Career Officer
Join Date: Jun 2012
Posts: 106
# 21
11-17-2012, 09:41 AM
Hmm, I'm struggling with this. What I'd have liked ot have done is transfer my char to Tribble and see what the shield option from the rommie track means in terms of actual increase to PSG's, but it won't let me :/

Anyone got some numbers on how much this +30 to PSG will do to your actual PSG HP?
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Commander
Join Date: Jun 2012
Posts: 496
# 22
11-17-2012, 10:05 AM
Quote:
Originally Posted by josephkerr View Post
Anyone got some numbers on how much this +30 to PSG will do to your actual PSG HP?
^this, anyone know how this passive affect the psg?
| CSI - Confederazione Stellare Italiana | @NandoPC |
Lieutenant
Join Date: Jun 2012
Posts: 38
# 23
11-17-2012, 01:00 PM
Joined Trill Engineer

MACO Shield Mk XI

Before upgrade

PS Generator Skill @ 99
Shield HP @ 364

After upgrade

PS Generator Skill @ 129
Shield HP @ 385

Someone else will have to do the maths to work out the % :p

Also tried the crit upgrade. It's a flat 3% increase. Crit rate on the same character went from 2.5% to 5.5%
Career Officer
Join Date: Jun 2012
Posts: 68
# 24
11-17-2012, 02:13 PM
Quote:
Originally Posted by psyloaf View Post
Joined Trill Engineer

MACO Shield Mk XI

Before upgrade

PS Generator Skill @ 99
Shield HP @ 364

After upgrade

PS Generator Skill @ 129
Shield HP @ 385

Someone else will have to do the maths to work out the % :p

Also tried the crit upgrade. It's a flat 3% increase. Crit rate on the same character went from 2.5% to 5.5%
That's approximately a 5% increase to your shield capacity, and each of the bonus skill points gives you a 0.7 unit increase in your shield capacity.

% increase = new/old x 100% = 385/364 x 100 = 105.7692...% --> +5.77% increase
Shield increase / Bonus points = (385-364)/(129-99) = 21/30 = 0.7 Shield HP per bonus skill point

Note: 'bang' per skill point is NOT a linear curve, so it may vary to someone with fewer SPs invested
The Spice Must Flow...
Career Officer
Join Date: Jul 2012
Posts: 553
# 25
11-17-2012, 05:22 PM
I hit Tier 1 today and went with the Weapon Proficiency and Crit Chance increase, I think that combination makes the most sense.
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Captain
Join Date: Jun 2012
Posts: 5,385
# 26
11-17-2012, 05:57 PM
Went with Crit Chance and Hull Regen since my skills for the relevant passives are already at 99 and I doubt going from 99 to 129 has the same effect as going from 0 to 30.
Lieutenant
Join Date: Aug 2012
Posts: 30
# 27
11-18-2012, 01:02 AM
as sci/sci i'll take every dmg boost. my kits and auxiliary power can keep me alive and i lack dmg, but..
..for pve i think the best are defensive skills
for pvp atack skills
Career Officer
Join Date: Jun 2012
Posts: 2,806
# 28
11-18-2012, 08:32 AM
I already went with the crit chance boost; when my Omega project finish I think I'll choose the weapons proficiency skill boost.

Quote:
Originally Posted by shaeply View Post
as sci/sci i'll take every dmg boost. my kits and auxiliary power can keep me alive and i lack dmg, but..
As an engineer, I feel the same way. I have no trouble regenerating shields. I want things to die faster.
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