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Lt. Commander
Join Date: Jun 2012
Posts: 108
# 11
11-17-2012, 07:24 PM
Aye bit outa hand really. The regular invisitorp landing for close to 100k, how does one defend against that exactly?
Career Officer
Join Date: Jun 2012
Posts: 563
# 12
11-17-2012, 08:09 PM
Wow, that was like watching my 56,000+ hull drop to 8,000 in seconds.
Originally Posted by ussultimatum View Post
They seem to be increased in general, I don't have the log unfortunately but the plasma fire was ticking for 600-700 but it had sudden jumps up to 7000.

7000 hull in a single tick!
Task Force Zulu--Back to Duty X4 SB T2.0, Tac 2, Eng 1.5 & Sci 1.
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Career Officer
Join Date: Jun 2012
Posts: 1,753
# 13
11-17-2012, 09:49 PM
Originally Posted by foundrelic View Post
(Tact escort retro flyer here, no space for HE over Engineering team and Reverse shield Polarity).
Eng. Team?? Over HE... in an escort?? I think we may have found one of the problems. That said, the abundance of huge damage torps, invisible and visible is alarming. Even Spheres are throwing 30K invisitorps these days. And beyond that the Borg ARE doing more damage. More damage than the nerfed Borg Set would account for.

Last edited by skyranger1414; 11-17-2012 at 09:53 PM.
Empire Veteran
Join Date: Jul 2012
Posts: 5,824
# 14
11-17-2012, 11:40 PM
Yeah, I am all for the Borg being difficult, that's not a problem, but there are still a lot of insta-kills, or nearly so.

I said in a tribble thread about Hive space, that if you can directly counter something, it should be able to insta-kill you (heavy plasma torp for example). If you cannot directly counter it (aka, shoot it or deal damage to it), it should not be able to insta-kill you. At least not a cruiser, with full shields and hull, being a tank (as it should be).

Sci ships should be healing, or CCing, or whatever, escorts should be laying a big hurt and DPS on stuff, and the cruiser would be soaking damage.

Everyone will take damage, and the Borg SHOULD hurt, I don't deny it, but just having everything hit for ridiculous, over-the-top damage that no amount of resist can seem to stop, just ruins any real fun or enjoyment of it. Insta-death, as Bort once said, 'makes it frustrating, not challenging'.

Why are all of STO's EPs named 'Steve'?
Starfleet Veteran
Join Date: Jun 2012
Posts: 7
# 15
11-17-2012, 11:43 PM
It's definately invisi-torps, I keep a good eye out for destructible torps and I always shoot them down. I'm flying the Steamrunner as an engy, I've got EPTS1 and 2, and Engy team 2 and Hazard Emitters 1, plus of course miracle worker. In ISE, once the Tac cube is out it's a roll of the dice if I'm going to get toasted. I can handle plasma fires and sustained fire, but then mr. Invisi-torp hits me and there is no reaction that can save me. This happened once today, I flew back in and was immediately hit again.

Heavy destructible torps, the giant ones from Unimatrix vessels and Donatra's death beam should be the only thing dealing out instant kills to any ship, period. If an escort can get one-shot with full shields and hull (and a Mk X Maco set or above plus a good set of armour consoles), that's not strategy. The idea is the escorts take a beating so the sci and engy can heal them. You can't heal them if they get one-shot by regular weapons.

Of course I rarely see people heal eachother so usually it's just the escort keeping itself alive as best it can after a hard hit, but hey even if you have just a second or two to turn a stronger shield facing towards the enemy while you suck your thumb for a sec, that makes more sense and is more engaging, and certainly less frustrating then getting toasted instantly from full health. I've been running elite STF's since February, this is not new and I have no idea why this issue is still around.

To give tank builds a challenge while still giving escorts a chance, the only way to make that work is with faster cooldowns on smaller attacks. Fleet events are great cause if you fly into a big mess of ships, their combined small weapons owns you. Each cube should operate the same way, the difference being the occasional heavy, destructible insta-kill torp.

Anyways, in short, PW please fix invisi-torps and never go back to them, they are terrible for gameplay enjoyment.
Join Date: Jun 2012
Posts: 891
# 16
11-18-2012, 12:26 AM
Originally Posted by ussultimatum View Post
1) Neither of those torpedoes hit me. That's why the names are removed.

2) Good luck targeting an invis-torp.

3) Good luck targeting a torp when you're within 2km.
# of times I've been hit by a invisible heavy plasma torp in the past 6 months: zero

Regular torps, sure... But not the heavy plasmas. If its that much of a problem for you, run an aoe build.
Join Date: Jun 2012
Posts: 1,282
# 17
11-18-2012, 12:39 AM
on the into the hive space mission, it's a bit nuts too because the two large ships from the alerts have the massive plasma charge, and usually it's not an issue, but lately they've been getting regen's like crazy, i'd drop it's health and in a second or two it's back at full and didn't even slow down.
Join Date: Jul 2012
Posts: 3,606
# 18
11-18-2012, 03:03 AM
I decided to take my oddy out the other day (very good tank, takes 3 high powered escorts in pvp to take down) the borg fired 2 torps at it, 1 I took out with EWP the other FAW missed, it took 90% off me through full shields the remaining 10% went with 1 tick of burn.

IF shields affect the damage on these things then I dread to think what it would do to bare hull... I went back to my Excelsior as that lasts longer in a fight if that takes down two torps the borg throw at it (Fires 1, waits for EWP to fade then fires another) then it blows up for no apparent reason showing 300k+ damage.

There is definitely something wrong here, 1 shot kills and invisi-torps are not hard, just annoying. (Yes I count the first scenario as 1 shot kill)
Career Officer
Join Date: Jun 2012
Posts: 1,688
# 19
11-18-2012, 03:31 AM
i'm with you, that is way too much damage dealt.

sometimes i can survive such attacks (and turn it against the cube itself; only works with visible torps of cause) by doing following:
-stay totally (0k) close to the cube
-don't use aoe's ("welcome" the torp)
-soon after a torp appears (ca. 2k far) hit rsp and bfi (back bfi up with doff's)
-after being slapped, hit he

i use this tactic in estf's with escorts and any other shiptype. sometimes work, sometimes not. i do not have a dps-meter or such. but whenever it works the torps damage hit the cube also (nice amount of % of it's own health).
as stated, this doesn't help with invisibles, but may some of you'll just enjoy blowing cubes with their own torps as i do ...

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Last edited by wast33; 11-18-2012 at 03:35 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 20
11-18-2012, 05:51 AM
Originally Posted by xantris View Post
# of times I've been hit by a invisible heavy plasma torp in the past 6 months: zero

Regular torps, sure... But not the heavy plasmas. If its that much of a problem for you, run an aoe build.
Looks like you managed to get far into the thread without reading at all.

Well done.


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