Ensign
Join Date: Sep 2012
Posts: 7
# 11
11-17-2012, 03:28 PM
there is a difference between challenging and futile .... they want 50 doffs +10k dil for blue fighters that cost 4k ec...

...

NO!

also :
http://www.youtube.com/watch?v=1x-AT...eature=related

Last edited by ebemnared; 11-17-2012 at 04:00 PM.
Captain
Join Date: Jun 2012
Posts: 1,549
# 12
11-17-2012, 03:36 PM
Just goes to show there are trolls even in the most serious of topics.

Season 7 is a game killer. That's not hyperbole. It literally has killed the game for about half of us.

If you don't agree, then you may continue playing the now-empty servers all you want. You may continue paying money to a greedy company intentionally driving a game into the ground. Have fun! I can also offer to kick your crotch for the low low price of $5 per kick! Act now because next month it goes up to $20 for 2 kicks!

So, yeah. Have fun. The rest of us with actual mores and standards will not be with you.

This original post as well as so so many others (even those deleted/hidden by the forum mods) are quite appropriate. The devs are at such a disconnect with their playerbase that it has become catastrophic. I haven't logged in for days, and I normally play each of my 4 characters a little bit each day. I am not alone.

The discontent has grown so great I don't even think removing ALL of the patch and reverting to purely Season6 code would help. The damage is done. The last veil of legitimacy on the part of the game devs has been shed. They are PWE shills, nothing more.
Starfleet Veteran
Join Date: Jun 2012
Posts: 11
# 13
11-17-2012, 04:24 PM
I'm a lifetime member and own just about every ship in the game, I've spent money on Zen a great many times in order to convert to dil, both for items and in order to contribute to my fleet's starbase.
I understand this is a business and I feel I've contributed a fair amount in the hopes of keeping it alive (as I am a huge star trek fan and deeply devoted to my fleet).
All that being said, I also have to express a fair amount of disappointment with season 7.
Dilithium sinks everywhere, grind quests in every corner and a smattering of busy-work on "New Romulus".
It is what it is, but where are the missions and truly unique end-game content? Honestly, where is this "fun" that people are supposed to have without worrying about the economy?
It seems to me (as apparently many in the community) that this season was essentially all about the economy and not really driven towards content.
My opinion would've been very different if there where another 4 or 5 missions added to the Romulan mission set leading to these changes (a unique item, wouldn't of hurt either), something for players to actually have "fun" in.
After the patch, I logged in to discover that the new content was a 3 minute cut-scene about New Romulus and then introduced to a dozen mini grind missions for marks that I need for yet another resource sink; everything else is a Ferengi quest by Cryptic but I'm not going to waste any more time complaining about that.
I'm unclear as to what, exactly, was intended for the benefit of players here in season 7... personally, my game-play was heavily struck down by all of the changes with little, really, in the way of content I can actually enjoy from everything I've seen (with the exception of the Embassy).
I'm not the smartest guy in the world, but season 7 sure doesnt look like it was designed from the ground up to be "fun". I speak for no one except myself.
Career Officer
Join Date: Jun 2012
Posts: 1,473
# 14
11-17-2012, 05:12 PM
Quote:
Originally Posted by rodentmaster View Post
...
Season 7 is a game killer. That's not hyperbole. It literally has killed the game for about half of us.

If you don't agree, then you may continue playing the now-empty servers all you want.
...
Its worth noting that pre-Season 7, the daily steam users for STO were around 1 thousand, after Season 7 its about 3 thousand. Steam users don't represent the full playerbase, but if that shows a three-fold increase, then its reasonable to assume that - at least for now - Season 7 is not killing the game, and that the servers are far from empty. Facts > Hyperbole.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
Survivor of Remus
Join Date: Oct 2012
Posts: 335
# 15
11-17-2012, 05:57 PM
The really sad thing is.....I have to agree with the OP.

To nynik: at the start of every Season there is always an increase of people logging on to check out the changes,it doesn't mean that all those people will log on for a second or third time.And with the way things are going in this Season up till now (granted,the Season is still young) it's not looking good.

