All depends on ship etc. I too thought they had been buffed when I took my Vesta for her maiden stf.
Died like 4 or more times, yet the next night when I took my steamrunner, it was a cakewalk and I wondered if I was playing normal instead by mistake.
There is distinct possibility though, that they are all over the place from mission to mission, and that would not surprise me one bit....
Yesterday, to get my Reputation projects started, I did ISE 7x
5 KDF, 1 in Vet destroyer, 1 in BoP, 3 in BortasQu
2 Fed, 1 GalX and 1 Nebula
Results: missed Optional on only 1 (a good day for PUGs obviously)
And ZERO deaths with anyone.
On a side note, all my KDF have either KHG Mk XI or Mk XII shields, only 1 full set tho.
All ships have all VR Mk XII consoles or Cstore consoles and all my KDF have all Fleet weapons.
My Feds both have the Aegis set and crafted VR Mk XI wpns, with VR Mk XII and Cstore consoles.
I know everyone isn't going to be geared the same, but I really didn't see any difference in the difficulty between before and after the S7 update.
IMOHPO, It's all about the teamwork and following the Plan, which, all the groups I was in performed with an unusual sense of unity, which is semi-rare for PUGs.
We are the Dead
join date Aug 2008
Normal cubes, yeah, I can stil shut them down. ISE tactical cube? Not a chance. I used to be able to tank that thing quite effectively, keep its shields down, keeps its weapons down to doing almost no damage. I was doing science i.e. debuffing and weaking the crap out of it. Now I can't turn off its shields, can't cripple its weapons. I was able to stand up to it for maybe 30 seconds before I was forced to run away from the endless plasma burn, and then kite it around from 15km with power siphon drones while my team worked on it.
They made a huge change to something. Maybe accidentally. But it's inarguable if you know where to look, and that's why I made the thread.
Please understand that I'm not trying to start a disagreement, but I'm of the opinion that the Borg should be at least this strong.
The Borg are meant to be the biggest, baddest guys in the galaxy. The ones where you let out a little bit of wee when you come across them. When I started to get in to the game I found that I could take out a cube with a five-second, spit and bailing wire build. I never liked that. Sure, a monstrously strong build should be able to take a cube, but it should take a team to take down a tactical cube.
Yes, Janeway took back the torpedoes that slaughtered the Borg, making them less fearsome, but the Borg adapt. Not only that, but surely we can assume that they've been assimilating other cultures in the meantime, cultures that would balance the scorecard against Janeway's torpedoes.
All of that being said, I do sympathise for your build being less effective. I find that when you perfect a build you get the greatest sense of satisfaction. To lose that without being notified of it in advance must suck.
Ground, I can't comment on. Haven't tried it yet.
Yes. I have been saying this ever since I started playing. The Borg were WIMPS. And now they are actually as strong as they should be. I see no problem with how powerful the Borg are currently.
As for OP, the Borg Tactical Cube in ISE is considered a boss class enemy. It's like Donatra. It does NOT follow the same rules as we do. It probably has very very high power insulator skills (probably maxed out). Now take into account it probably has 125 power to it's shield subsystem. So one set of drains might bring it down by around 50 or so, and so on and so forth, so it makes sense it would need 3 players. In all honesty, I see this as them simply bringing the Borg up to proper strength.
I used to be able to tank the gate and tac cube in ISE with my Oddy with minimal effort. That has changed. I cannot tank either without at least some effort on my part, or exploiting tunnel vision. It's about bloody time I say.
Originally Posted by theboxisred
I have a different theory:
I suspect all of the players stats have been reduced somewhat so that we are "inspired" to go through the reputation system to regain some buffs.
That does not, however, explain how the Borg plasma energy weapon in The Hive was able to make course corrections around the big boss ships to impact my escort.
In any case there is something wonky going on...
Um... One quick question: Have you ever done a Borg Red Alert Sector Incursion? If the answer is yes, then there's your answer. The Borg Command Ships are the same in "Hive Onslaught" as they are in the Red Alerts. If the answer is no, please read the following explanation. The "Plasma Energy Bolt" that the Borg Command Cruisers fire are like Bio Neural Warheads. They are basically mini ships. They will correct course in an effort to suicidally ram into you for 150k or so damage. They are also very persistent, and can travel faster than most ships at flank speed.
And my stats haven't changed. The Borg were just brought up to speed.
If they lose the 1 shots I'll be happy, although I find it silly that I can tank them better in my Excelsior then in my Oddy (Which I layed out as per the assault cruiser)... Where my Excel would live until the cube was down to 20% hull solo the Oddy wouldn't last to see it reach 50%... go figure...
I suspect that what may have happened is not so much that the Borg have changed, or even the players, but maybe the equipment.
I would be curious to know how much this has affected ground combat; furthermore i would also be curious to know what the actual load-outs of those who believe the Borg are stronger are.
I think they're a bit harder myself, and my ships of choice are the Regent and Odyssey on a tactical and engineering officer. Thus far I have noticed they seem to beat down my shields a bit easier and because of this can chew away at the delicious starship center a bit more easily than before recent patches. On my engineer I ran the Borg set plus MACO shield, and on my tactical I ran the Borg deflector, Borg engine, and MACO shield, so I'm wondering if there's a connection - both seem to be having a harder time of things so I don't think it's the loss of the shield regen, but it might be a reduction in how the parts/set bonuses that ARE there work.
With the coming of the Reputation system and the buffed stats that it will provide to each and every ship captain eventually, it stands to reason that some changes would need to be made somewhere in the games numbers to keep these new stats from making the characters exceedingly OP which would have the net effect of making Elite STFs exceedingly easy.
Not long after Season 7 went live, I went on Hive Onslaught with some fleet-mates, expecting at least a different challenge. It was - to me - brutal. Fast forward to today, and what we all know as KASE - Elite Khitomer Space - and Donatra was just as bad as the Borg Queen...
That was, by the time I dropped the mission, just too much for me.
I can confirm after 8 attempts on Amek that the sweet spots for Snipers are no longer effective and he will go after those in those locations. It seems mortars wont work to finish the job when the party is down to 1 member left as well. Only viable method is have the whole team shoot him in the back at close range with pulse waves and maybe a melee tank.
Chingachgook told me, Don't try to understand them; and don't try to make them understand you. For they are a breed apart and make no sense.