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Captain
Join Date: Jun 2012
Posts: 855
# 11
11-16-2012, 05:20 PM
Quote:
Originally Posted by suaveks View Post
I'm not sure I understand this. They already dropeed all of the above mentioned items. A lot of them, as a matter of fact.
Possible that the ground loot drops were stripped from STFs at the same time as the space loot? I don't do ground STFs very often, so I wouldn't know if S7 changed anything there.
Rihannsu
Join Date: Jun 2012
Posts: 1,455
# 12
11-16-2012, 05:26 PM
Quote:
Originally Posted by meurik View Post
Possible that the ground loot drops were stripped from STFs at the same time as the space loot? I don't do ground STFs very often, so I wouldn't know if S7 changed anything there.
No. I just did Into The Hive Elite today with some friends and all of the loot mentioned above was droping like crazy - as always during ground STFs, I might add. Nothing has changed in this regard in S7 from what I can tell, that's why I'm finding these patch notes a bit confusing.

Last edited by suaveks; 11-16-2012 at 05:29 PM.
Captain
Join Date: Jun 2012
Posts: 976
# 13
11-16-2012, 06:15 PM
Quote:
Originally Posted by bubblygumsworth View Post
Would these be NPCs?
It's Cryptic's name for the various "levels" NPCs. More common names would be Boss, Elite Boss, Raid Boss.
Captain
Join Date: Jun 2012
Posts: 1,594
# 14
11-16-2012, 08:42 PM
Quote:
Originally Posted by zer0niusrex View Post
Most STF enemies now have a chance to drop both standard loot and STF-specific items.
  • Items include the following:
    • Collective Static Grenade
    • Cordrazine Hypo
    • Immunosupport Nanite Injector
Is there a reason that collective static grenades are bound to character, but not cordrazine hypos and immunosupport nanite injectors? It seems to me that they should all be unbound.
Commander
Join Date: Jun 2012
Posts: 309
# 15
11-16-2012, 08:49 PM
Quote:
Originally Posted by dukedom01 View Post
Sooo dark mistress of the foundry, what prevents players to place some captain level enemies in a mission with a couple dozen allies around that 'assist' with the kill so you can rake in some shiny purple itemz?

I'm not fluent with the Foundry but that 'feature' came to mind when reading the patchnotes.
If you set up a mission like this all the NPCs you spawn will get most of the kills instead of you and you wont get any loot for any kill attributed to them.
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 16
11-16-2012, 09:14 PM
Rex, would it kill you to clarify what they could be dropping? In the tables are there ANY mk XII items?

Also, just save everyone the time and drop the green stuff. Srsly, I'm sure I speak for everyone.
Starfleet Veteran
Join Date: Jun 2012
Posts: 471
# 17
11-17-2012, 01:55 AM
Rex, oh sunshine of the foundry (*smile*), can you also do that for space mubs, not just for ground mubs? ^^ I mean can space enemies also drop a few large shield batteries and stuff ADDITIONALLY to normal drups? That would be really cute.

Also, don't you mean just Captains and Dreadnaughties? Because if you add battleships, Commanders on ground should also count. ^^ I think Captains and Dreadnoughts should be enuff though, as there are way too many battleships and Commanders around in normal maps and then blue or purrple loot might just get too common.

PS: Could you up sum mubs in Fleet Actions or Defurry Salvage Operations to Level 54 like in Ker'rat so they have a slight chance of drupping MK XII stuff, whatever rarity doesn't really matter.

PPS: And hey, is it possible to make space mubs in the foundry non-scalable? So that you could add a nice epic boss battle with a Dreadnaughty against the player and scripted helping ships? Of course the player would have to add assisting ships or he could just leave them out for a real challenge. A "single enemy captain" mub, also for ground in a 1 vs 1 battle (without away team) would be sumfin I really appreciate.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010

Last edited by eristhevorta; 11-17-2012 at 02:01 AM.
Captain
Join Date: Jun 2012
Posts: 511
# 18
11-17-2012, 02:38 AM
Is queues being fixed in this tribble patch or not? I.e u can private queue in it or maybe joining quick play is fixed so u dont get booted out because ur not on a team 10 times in a row?
Survivor of Remus
Join Date: Jun 2012
Posts: 77
# 19
11-17-2012, 05:42 AM
Are you guys going to fix the default shuttle bug at all?

We have players running around with universal commander stations on defiants at the moment!
Ensign
Join Date: Nov 2012
Posts: 6
# 20
11-17-2012, 06:35 AM
You have many bugs in game after season 7 and your priority is working on change loot tables?
Maybe you should focus more on bugs like:
repair and make available private queues (starbase defense with only own fleet members it is not possible, mine trap too, fed + kdf team is not posible for team queue)
kicking players out from fleet actions 10second after join it
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