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Captain
Join Date: Jun 2012
Posts: 2,116
Hi all ,

It has been a while since my last attempt at PVP , so I'd appreciate some suggestions before I begin setting up .

Here's what I've got so far :

For : DHC x 4

Aft : 2 turrets , 1 ... -- suggestions ? (considering a high yield torp or mine)

Tac : 5 energy consoles
Sci : shield enhancing or energy drain negating console (I STF a lot)


Commander Tactical Station
TT1 ,APB 1 , CRF2 , CRF3

Lt. Commander Tactical Station
TT1 , ? , APO 1 -- suggestions ?

Lieutenant Universal Station
HA1 , AtB 1

Lieutenant Universal Station
ET1 , AtB 1

Ensign Engineering Station
EPS1


- On the Doff side , 3 x Technician DOffs to cycle AtB1 faster .
I'm open to suggestions as to the last two Doffs .

- Not sure also what type of weapon energy to use .
Right now I'm thinking disruptors , but later on phased poloron , w/the jemmy set ? (probably later if that set gets a mk 12 variant)

As to the sets ... , Maco seems like the obvious choice , but perhaps there is a better Fleet deflector out there (along w/a Turn or Speed x 3 Fleet engine) ?

Thanks 4 any suggestions !
"We're not mad at Angry Birds, and we're not trying to defend the universe from Angry Birds. Although you might want to consider defending yourself from Angry Birds. If you aren't paying for the app, you aren't a customer, you're the product ."

- former CIA, NSA chief Michael Hayden -- your guide to F2P ...
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 2
11-17-2012, 10:23 AM
The fleet escort setup from http://hilbertguide.com/ works fine.

Gear: 2xBorg+Maco
Doffs: 3xBFI + 2x whatever

(For STFs you should replace the ST with HE.)
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,688
# 3
11-17-2012, 10:43 AM
Don't worry too much...the Bug is really...OP!
After a fierce battle against the evuls a Fed Captain needs some relax!
Captain
Join Date: Jun 2012
Posts: 2,116
# 4
11-17-2012, 11:08 AM
Quote:
Originally Posted by fakehilbert View Post
The fleet escort setup from http://hilbertguide.com/ works fine.
First off , ty 4 the reply !
Now ... , I kind of don't get why TT1 / APB1 / CRF2 / APO3 > TT1 / APB1 / APO1 / CRF3 as an Alpha strike .
Does AOP 3 change that much ?
In his "pro tip" section he includes the CRF3 as an alternative (pretty much as I planned to use it).

Speaking of the hilbertguide -- if one uses his keybids w/tray 7 -- what happens if say CRF3 and CRF2 happen to end their cooldown cycle at the same time ?
Or TS3 + TS2 ?

In these cases which one does the keybind choose to fire off ?
The higher one ?
The one closest to the right end of the tray ?


Quote:
Gear: 2xBorg+Maco
I actually postponed making this post and wrote it post S.7 , so that I could avoid that exact answer .
(no offense)

I've hear murmors that as the Borg heal set bonuses were not going to fire from 2 set pieces (all 3 would be required for that) -- that the PVP community would start to look at other alternatives to the standard "2xBorg+Maco" for everything .

Has that not happened (yet) ?
Or is that set still "king of the hill" despite the lack of healing bonuses ?


Quote:
Doffs: 3xBFI + 2x whatever
I will have to think about that .
I've found the AtB 1 + Technician DOffs to be very helpful on my Fleet K'Tinga (in STF's -- 'cause as much as I love her , she's not for T5 PVP) .
But the speed up that combo gives to cycling the weapons abilities really makes that ship an asset as a support vessel .


Quote:
(For STFs you should replace the ST with HE.)
Actually in STF's I always roll with Tractor Beam 1 / HE2 .
"We're not mad at Angry Birds, and we're not trying to defend the universe from Angry Birds. Although you might want to consider defending yourself from Angry Birds. If you aren't paying for the app, you aren't a customer, you're the product ."

- former CIA, NSA chief Michael Hayden -- your guide to F2P ...
Captain
Join Date: Jun 2012
Posts: 2,116
# 5
11-17-2012, 11:18 AM
Quote:
Originally Posted by starwrathforever View Post
Don't worry too much...the Bug is really...OP!
No kidding ... .
I still have not used mine , but the Bug & pet spam were the final straws that chased me off PVP back in the day .

So in one way i feel like such an f-ing traitor/duche for getting a Bug .
On the other ... , at times I do love to PVP !

Btw , from what I'm hearing the Steamrunner has some decent survival ability .
(4 Eng slots , like the Bug + similar hull strength)
A great ship for cruiser folks who want to try a Tac ship and not blow up leaving ESD ... .
"We're not mad at Angry Birds, and we're not trying to defend the universe from Angry Birds. Although you might want to consider defending yourself from Angry Birds. If you aren't paying for the app, you aren't a customer, you're the product ."

- former CIA, NSA chief Michael Hayden -- your guide to F2P ...
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 6
11-17-2012, 11:19 AM
Quote:
Originally Posted by aelfwin1 View Post
First off , ty 4 the reply !
Now ... , I kind of don't get why TT1 / APB1 / CRF2 / APO3 > TT1 / APB1 / APO1 / CRF3 as an Alpha strike .
Does AOP 3 change that much ?
In his "pro tip" section he includes the CRF3 as an alternative (pretty much as I planned to use it).
The guide gives the APO3 build (which has a tiny bit more alpha strike power) mostly because APO3 is easily obtained for everyone whereas only tac captains can train CRF3 and not every beginning player has a tac friend who can train it for them.

If you can get CRF3, you should probably use it.

