Join Date: Jun 2012
Posts: 1,442
# 1 Beam Fire At Will
11-17-2012, 07:08 PM
So I've been playing some of the new content involving the Tholians and I've noticed something.

They use FAW on me and it shuts my subsystems down like a subsystem target. Is this a new feature allowing you to do this? Do the Tholians, in fact, use phased tetryon weapons without the proc protection?

I also notice that it appears as a debuff icon.

All I can say is that it is getting very annoying losing my weapons systems consistently from the Spiders using FAW.

Anyone else notice this and does it have a similar effect in other scenarios such as PvP?
Career Officer
Join Date: Jun 2012
Posts: 1,802
# 2
11-17-2012, 07:32 PM
Yeah I've noticed this a lot in the past week. I was quite bewildered by it as to how FAW can cause my systems to go offline.
Join date is wrong, I've actually been around since Beta.
Problem with your power tray? Try this, it worked for several of my characters.
Click for Stats
Join Date: Jun 2012
Posts: 2,525
# 3
11-17-2012, 07:50 PM
Basically Cryptic put hundreds of thousands of Tholians in a small map and made them aggro-mad but it still wasn't "hard" enough to their minds (which, let me remind you, DO NOT play this game, ever, so they have no clue what is hard or not), so they just make all the AI cheat horrifically lately. This includes borg, it covers both ground and space. The AI is a freaking joke with built-in-hax to make it harder instead of "better" -- and adds more dissatisfaction to folks who (until recently) played this game.

The short answer: The devs don't play this game so they make changes with big impacts but don't care.
Join Date: Aug 2012
Posts: 2,553
# 4
11-17-2012, 07:56 PM
I think the procs are souped up

The BFOW allows the beams to fire faster at more
Targets if there any I'n range and that
Increases the chance for a proc to activate

It's not deadly just annoying :p
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Join Date: Jun 2012
Posts: 1,442
# 5
11-17-2012, 11:07 PM
It only seems to affect my weapons systems for some reason and as they are firing Tetryon beams, (which as I understand it drain shield hp when they proc.) this doesn't make sense. Also when I'm hit it shows the targeting reticules that you see when you use subsystem targetting.

If they were phased tetryons they would affect all subsystems so I don't think it's a proc, more likely an "unintended" side effect. Also as I understood it, phased tetryons are supposed to give you the phaser proc immunity to prevent it happening continuously.

While it is not deadly, it makes my Steamrunner less than pointless if it can't make a shot.

If this is working as intended, it did just give my star cruiser a new lease of life and make beams slightly more viable.
Empire Veteran
Join Date: Jul 2012
Posts: 5,858
# 6
11-17-2012, 11:22 PM
I believe they do use Phased Tetryons (makes sense since those weapons came in the Tholian lockbox), but they also use Thermionic torpedoes, the electrical ball torpedo thing. Some ships use them in a high yield, or a spread form.

Either or both of these things are why they seem to knock your stuff offline.

Why are all of STO's EPs named 'Steve'?
Join Date: Jun 2012
Posts: 1,442
# 7
11-18-2012, 12:29 AM
It can't be the torpedo as it's only affected my weapon system. The torpedo is a drain, unless you are telling me they made it so powerful it can drain 125 weapon power on a consistent basis, this is not the cause. Also it has no effect on my engine power.

Again the proc would affect multiple subsystems if it was phased tetryon. (which it doesn't) This also doesn't explain the debuff icon that appears in the tray, which is different from and can stack with a subsystem target.
Join Date: Aug 2012
Posts: 3,692
# 8
11-18-2012, 04:36 AM
I'll say this once. Tholians use phased tetryon beam arrays. Each shot has a chance to proc the phaser and tetryon (one or the other or both). BFAW increases the rate of fire. More shots = more proc chances = higher chance of you getting your subsystems offline. Compound that with maybe 3 or 4 Tholian ships each shooting 3 or 4 phased tetryon beam arrays at you, then add in the BFAW, that's roughly 20 or 30 chances of the proc occurring per second (that's being conservative). Add on disruption and thermionic torpedoes, AND subsystem targeting (which if you read the description you'll see why BFAW works for it) and that's why you're losing subsystems left right and center. Your best bet: ET3. Removes all engi debuffs (whacked subsystems included) and heals you. The only catch there is that you then lose a cycle on tac team (also a must have for survival against the tholians), so you're all around boned.

But in all honesty, they're the Tholians. What did you expect?

And rodentmaster, please. The npcs are NOT OP, nor are they cheating, nor are they hacking. They're npcs. They are following programming which just got a little meaner to the players. But in all honesty, I approve. I am tired of fighting joke npcs, and these new NPCs (all of them got an AI update) are wonderful. I am on elite setting, and it's actually fun again! =)
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!

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