Survivor of Remus
Join Date: Jun 2012
Posts: 132
# 21
11-16-2012, 09:36 PM
apollyontb76 and suaveks, you both have very nice builds please can you both post a skill plan for stoacademy please as i feel you input would help me a lot. thank you

Last edited by unheard1978; 11-16-2012 at 09:48 PM.
Join Date: Jun 2012
Posts: 1,671
# 22
11-17-2012, 09:17 AM
Originally Posted by unheard1978 View Post
apollyontb76 and suaveks, you both have very nice builds please can you both post a skill plan for stoacademy please as i feel you input would help me a lot. thank you
You mean the whole skill points disposition? I may do so later on when I'm in the game, but overall I tend to max all skills that influence energy damage potential, shield and hull strength and regeneration, turn rate, power transfer etc. and then I focus on all other abilities, such as graviton or particle generators, criticals and such. Nothing too fancy, really.
Lt. Commander
Join Date: Jun 2012
Posts: 148
# 23
11-17-2012, 10:35 AM
The Vesta is literally the most powerful Science ship available. Dual Heavy cannons alone bring it close to escort levels of damage, plus you have all of the high level heals and CC.

To make it OP effective, use an aux to bat build and make all your abilities global. If you dont know what an Aux2Bat build is, its the latest craze in the queues.

The main weakness is that you dont have much Aux power to use heals effectively. Theres ways around that, but this isnt a guide.
Join Date: Jun 2012
Posts: 1,671
# 24
11-18-2012, 06:34 AM
Originally Posted by unheard1978 View Post
apollyontb76 and suaveks, you both have very nice builds please can you both post a skill plan for stoacademy please as i feel you input would help me a lot. thank you
Here you go, my current Sci bulid -

The rest of the setup is the same as presented here.

Keep in mind that skill disposition is not perfect, as I don't respec for each and every new ship I use. Even though I'm not using torpedos atm I still have some points added to their skill, just in case I decide to change my setup.

Overall, really happy with the ship's performance. Still not as good as the Kar'Fi, but it's the closest FEDs will ever get to it.

Also, I really recommend Tachyokinetic Converter console from the Lobi store. All of its bonuses are quite useful on Vesta, especially if you're using slow/hold/repel abilities, such as GW.
Republic Veteran
Join Date: Aug 2012
Posts: 61
Follow this build (requires all 3 Vesta's):

With this weapon/console layout:

3 Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg]

Tricobalt Mine Launcher Mk XI [CrtD][CrtH][Dmg]
Tricobalt Device Launcher Mk XII [CrtD][CrtH][Borg]
Phaser Turret Mk XI [Acc][CrtD][Dmg]

Assimilated Deflector Array Mk XI
Assimilated Subtrasnwarp Engines Mk XI
M.A.C.O. Resilient Shield Array Mk XII
Sympathetic Fermion Transceiver
Multidimensional Wave-Function Analysis Module
Quantum Field Focus Controller
3 x Field Generator Mk XII
Assimilated Module Mk XI
2 x Phaser Relay Mk XI
Peregrine Fighters

Last edited by scimitar2; 11-23-2012 at 05:04 PM.
Career Officer
Join Date: Nov 2012
Posts: 16
# 26
11-28-2012, 03:16 PM
What about power levels guys? what do you use for the dps?
Join Date: Jul 2012
Posts: 659
# 27
11-28-2012, 05:21 PM
My current build is basically copied from the one I used on my Recon Sci, which is here:

Fore: 2x Aux DHC, 1x Mk XII [Borg] Quantum torpedo
Aft: 2x Mk XII [Borg] Phaser turrets, 1x Mk XI [Borg] Phaser Turret

MACO shield
Borg engine and deflector

Eng consoles: 1x Neutronium, Assimilated Module OR Multidimensional Wave-function Analysis Module
Sci consoles: 1x Field Generator, 2x Particle Generator, Quantum Field Focus Controller
Tac consoles: 4x Phaser Relay

3x Cannon doffs, 1x Gravimetric Scientist, 1x Projectile Weapons Officer OR 1x Conn Officer

Power levels with bonuses are 50/71/42/123 or 50/45/67/123, depending on which setting I'm using.

This basic build served me very well in my Recon Sci, however it has proved rather squishy in S7 STFs, which has led me to put in the Neutronium Alloy and drop the CPB 1 for an HE2. It's still a bit squishy, but when I die I'm going from 80%+ on shields and hull to nothing in a fraction of a second, which I don't think I can do much about.

Usage principles are pretty straightforward: chain the EPtS, hit CSV and Spread whenever they're up, and shoot stuff. TR is a good debuff for the larger targets, GW is nice to control groups of smaller ones, either can also do something in the role of the other. Use the Focus Phaser for the really big tough targets, the Graviton Shield is a lot more situational, it's for when you know you're going to take a huge kinetic hit and want to reflect it (eg. Donatra's torpedo spread). PSW can break tractor beams, give a small repel, or simply deal a bit more damage. The high engine power and conn officer are for covering multiple lanes on CSE or all the probes on KASE, the other options simply boost DPS and durability.
Career Officer
Join Date: Jun 2012
Posts: 5,906
# 28
12-03-2012, 06:50 AM
To be honest I took the Aux cannons off my Vesta - they're sitting in my account bank.

Replaced them with a phaser dual-beam and the Quad cannon from my sao paulo. Quite pleased with it - can use Beam Overload one and cannon rapidfire II to fairly good effect. Thinking of swapping the quad for a fleet dual-heavy cannon though.
Personal T6 Ship Wishlist:

Nova/Rhode Island class with Hybrid Pilot BOFF seat.

That is all. (guess this wasn't really a 'list' after all!)
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,612
# 29
12-03-2012, 11:55 AM
i went fleet duel beam fleet cannons and fleet turrets i dont use aux cannons n im happy with it ive even tanked n killled a few neghs in CSE by my self when i was testing my build by puging it. very nice ship
Career Officer
Join Date: Jun 2012
Posts: 8
# 30
12-03-2012, 12:23 PM
In my opinion, at least for shields, engine and the deflector, is the Aegis set it works like a charm.

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