I just thought I'd post this to show that now, with their improved Torpedo Firing arcs giving you no way to avoid getting hit with Torpedos (which I approve of, and hopefully brings new value to Tank Cruiser builds) - NPCs are still doing damage well beyond a Tankable threshold.
Here are some highlights from a recent ISE:
[Combat (Team)] Tactical Cube deals 149617 (207193) Kinetic Damage to [NAME] with Plasma Torpedo - Heavy III.
[Combat (Other)] Tactical Cube deals 342293 (203411) Kinetic Damage to [NAME] with Plasma Torpedo - Heavy III.
I'm all for a challenge, but 342k damage is beyond excessive.
This was the final Tactical Cube in ISE.
Damage of this level does the opposite to tank and healer builds, it makes them irrelevant as the damage is of such a magnitude as to one shot kill any player regardless of build.
There's nothing you can realistically do to survive a 340k+ torpedo.