We have seen how big changes to a game can drive people away for good,and lets face it,the changes in how we earn and spend our Dilithium are changes that affect all of us in a big way.People are now forced to play the game in ways Cryptic wants us to play,play the content they want us to play.And it leaves not a whole lot of time to have fun playing the content we enjoy in ways we enjoy.That's the main thing I hear people complain about: I don't have fun playing the game anymore,it's a second job with poor pay.
Captain
Join Date: Jun 2012
Posts: 1,549
# 16
11-17-2012, 07:48 PM
Quote:
Originally Posted by nynik View Post
Facts > Hyperbole.
Yes, indeed! If only you have facts relevant to the topic. See carcharodon1975's response for more specifics. Steam stats don't amount to a hill of beans, really.
Commander
Join Date: Aug 2012
Posts: 471
# 17
11-17-2012, 08:25 PM
Quote:
Originally Posted by nynik View Post
Its worth noting that pre-Season 7, the daily steam users for STO were around 1 thousand, after Season 7 its about 3 thousand. Steam users don't represent the full playerbase, but if that shows a three-fold increase, then its reasonable to assume that - at least for now - Season 7 is not killing the game, and that the servers are far from empty. Facts > Hyperbole.
The Steamrunner class escort is almost certainly skewing these results given that its probably the best pure escort since the bug ship.
Ensign
Join Date: Jun 2012
Posts: 8
# 18 Doff sytem is partially dead
11-17-2012, 10:45 PM
Hi guys and girls

IMHO the doff system is partially wrecked.

I wont be spending all that Dili on making inferior doffs better and i wont do the doff-mission > General recruitment < where you get the doff pack as it costs 1000 dili

The rest of the system seems to be working as it used too, so i'll stick to the no-dili-sinkhole missions and have fun with the other parts of the game

I have a day job too and that leaves me only a few hours to play during weekdays and even if i had unlimited time, the refinement cap is still 8000 each day.

For now i will keep my Dili and see what the devs do in the next few months.

Long live the Empire

Radaki

Last edited by radaki; 11-17-2012 at 10:52 PM.
Career Officer
Join Date: Jul 2012
Posts: 125
# 19
11-18-2012, 12:11 AM
Quote:
Originally Posted by marielang View Post
i cryed agian today all the fun gone replaced buy nothing but grind sign on and decide wich grind to do dilith grind omaga grind new romulan grind. used to be fun to do the stf what drop will i get? somthing for fleet bank? item me or a friend could realy use?? somthing to sell and get ec or dilith for? or the joy and pride of the tech drop and rushing to turn in and get the shiney new pice to complet my set??? now its just grind and wait days to see what i can spend my dwindleing suply of dilith on!!!!! in the words of Adam Sandler " whooopie f-ing dooo " season 7

LOL for the Adam Sandler reference. You made me smile.
Captain
Join Date: Jun 2012
Posts: 1,926
# 20
11-18-2012, 02:17 AM
Quote:
Originally Posted by captainbrady View Post
I love how you go straight for ad homenem attacks. "OR are too lazy". Who do you think you are keyboard cowboy? Actually not that's not the case. I work full time and don't have time for a second unpaid job such as STO. I am well aware of the officer exchanges you have listed and I have certainly made use of them. In fact my ship is more or less parked in those sectors so I use them. My point is, there is no reason to justify a 12000%-1200% increase as I'm not getting 12000%-1200% more product. Also given the cost of fleet projects and the prevelence of doffs in those projects, the 1000 dil is a huge burden.


Related to the issue of "grinding" and STO becoming like a second job. The missions paying dil to meet the 8000 cap are fewer. We only recently had the dil on STFs restored. I have a limited amount of time I can spend reaching the cap and on most weekdays can't reach it anyway. Why is that? I have a real job and real life outside of STO.
I said that because I know -exactly- how much effort it takes to get a doff mission started.

Virtually none at all.

Granted, FINDING the missions isn't a cakewalk, but all you need is about 100k EC (for commodities), a crapton of colonists, and some luck with the mission list to finish a colony chain. Which in turn gives all the purples you can wish for, which in turn provide a LOT of whites.

And your post was practically a written confession. You are well aware of these methods of getting good doffs, yet you still cry about the doffgrinder. I wonder why...
------------------------------------------------------------------------
Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
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