Starfleet Veteran
Join Date: Jun 2012
Posts: 1,502
# 91
11-15-2012, 10:07 PM
Well, broken or not, I took a page out of the collective's book and started to test a plasma torpedo build and, boy, is that fun. I kill stuff with my Galaxy Class with 50% weapons power!
Commander
Join Date: Jul 2012
Posts: 399
# 92
11-15-2012, 10:11 PM
everything in STF is intended. from the crazy triple cherry popper critical's, to the insane shield penetration.

if you think about it, in the past as they made adjustments to stf due to fleet gear and so on.

and if you take a look at all the new gear in reputation at higher tiers and other stuff, so they made some adjustments to compensate for that higher rep level gear.

and for those who kept calling those critical hits a bug, there not, thats why they
where never fix or taken out.

i just wish they would actually add the dam information on the patch notes every time they make adjustments to stf.
Commander
Join Date: Jul 2012
Posts: 255
# 93
11-15-2012, 10:17 PM
They werent fixed or taken out due to incompetence. 80% of the idiotic things we see in this game the (bugs) and broken damage tables are NOT as intended. No one is THAT stupid. It's just a line they use, to make themselves not look so bad. BranFlakes already stated that they didnt adjust the damage tables for elite stf. BUT the damages are insane and idiotic now, so something did change. Since he assured everyone that they didn't/didn't intend to change those damage tables, it is in fact a bug like I'm sure it is.

Man, full shields, and the hull just starts depleting, and im not even getting shot. Those are bugs my friend.

I can handle dying once, twice, even three times a match like it was set up before with the old damage tables, but dying every 10-20 seconds because of insane damage dealt along with buggy damages that should never be happening too? That's just not "fun". It's boring.. Not worth playing when its broken like that.

Last edited by megacharge07; 11-15-2012 at 10:24 PM.
Commander
Join Date: Jul 2012
Posts: 399
# 94
11-15-2012, 10:26 PM
Quote:
Originally Posted by megacharge07 View Post
full shields, and the hull just starts depleting, and im not even getting shot. Those are bugs my friend.
i noticed that part during in the middle of season 6, some developer made a few hidden changes and no one noticed it. but i noticed when the borg hit you with something
and it drops yoru healing ability down to about 50% preventing you from full healing.

thats when i complained once or twice about developers making secret changes but
those post got deleted.
Commander
Join Date: Jul 2012
Posts: 255
# 95
11-15-2012, 10:29 PM
Quote:
Originally Posted by artanisen View Post
i noticed that part during in the middle of season 6, some developer made a few hidden changes and no one noticed it. but i noticed when the borg hit you with something
and it drops yoru healing ability down to about 50% preventing you from full healing.

thats when i complained once or twice about developers making secret changes but
those post got deleted.
I've been playing stf every single day since the beginning of S5. I've never noticed this before. What I'm complaining about in this thread, is all new. None of this stuff has ever happened to me before, nor have I known anyone who mentioned it or complained about it, like everyone i know is now since season 7 hit.
Rihannsu
Join Date: Jun 2012
Posts: 1,587
# 96
11-16-2012, 05:13 AM
Not sure if related, but this just happened to me:
Quote:
[Combat (Self)] Tholian Recluse deals 51674 (62140) Kinetic Damage to you with Warp Core Breach.
I mean, I know WCB can be dangerous, but up until now even exploding tactical cubes didn't always blow me up to pieces. I've been doing Azure Nebula Rescue, was in Kar'Fi at full shield and hull HP, not directly on top of the enemy, and yet I blew up immediatelly. Are those ships using Abandon Ship ability, or something? Because I'm finding this a bit unusual, especially for a ship this size.
Commander
Join Date: Jul 2012
Posts: 312
# 97
11-16-2012, 05:48 AM
Quote:
Originally Posted by megacharge07 View Post
Seems they've broken and bugged out STF with the messed up damages. Not even fun to play anymore, its sad that the one game ive played for so long has become unplayable because of shoddy programming, and devs that just dont give a crap about the game, or the players and the experience they have with the game. I'm trying really hard to stick around, but the devs seem intent on driving me and others away from this game.

Things must be getting really bad in their workplace, seems like they want out, of this game, their jobs, etc.
Translation of this post: I have a suboptimal layout and I'm flying like a drunken madmen. But before S7 I had a chance against the pathetic borg. With the little buff in S7 I'm now a complete useless noob

The borg got harder but they are not broken xD You are just a bad player ;-)
Career Officer
Join Date: Jun 2012
Posts: 560
# 98
11-16-2012, 05:52 AM
Quote:
Originally Posted by carl103 View Post
@Bort: Plasma DoT's may have allways been capable of stacking before this but you never actually saw it.
Pre-Season 7 my Odyssey has always just ignored plasma DoTs. They were seriously no threat any T4+ cruiser, and the Hazard Emitters could be saved for more important uses.
Captain
Join Date: Jul 2012
Posts: 2,248
# 99
11-16-2012, 06:08 AM
Meh, I still tank nearly everything in ESTFs like a boss with my shiny new steamrunner, engineer cap. true but still. Even tanked the tac cube for a spell with my tac defiant.

I have noticed the burst is a bit more painful but it is survivable. Invest in a ton of armor consoles and keep your hull resists high. This is actually good makes cruisers more important/viable as hull tanking is the only thing they are better than the others at. An escort has more avoidance and a sci more shield/regen.
Rihannsu
Join Date: Jun 2012
Posts: 1,587
# 100
11-16-2012, 06:16 AM
Quote:
Originally Posted by bareel View Post
a sci more shield/regen.
What good are shields for if the borg is simply ignoring them? Which is, like, a whole point of this thread?

In general I don't mind harder STFs at all. They were too easy to begin with. But as I said earlier, I've invested a lot in my Vesta's shields and they seem useles, as I can keep them at 100%, yet one torpedo can take 50% of my hull nevertheless (leaving shields intact).
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:13 PM.