Lieutenant
Join Date: Jun 2012
Posts: 60
# 21
11-16-2012, 08:23 AM
although the carrier pet issue isnt great id rather have 20sec more cooldown on the pets and be more tanky that have to lose something to gain better timing.i loled last night when i did the ulitmate test of the quantum shield bubble by getting in front of donatra when she does her AoE energy cone attack,and i was immune to the attack when in the bubble. .id rather not lose something like that to gain better hangar timings.
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not. - Thomas Jefferson
Ensign
Join Date: Jul 2012
Posts: 4
# 22
11-16-2012, 10:00 AM
so, I've managed to keep my Aux between 110 and -125 a good 95% of my flying time. That is while using 3 Aux Cannons and sci abilities as often as I can. I rotate energy Siphon as fast as it cools down, so in reality, I rarely see my Aux power under 115 while doing a Cannon volley II.

Saying that, the launch and cool-down timers on the hanger in the Vesta do not change regardless of fighter/shuttle being used or the strength/weakness of Aux power.

I am at a point now where I do not even use the hanger because the timers make them useless.
Lieutenant
Join Date: Nov 2012
Posts: 34
# 23
11-17-2012, 01:30 AM
Quote:
Originally Posted by jlebeck View Post
You can put any hanger ships on the Vesta, I have every one and they all work. I personally like the animation, the Vesta isn't a carrier, it just has a shuttlebay that actually does something.
Thanks. Picked up the advanced peregrines and the advanced runabouts. So far peregrines are rocking. They doing around 1200 dps. Total I'm doing 4 to 5k dps when you combine my dps with the peregrines and survivability is amazing. I'd say as good if not better than my engineer in a cruiser hehe. I gotta keep moving when tanking on him. On my sci captain in the vesta I just sit in front of the tac cubes and fire away and cycle my 2 hazard emitters 2 transfer shield strengths and 2 empts and use scattering field 3 and the vesta's 3 abilities when necessary and only time I even lose any health is when one of those invisible torpedoes hits me and drops me to about 50% hull while my shields are still full LOL.
Survivor of Remus
Join Date: Jun 2012
Posts: 128
# 24
11-17-2012, 02:04 AM
kikanass please can you post more info on you build skill points, boffs and consoles too please as it sound like you have a good build.
thank you
Career Officer
Join Date: Jun 2012
Posts: 1,000
# 25
11-17-2012, 02:52 PM
Well according to Branflakes its intentional.

https://twitter.com/PWE_BranFlakes/s...90924437381122

Honestly there is balancing and then there is nerfing and this falls flat into the nerf department. The Vesta can not take a hit, it can deal damage (extreme amounts of it), but its by all definitions a paper cannon. I even tried Advanced Shield Support Drones, didn't work out.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Captain
Join Date: Jun 2012
Posts: 1,063
# 26
11-17-2012, 03:08 PM
Quote:
Originally Posted by trhrangerxml View Post
Well according to Branflakes its intentional.

https://twitter.com/PWE_BranFlakes/s...90924437381122

Honestly there is balancing and then there is nerfing and this falls flat into the nerf department. The Vesta can not take a hit, it can deal damage (extreme amounts of it), but its by all definitions a paper cannon. I even tried Advanced Shield Support Drones, didn't work out.
thats stupid. I mean it is already nerfed with the animation, where it pops out one by one in a slow method.
and they just eliminated the aux effect on it too? (and the fun thing is, as I said earlier it is not eliminated, because you can get a difference from going min to max power, it is just not a full second).

basically this makes the use of peregrines useless in my eyes. they die fast, you cant replace them as fast as other carriers, and when you can, they come out slowly one by one (hell, I have seen them destroyed one by one before all three were out)
Lieutenant
Join Date: Nov 2012
Posts: 34
# 27
11-17-2012, 08:41 PM
Quote:
Originally Posted by unheard1978 View Post
kikanass please can you post more info on you build skill points, boffs and consoles too please as it sound like you have a good build.
thank you
Sure thing, but First let me state that this build is primarily used for missions and STF's. I have done a little pvp with it, but hard to judge whether or not it can work as I usually pug pvp and always seem to end up against premades that just own everyone in sight quickly


My captain is a sci and the build I'm using is at:

http://www.stoacademy.com/tools/skil...yCannonbuild_0

I run the following weapons and gear currently until I get better gear:

3x Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg]
3x Phaser Turret Mk XI [Acc] [Dmg]x2

