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***Resolved Issues***
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More like you need 3 copies of hazard emitters. The borg are throwing torpedoes *constantly* now, and every one adds a nice shield-ignoring hull-eating DOT.
Call me crazy but I don't think it's really great gameplay to have an enemy that can shoot torpedoes that do 50K damage (more than tricobalt), can't be shot down, and applies a thousand-per-second DOT which is only removed by an ability with 33% up time. Assuming you somehow survive the initial hit, which only the tankiest of cruisers will. I have never seen so many people utterly flattened in a mission, before season 7.
More like you need 3 copies of hazard emitters. The borg are throwing torpedoes *constantly* now, and every one adds a nice shield-ignoring hull-eating DOT.
Call me crazy but I don't think it's really great gameplay to have an enemy that can shoot torpedoes that do 50K damage (more than tricobalt), can't be shot down, and applies a thousand-per-second DOT which is only removed by an ability with 33% up time. Assuming you somehow survive the initial hit, which only the tankiest of cruisers will. I have never seen so many people utterly flattened in a mission, before season 7.
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I only have Hz emitters 1 but I let about 3 or 4 fires get burning
Before I hit it , switch power to Aux and use Eng team 1 to heal
I'm flying the Steamrunner, as an engineer. I have equipped MACO XII shields, MACO XII deflector, blue XI Field Gen, two XI purple Neutroniums, one XII purple Monotanium, for a total of 46,000 hull at 46% kinetic resist, and 34% energy resist, and 10,000 shield.
[5:48] [Combat (Self)] Tactical Cube deals 25368 (53824) Kinetic Damage to you with Plasma Torpedo.
Tonight, my ISE combat log was full of these, from the cube and the spheres. A team of three carriers and two escorts took almost half an hour to kill the tac cube because of the nightmarish damage that it was putting out.
I was getting hit with one of those torps roughly every fifteen to twenty seconds, not that I could see them. Only way I could tell was suddenly my health was cut in half, and then I'd look at the log and see that. No graphic, no nothing.
Even being an engineer, I died enough times to have a 75 second respawn timer, to say nothing of the poor carriers that were dropping like flies.
I like that the borg got buffed, but the invisitorps and one shots need to go.
I second this in it's entirety and by 1 shots I include the 90% torp and crit DoT (I count that as 1 shot), those are silly, even if you catch the DoT before it gets you the next beam strike will
Some gear stats have changed, and some bonuses people used to have are no longer there, especially the borg set combo. This means people are likely to die more often than usual.
But I did notice cubes (normal and tac boss) can now torpedo anyone shooting from underneath or on top since S7 was released (I still need to confirm this to make absolutely sure). This is bad news for my frail escorts, my healings could withstand the beams without worrying about torps but after this change, I don't know.
I noticed this the moment I jumped into a ground STF with my Sci captain that's geared for shield drain. Before Season 7, I could completely destroy a Borg Drone's shields, and deal some decent damage to a stronger Borg's shields. Now, Tachyon Harmonic does NOTHING, but a wee scratch. I feel useless now, to the point where I switched my kit for the Medic Kit, and instead focus on being a healbot.
Why this change? It takes forever to take down a Borg's shields, and Tachyon Harmonic pretty much only worked on the Borg Drones you find anywhere, since shield damage to Tactical Drones is pretty much the same. Now, all 5 players usually gang up on a puny Borg Drone to we can disable it's shield and take it down, and the fights take forever. This is sad for us shield drain-based players, since our role is now nonexistant.