on half-assed "content" that more or less resembles a browser game is "fun" enough to pay real money for?

THAT is the root of the ********- Season 1, 2, 3, 4, and even 5 had actual content-content even worth RE playing to L50, and the STF's were "end game" but still, arranged in order, told a STORY that contained interesting things.

Now, first S6, we've had "content" that tells NO story, built around minecraft-style grinding-first Fleet grinding, which was at least open to ALL ranks and levels rather than being isolated to the top tier, with what amounts to "vapid but pretty" rewards, a few purchaseables that MIGHT be close to the value of what you put into them (okay, Fleet Modules are ridiculously overpriced for what you get-esp. KDF side)...

and now Season 7, wherein ALL rewards are "Grind for it bitches" linked to Dilithium, which is now much, MUCH harder to obtain while everything you USED to buy with it now costs much, much, more...(not even addressing the commodities issue)...

for what, exactly? has ANYONE actually seen what we're supposed to be grinding to get???

and no story. Sorry, but NO STORY. a few bare hints here and there, some set-dressing, but NO STORY, nothing to make this rickockulous grind we're now saddled with, worth the effort.

How hard is it to do up some episodes and maybe give the Klinks some of the things they've been asking for for...what, since 2010 at least?? Let's see...

Episode-quality Foundry missions exist(ed, who knows if they still exist since foundry's cut off) for quite some time-the last "featured" KDF episode of note being the Krios mission-which is better than the rehashed FED content and actually...ties to the metaplot better?

There are/were others, equal in writing and storytelling to anything Cryptic's put out 'officially'. so it's not like it'd be that hard to have divergent, parallelled advancement curves between the two existing factions.

The New STF's are Beautifully made, mind you-but rewards don't line up with risk or expense-esp. at Elite difficulties, since the very same commodities you need to FINISH those missions, are also required to BUY your "reputation" in Rep projects-how many of you would go into a ground STF without Regens?

Ah, a few hands there-have you ever PLAYED a Ground STF on Elite??? Oh...hands went down, except for mister "I have more injuries than Jesus" over there.

IF the Rep system ONLY required Marks and Dilithium, it would be less of an issue, I suspect, than it also requiring a ****-ton of other things to drain a player's accounts-especially a player who does not HAVE three years' of stuff saved up to spend!!

and there is still the content-desert here. NOTHING on KDF side led up to the Romulan missions-nothing, closest thing to it, would have Klingons INVADING hte remnants of the RSE, not aiding them in establishing a new colony.

Then we go to the ground missions...

"Epoh"...oh, that's cute, "Hope Spelled BAckward" yah...**** that, if I wanted to, was jonesing to...play Poke'mon, I'd be playing Poke'mon, or Monster trainer, or some other lame-ass kiddie bull**** game designed for 11 year old girls in China by 50 year old men with a Lolicon fetish.

Same for the little pink tentacoo monsters...whatever the hell they're called.


This is supposed to be STAR TREK, with Strange new worlds and new civilizations, epic conflicts between star empires, and exploration of concepts and the clash/interaction of disparate ideals.

We've got somewhere in the order of 5 or 6 major metaplots going back to the introductory mission every new player has to endure, plus indicators of House conflicts in the Empire and a Federation with a growing seige mentality beset by threats from all sides...and frankly, the 'wrap up' to the Undine is an ENORMOUS disappointment, as are several other promising avenues, meanwhile we get jack **** on the Iconian metaplot, Sela, etc. etc. etc.

It's not that there's signs of life in this stuff, it's more that what we have been given is "Story development is too hard, here, go grind a bunch of **** for me, pick up pretty rocks and chase cute animals."
Commander
Join Date: Jul 2012
Posts: 268
# 27
11-16-2012, 05:14 AM
Quote:
Originally Posted by patrickngo View Post
Yes, because endless grinding on half-assed "content" that more or less resembles a browser game is "fun" enough to pay real money for?

THAT is the root of the ********- Season 1, 2, 3, 4, and even 5 had actual content-content even worth RE playing to L50, and the STF's were "end game" but still, arranged in order, told a STORY that contained interesting things.