4x Console - Tactical - Phaser Relay Mk XI
1x Console - Science - Field Generator Mk XI
1x Console - Engineering - RCS Accelerator Mk XI
1x Console - Universal - Assimilated Module
1x M.A.C.O. Resilient Shield Array Mk XII
1x Assimilated Subtranswarp Engines Mk XI
1x Assimilated Deflector Array Mk XI
1x Hangar - Advanced Peregrine Fighters or Hangar - Advanced Danube Runabouts depending on the situation or STF

And I run all 3 of the vesta consoles

For Duty officers I currently run
4 rare and 1 very rare duty officers. The Rare officer is a:

Flight deck officer that increases pet accuracy by 25% in intercept mode.

The 4 rae officers are:

1x Warp core engineer
1x Damage control engineer
1x Gravimetric scientist
1x Sensors Officer (Thinking of switching this for a second Damage Control Engineer)

My power settings I will be a little vague on cause what you set them at will depend on how many efficent BO's you have and whether your captain has efficient trait, but basically I set aux so that it's maxed at 125 then put all the rest of my power into shields.


With the above build and loadout I have done anywhere from 3.5k to much as 6k dps depending on what other members are in my group (with a good tac captain in group that uses his Tactical Fleet buff as often as possible to buff the group then dps is of course higher).

Feel free to offer your opinions on it or suggestions I'm open to improving on this build, but so far it's proving to be very effective for STF's.

Oh and for those that say the Vesta can't take a hit, I beg to differ. My engineer is a Regent takes heavy damage if he's standing still and gets torped and even sometimes dies if it crits for 60k+ as has happened many times, but my vesta with the above build can stand toe to toe with a tac cube from about 5k away and tank it like a champ and survive and dish out lots of dps while doing so .

Last edited by kikanass; 11-17-2012 at 08:48 PM.
Commander
Join Date: Jun 2012
Posts: 318
# 28
11-18-2012, 12:23 AM
Quote:
Originally Posted by trhrangerxml View Post
Well according to Branflakes its intentional.

https://twitter.com/PWE_BranFlakes/s...90924437381122

Honestly there is balancing and then there is nerfing and this falls flat into the nerf department. The Vesta can not take a hit, it can deal damage (extreme amounts of it), but its by all definitions a paper cannon. I even tried Advanced Shield Support Drones, didn't work out.
Thats whats odd about the Vesta, some builds are huge DPS and power throwing monsters but cant last more than a few seconds of being looked at by a mob. Others are just dumb resilient. Vs Elite Dontra and swarms of npc's the setup I'm running the Vesta is at least 1.5 times to twice as durable as my excelsior. Against other things such as the gates antiproton beam or a hoard of spheres torp dots the ship is somewhat fragile. but as long as its not passing through the shields and your using a resilient shield this ship can get a beastly shield tank going. The real thing is this ship can do that and still do rather good dps at the same time.

Here is what I have so far, good dps and a stupid strong shield tanking cycle thanks to the 3 purple Tech duty officers and two shield distro officers as well. Also the keybind to cycle the epts eptaux and both batterys +distribute shields is so long you have to load it through the text file.
https://picasaweb.google.com/lh/phot...eat=directlink
Captain
Join Date: Jun 2012
Posts: 1,063
# 29
11-18-2012, 03:29 AM
Quote:
Originally Posted by kikanass View Post
...
3x Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg]
3x Phaser Turret Mk XI [Acc] [Dmg]x2

....

My power settings I will be a little vague on cause what you set them at will depend on how many efficent BO's you have and whether your captain has efficient trait, but basically I set aux so that it's maxed at 125 then put all the rest of my power into shields.
well, with this setup, you might wanna change the aux cannons. the turrets are losing lots of dps if you run low weapon power (easily 1000).
ofc you might wanna use aux or wep batteries to fix this easily
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 30
11-25-2012, 09:34 AM
Quote:
Originally Posted by trhrangerxml View Post
Well according to Branflakes its intentional.

https://twitter.com/PWE_BranFlakes/s...90924437381122

Honestly there is balancing and then there is nerfing and this falls flat into the nerf department. The Vesta can not take a hit, it can deal damage (extreme amounts of it), but its by all definitions a paper cannon. I even tried Advanced Shield Support Drones, didn't work out.
It's a shame considering the price of that ship, it's not even in the description. So basically we buy something completely nerfed and it's not even in the patchnotes! I think it's the last time i get robbed by ninja nerfs.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:26 PM.