Quote:
Originally Posted by aelfwin1 View Post
Speaking of the hilbertguide -- if one uses his keybids w/tray 7 -- what happens if say CRF3 and CRF2 happen to end their cooldown cycle at the same time ?
Or TS3 + TS2 ?

In these cases which one does the keybind choose to fire off ?
One can't really tell for sure. But once you are in the fight, you will cycle everything all the time, so you won't have this problem often (unless you use tac initiative). And you can always fire skills manually if you see this problem coming up.



Quote:
Originally Posted by aelfwin1 View Post
I actually postponed making this post and wrote it post S.7 , so that I could avoid that exact answer .
It is still a good setup. Maybe not quite as dominant as it once was.

Quote:
Originally Posted by aelfwin1 View Post
I've hear murmors that as the Borg heal set bonuses were not going to fire from 2 set pieces (all 3 would be required for that) -- that the PVP community would start to look at other alternatives to the standard "2xBorg+Maco" for everything .
2-part borg still gives the hull heal, which healing-wise has always been the more important part. The shield proc was mainly interesting for resistance.


Quote:
Originally Posted by aelfwin1 View Post
I will have to think about that .
I've found the AtB 1 + Technician DOffs to be very helpful on my Fleet K'Tinga
I personally don't use AtB, but especially on escorts I don't think that it is particularly useful. You have enough slots to double up on all important tac skills, so you won't gain much from using AtB. This is different for cruisers.
Captain
Join Date: Jun 2012
Posts: 1,126
# 7
11-17-2012, 11:25 AM
follow the hilbert guide for starters. if you sway from that direction you are possibly not maxing your build. but based on your piloting style, small changes can always be made, and can be impactful.

have fun kill bad guys
Captain
Join Date: Jun 2012
Posts: 2,116
# 8
11-17-2012, 12:00 PM
Quote:
Originally Posted by fakehilbert View Post
The guide gives the APO3 build (which has a tiny bit more alpha strike power) mostly because APO3 is easily obtained for everyone whereas only tac captains can train CRF3 and not every beginning player has a tac friend who can train it for them.

If you can get CRF3, you should probably use it.
I see .
Well , as I plan to use the ship on a Tac toon that has been w/the Defiant for a while , so I do have CRF3 .
The only difference is that I'm thinking about not using a Torp in front but instead a "surprise" in that back that (in theory) could be deployed fast due to the ship's turn rate .

BTW any suggestions as to what packs a punch these days ? Tricobolt mine ? Transphasic torp ?


Quote:
2-part borg still gives the hull heal, which healing-wise has always been the more important part. The shield proc was mainly interesting for resistance.
Ok , I see , ty .
I'll have to see if the hull heal every .. 60 secs (if I remember correctly -- or it could be 45 secs) is the maximum benefit I can get .
45-60 secs is a long time in PVE ... , in PVP for an escort it's an eternity !


Quote:
I personally don't use AtB, but especially on escorts I don't think that it is particularly useful. You have enough slots to double up on all important tac skills, so you won't gain much from using AtB. This is different for cruisers.
Perhaps ... , but ever since the holographic Boff gave us that speed up on our cooldowns -- I've been enamored with that power , and I love that I can get it by not using a Sci toon/boff .
Mind you if it'll be a catastrophe , I'll look for other ways to do things .
That is just an experiment 4 now .

Quote:
Originally Posted by thishorizon View Post
follow the hilbert guide for starters. if you sway from that direction you are possibly not maxing your build.
Well to be perfectly honest , I already know that I won't be maxing my build simply because I'm not gonna respec my Defiant Captain (who's also spec'd into torps) .
At least not for starters .


Quote:
but based on your piloting style, small changes can always be made, and can be impactful.
True ... , and funny that you should mention my piloting style as that is also one of my less then great pvp attributes , as I don't like to zip around at crazy speeds .
I know some players (many tac players) love to do that , I know they r good @ it too , but my brain is not wired to process "action" at that those speeds .
That's like watching a constant loop of Michael Bay action sequences ... .
Sure it's fun from time to time , but not after I come home tired from work .

So I'm fully ready to get pwned in my Jemmy as well !
If I feel like LOL-ing , I come in my Eng/Galor , and enjoy the attempts to slay me 1-on-1 .
(3 on 1 or more works btw !)

Thanks again 4 the responses btw !
"We're not mad at Angry Birds, and we're not trying to defend the universe from Angry Birds. Although you might want to consider defending yourself from Angry Birds. If you aren't paying for the app, you aren't a customer, you're the product ."

- former CIA, NSA chief Michael Hayden -- your guide to F2P ...

Last edited by aelfwin1; 11-17-2012 at 12:06 PM.
Captain
Join Date: Jun 2012
Posts: 1,126
# 9
11-17-2012, 12:29 PM
i encourage you to speed things up while in an escort.

that being said, its not for everyone. but the bug allows for unbelievable defense, so you should feel comfortable at a low engine setting.

gl with your build man.
Captain
Join Date: Jun 2012
Posts: 1,427
# 10
11-17-2012, 12:57 PM
Here is the bug build I typically use when I feel like a boring jerkwad:

Com. Tac
TT, C:RF I, AP:O I, C:RF III
Lt. Com Tac
TT, C:SV I/AP: D I, AP:O I

Lt. Eng
EPtS, RSP I

Lt. Sci
TSS I, HE II

Ens. Eng
EPtS


The thing is, you've chosen two of maybe three ships in the game that are designed for pure speed (I'd include Beta MVAM as the third). The bug can sort of hull tank because of its ridiculous amount of defence but really, if you're not keen on going really fast you might want to look at other ships.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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