Captain
Join Date: Jun 2012
Posts: 1,474
Recently Borticus said that the Borg were not buffed. Well, I subjectively feel like they are killing me a whole lot more than they used to, but here are two measurable and objective ways that I KNOW they have changed.

1.) I have a Vo'quv build centered around energy drains. Drop their power, pummel them with torpedoes. On ISE, I used to be able to drop the tactical cube's shields and keep them down as long as my energy siphons were active. I was using plasmonic leech, energy siphon, beam:target shields, and somewhere around 200 points in Flow Capacitors skill. I also have polarized disruptors that hit for another -50 when they trigger. It was a very specialized but successful build.

That no longer works. I even had a team mate help me, and he also has energy siphon and plasmonic leech, and both of us together were not able to drop the cube's shields. A third player joined and the shields finally switched off.

2.) On the ground, I was using Tachyon Harmonic to whack Borg shields off, usually on conjunction with Tricorder Scan and my grenade launcher, to clean up the smaller borg quickly.

That no longer works. Where Borg drones used to lose ALL of their shield when hit by tachyon harmonic, now they lose about 20-25%. It does less damage than a single shot with my pulsewave. Tachyon harmonic is now effectively not even worth using.

So, between crippling some of my strongest abilities in space and on ground, my science character is feeling pretty darn useless now.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,567
# 2
11-16-2012, 08:35 AM
I feel that they've been buffed big time, too.

Please understand that I'm not trying to start a disagreement, but I'm of the opinion that the Borg should be at least this strong.

The Borg are meant to be the biggest, baddest guys in the galaxy. The ones where you let out a little bit of wee when you come across them. When I started to get in to the game I found that I could take out a cube with a five-second, spit and bailing wire build. I never liked that. Sure, a monstrously strong build should be able to take a cube, but it should take a team to take down a tactical cube.

Yes, Janeway took back the torpedoes that slaughtered the Borg, making them less fearsome, but the Borg adapt. Not only that, but surely we can assume that they've been assimilating other cultures in the meantime, cultures that would balance the scorecard against Janeway's torpedoes.

All of that being said, I do sympathise for your build being less effective. I find that when you perfect a build you get the greatest sense of satisfaction. To lose that without being notified of it in advance must suck.

Ground, I can't comment on. Haven't tried it yet.
Empire Veteran
Join Date: Jun 2012
Posts: 1,120
# 3
11-16-2012, 08:38 AM
It may interest you to know that Borticus said that Tachyon Harmonic at all levels is currently not working as it should be, he added that it should be fixed in an upcoming patch.

The siphon drain thing has me thinking, I have my old Kar'Fi equiped with pol weapons and siphon drones, I was going to bring it out for ITH Space but now I probably won't.
Man is a gaming animal. He must always be trying to get the better in something or other.
Warning, this poster tends to talk nonsensically when caffine levels fall below 80%.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,567
# 4
11-16-2012, 08:44 AM
Quote:
Originally Posted by defalus View Post
It may interest you to know that Borticus said that Tachyon Harmonic at all levels is currently not working as it should be, he added that it should be fixed in an upcoming patch.
I hope it's not too far away. That's an ability I've always liked the sound of.
Lt. Commander
Join Date: Jul 2012
Posts: 101
# 5
11-16-2012, 08:47 AM
You know.. its ok to make the borg more powerful.. but please lets tone down the 1 shot kill weapons. These do not make gameplay more fun.. nor challenging.. just frustrating.

A single torpedo should no be able to rip through 100% shields and 100% hull with no problem
Empire Veteran
Join Date: Jun 2012
Posts: 1,120
# 6
11-16-2012, 08:48 AM
Quote:
Originally Posted by darramouss1 View Post
I hope it's not too far away. That's an ability I've always liked the sound of.
Works very well supporting friends who use bombs, mines and grenades etc. Or just a plain old arcwave blast to the face.
Man is a gaming animal. He must always be trying to get the better in something or other.
Warning, this poster tends to talk nonsensically when caffine levels fall below 80%.
Captain
Join Date: Jul 2012
Posts: 3,065
# 7
11-16-2012, 09:13 AM
Yup, they've definitely been buffed, it would be nice to have some warning of this though before we go into an STF and get 1 shotted although I guess this is something we should be used to by now as they seem to have no interest in sorting that. It's unfair to give NPCs health and resistance that can only be overcome by escorts with damage that only cruisers can survive (and some NPCs have damage figures only other NPCs can survive), it's just plain wrong.

End of rant
Lt. Commander
Join Date: Jun 2012
Posts: 127
# 8
11-16-2012, 09:24 AM
All I know is that in spite of anything the Devs say, there *is* some kind of invisible torpedo or something.

I watched my hull go from 75% to 40% after getting hit by nothing.
Lt. Commander
Join Date: Jun 2012
Posts: 110
# 9
11-16-2012, 09:31 AM
We will adapt.

Resistance is futile. - Wise words of Cryptic and PWE
SFX Fleet Captain Kar
_________________
Join StarfleetXtreme
Best Space Games
Me on the Web
Lt. Commander
Join Date: Aug 2012
Posts: 133
# 10
11-16-2012, 11:42 AM
/shrug, I feel like I am still wasting the everloving crap out of any cube that dares cross the path of my mighty Vo'Quv. They feel no stronger now than they did previously, near as I can tell.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:01 PM.