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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Recently Borticus said that the Borg were not buffed. Well, I subjectively feel like they are killing me a whole lot more than they used to, but here are two measurable and objective ways that I KNOW they have changed.
1.) I have a Vo'quv build centered around energy drains. Drop their power, pummel them with torpedoes. On ISE, I used to be able to drop the tactical cube's shields and keep them down as long as my energy siphons were active. I was using plasmonic leech, energy siphon, beam:target shields, and somewhere around 200 points in Flow Capacitors skill. I also have polarized disruptors that hit for another -50 when they trigger. It was a very specialized but successful build.
That no longer works. I even had a team mate help me, and he also has energy siphon and plasmonic leech, and both of us together were not able to drop the cube's shields. A third player joined and the shields finally switched off.
2.) On the ground, I was using Tachyon Harmonic to whack Borg shields off, usually on conjunction with Tricorder Scan and my grenade launcher, to clean up the smaller borg quickly.
That no longer works. Where Borg drones used to lose ALL of their shield when hit by tachyon harmonic, now they lose about 20-25%. It does less damage than a single shot with my pulsewave. Tachyon harmonic is now effectively not even worth using.
So, between crippling some of my strongest abilities in space and on ground, my science character is feeling pretty darn useless now.
Please understand that I'm not trying to start a disagreement, but I'm of the opinion that the Borg should be at least this strong.
The Borg are meant to be the biggest, baddest guys in the galaxy. The ones where you let out a little bit of wee when you come across them. When I started to get in to the game I found that I could take out a cube with a five-second, spit and bailing wire build. I never liked that. Sure, a monstrously strong build should be able to take a cube, but it should take a team to take down a tactical cube.
Yes, Janeway took back the torpedoes that slaughtered the Borg, making them less fearsome, but the Borg adapt. Not only that, but surely we can assume that they've been assimilating other cultures in the meantime, cultures that would balance the scorecard against Janeway's torpedoes.
All of that being said, I do sympathise for your build being less effective. I find that when you perfect a build you get the greatest sense of satisfaction. To lose that without being notified of it in advance must suck.
Yup, they've definitely been buffed, it would be nice to have some warning of this though before we go into an STF and get 1 shotted although I guess this is something we should be used to by now as they seem to have no interest in sorting that. It's unfair to give NPCs health and resistance that can only be overcome by escorts with damage that only cruisers can survive (and some NPCs have damage figures only other NPCs can survive), it's just plain wrong.