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AFKers and leechers who do nothing except sit at spawn in pvp and wait for it to end so they can finish their dilithium missions has always been a problem, but has gotten worse in s7 due to dil being harder to earn other ways
Yesterday while doing cap and hold I had 2 AFKers on my team, both from the same KDF fleet so it was me and one other person left taking on 4 Feds, we did well for being outnumbered 2 to 1 but eventually lost. Next match the same 2 people were there being useless again but at least the Feds had 2 AFKers also so it was balanced, but still 5 on 5 is more fun then 3 on 3.
Besides these people I see a few other regular AFKers both on KDF and Fed side caring nothing about the fact they are griefing everyone else who is out there to actually play the game.
Something needs to be done about this, both AFKers need to be penalized, and dil needs to be easier to earn outside of pvp I think.
I did a cap and hold today also, 4V4 thing is... I was tempted to afk because we got camped at our spawn point, that or just obliterated out in the field, I fly a fairly tanky escort (Patrol esc with cycling EPtS, running TT whenever it finishes cd (only run 1 copy in case of being subnuked) and aux2SIF on a keybind with TSS for secondary shield heal), a BoP made me look as tanky as a BoP... at which point I thought to myself "Why do I bother?".
But yeah, afkers need to go and I need a reason to not sit back and die, yes I'm only in the public cues for the dil but I do take part for the sake of the others on my team, it'd just be nice if I had a reason to not afk.
I wish more people there to farm dil would think that way also, what a concept play the game and actually try to have fun and not grief other people while still being able to get your dil.
FYI, I opened a ticket about this and a while not directly stating AFKer/Feeding was griefing, the GM did say griefing is and if a ticket is made they'd investigate it. So, you could try making GM tickets for griefing. It was unclear what if anything would happen to the offender.
The problem is that we can`t do anything about AFK-ers in the game, i wouldn`t like to see dil mission removing from the game bcs that would be just an idiotic move. Why? Bcs i think a lot of REAL PvPers are also farming dil that way, including me. And i`m not going afk bcs i love doing PvP (altho PvP in this game needs help from dear Lord to be more fun and balanced)
My idea is to add idle timers to each player that is doing some team mission, pvp, stf or what ever.. So let say some1 is afk 120 seconds, that person would be automaticly removed from the map (next Qued person would join), get 1h or 30min ban from Qing ALL team missions, again stf, fleet mark event etc. etc. I thing idle timer or sth like that would make ppl PLAY the game, not just enter the mission and be total C***t and let all other player do all hard work for him!
Its not just PVP where its a problem. Any kind of mark-farming team-oriented mission where someone just sits there, everyone is getting less and thus wasting their time because of some clown who can't be bothered to make the minimal effort. Got spoiled running invite-only STFs from channels, but now having to go back to the queues, ugh. Just want to smash their hands with a hammer, give them a reason to not be playing.
Now while 1 or 2 afkers are a bad yesterday morning I entered a cap and hold with
8 on 8 a full game and much to my amazement there were actually 6 KDF afkers
which left the other 2 of us at a distinct disadvantage something needs to be done
about this.
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Dank - Fleet B'rel - I.K.S. Fail B'rel II Join Date Feb 2010 S.O.B.
(Quote) "So, since this thread is apparently un-moderated: Mister Robert William the Third, go eat a bag of dicks."
I have to agree with Erkyss, a minimum of something like an AFK timer would do wonders at the minute. I don't really care if someone wants to AFK in PvE, knock yourself out (I won't really notice you're there anyway) but when it starts affecting PvP I draw the line.
To minimize false positives you could do something like we used to have with private queues where you don't suffer a queue penalty for leaving. So for example, if someone has a connection issue or something in a 5 v. 5 private premade game and he gets wrongly AFK flagged, he won't suffer the penalty and he can reenter the game once he gets sorted out. This helps keep PvP healthy and doesn't really open any windows for potential exploits.