> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
As we wait for all for our missions to be republished, I was thinking about the rewards that were going to be attached to Featured Missions and how it's been said the devs won't devote time to making unique rewards for them. My thinking is what if they didn't have to, and we did it ourselves.
For those who may not know Team Fortress 2, which I think is both a perfect example of a game going from cost to free to play and how to structure a F2P game, a while ago introduced a system where members of the community could submit both maps and items with stats that are then tested by players and if found good are introduced into the game as official items. While STO doesn't have the modability of a first person shooter, I don't see why we can't have a similar system.
While we wouldn't be able to make models probably, there is still plenty of things we can work with on both the space and ground ends. All we would need would be some kind of standard as to what our reward weapons/Boffs/Doffs can have in terms of strength and go from there.
Play Star Trek: Allegiance - my first series in the Foundry