Now, first S6, we've had "content" that tells NO story, built around minecraft-style grinding-first Fleet grinding, which was at least open to ALL ranks and levels rather than being isolated to the top tier, with what amounts to "vapid but pretty" rewards, a few purchaseables that MIGHT be close to the value of what you put into them (okay, Fleet Modules are ridiculously overpriced for what you get-esp. KDF side)...

and now Season 7, wherein ALL rewards are "Grind for it bitches" linked to Dilithium, which is now much, MUCH harder to obtain while everything you USED to buy with it now costs much, much, more...(not even addressing the commodities issue)...

for what, exactly? has ANYONE actually seen what we're supposed to be grinding to get???

and no story. Sorry, but NO STORY. a few bare hints here and there, some set-dressing, but NO STORY, nothing to make this rickockulous grind we're now saddled with, worth the effort.

How hard is it to do up some episodes and maybe give the Klinks some of the things they've been asking for for...what, since 2010 at least?? Let's see...

Episode-quality Foundry missions exist(ed, who knows if they still exist since foundry's cut off) for quite some time-the last "featured" KDF episode of note being the Krios mission-which is better than the rehashed FED content and actually...ties to the metaplot better?

There are/were others, equal in writing and storytelling to anything Cryptic's put out 'officially'. so it's not like it'd be that hard to have divergent, parallelled advancement curves between the two existing factions.

The New STF's are Beautifully made, mind you-but rewards don't line up with risk or expense-esp. at Elite difficulties, since the very same commodities you need to FINISH those missions, are also required to BUY your "reputation" in Rep projects-how many of you would go into a ground STF without Regens?

Ah, a few hands there-have you ever PLAYED a Ground STF on Elite??? Oh...hands went down, except for mister "I have more injuries than Jesus" over there.

IF the Rep system ONLY required Marks and Dilithium, it would be less of an issue, I suspect, than it also requiring a ****-ton of other things to drain a player's accounts-especially a player who does not HAVE three years' of stuff saved up to spend!!

and there is still the content-desert here. NOTHING on KDF side led up to the Romulan missions-nothing, closest thing to it, would have Klingons INVADING hte remnants of the RSE, not aiding them in establishing a new colony.

Then we go to the ground missions...

"Epoh"...oh, that's cute, "Hope Spelled BAckward" yah...**** that, if I wanted to, was jonesing to...play Poke'mon, I'd be playing Poke'mon, or Monster trainer, or some other lame-ass kiddie bull**** game designed for 11 year old girls in China by 50 year old men with a Lolicon fetish.

Same for the little pink tentacoo monsters...whatever the hell they're called.


This is supposed to be STAR TREK, with Strange new worlds and new civilizations, epic conflicts between star empires, and exploration of concepts and the clash/interaction of disparate ideals.

We've got somewhere in the order of 5 or 6 major metaplots going back to the introductory mission every new player has to endure, plus indicators of House conflicts in the Empire and a Federation with a growing seige mentality beset by threats from all sides...and frankly, the 'wrap up' to the Undine is an ENORMOUS disappointment, as are several other promising avenues, meanwhile we get jack **** on the Iconian metaplot, Sela, etc. etc. etc.

It's not that there's signs of life in this stuff, it's more that what we have been given is "Story development is too hard, here, go grind a bunch of **** for me, pick up pretty rocks and chase cute animals."
This. This exactly. Now we have to throw it into Craptic's greedy face.
May 2013, automatic permanent ban for mentioning gold-seller sites
pwebranflakes: this system is currently in place and working the way it should.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
Captain
Join Date: Jul 2012
Posts: 1,190
# 28
11-16-2012, 07:40 AM
unangbangkay look at the last 2 entries. that's it in a nut shell
Lieutenant
Join Date: Aug 2012
Posts: 57
# 29
11-16-2012, 11:06 AM
Quote:
Originally Posted by darramouss1 View Post
As for the dilithium coming from somewhere, well, yes, it does. Now you'll have to be more careful with it. I see no harm in budgeting. People seem to want everything now. What is what all this greed?
Let try and put this into a nutshell for you. Some of us, me included, have a large monetary investment in the game. I also work for a living. I don't have time to come home and use all my spare time playing a buggy game that at least in S6 gave some reward with a couple of hours of gameplay. I don't want a second job playing this game every spare minute i have and having to wait until i retire to achieve anything.

It's not about wanting everything now, it's just that there is a large percentage of players who simply don't have the time to grind until doomsday for basically very little reward. This is why S7 sucks balls, very simple.
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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 30
11-16-2012, 12:04 PM
Quote:
Originally Posted by captainrevo1 View Post
...borticas posted that loot drops are being added soon to high level enemy units across the game to award better loot drops?

Does anyone have a link to reference this quote by Borticus?

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