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Empire Veteran
Join Date: Jun 2012
Posts: 873
# 11
11-18-2012, 07:36 AM
Your Bridge officer and active Duty officer setup also play a massive role too. A ship that has a whole bridge officer setup that consists of only humans can help with survival. (Human Boffs have the trait leadership, each indivitual Boff would have +20% Repair Rate).
I drink, I vote, and I PvP!
Captain
Join Date: Nov 2012
Posts: 1,416
# 12
11-18-2012, 07:39 AM
and who says us pvp'rs arnt nice?
best to join the organizedpvp chat channel ingame as well, you can probably find some hands on help there.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Commander
Join Date: Jun 2012
Posts: 434
# 13
11-18-2012, 07:49 AM
Good stuff guys. The PvP community stands up to support their fellow players yet again
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Empire Veteran
Join Date: Jun 2012
Posts: 873
# 14
11-18-2012, 07:56 AM
General rule is - If you build for PvP, PvE becomes a cakewalk (even though it was already too easy )
I drink, I vote, and I PvP!
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 15
11-18-2012, 09:00 AM
no offence to escort capts or eng capts. when you play sci its (ALL) about the doffs escorts need boffs and eng needs boffs sci needs doffs that being said keep that in mind.
you really want to stick with Polaron use the weapon build I have I run a wells with polarized desruptor if you fly right you might be able to use this build its a little more complex sci build but extremely effective

1DBB, 2 cannons
3 turts
Omega deflector
Omega engine
Meco shield
Team battery's
All netro armors
All shield emitters
All desruptor cons
(The reason for no Borg cons is because of the change to the set when i get to the tier lvl for the set then I will re evaluate.)
The best holds arnt tractor or grav well it's shutting down there systems.

Try this.

Run a energy siphon 3 and a 2 switch it for a Viral matrix 3 and 1(only use this if the person you are fighting is being cheep as its a very negetive move) depending on situation. Rest needs to be heals. In the tact section use a rapid fire die to cannons and turts fast cycle rate you have a high chance of proc. the DBB is to be used with the ships innate subsystem targeting. Also I recomind you target aux because a lot of people don't notice it till its gone.
Also have a bunch off Boffs on standbys with different ablitys that way you can switch out of combat I have 5 sci doffs I switch out all throughout a battle and the feedback pulse is mostly used against klings against Feds it's slightly less effective but it dose make escorts stop shooting half the time.

Last edited by wolfpack12c; 11-18-2012 at 09:02 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,798
# 16
11-18-2012, 09:13 AM
Quote:
Originally Posted by maicake716 View Post
and who says us pvp'rs arnt nice?
best to join the organizedpvp chat channel ingame as well, you can probably find some hands on help there.
Better than some of those hellions in the PvE forums.
Captain
Join Date: Jun 2012
Posts: 1,040
# 17
11-18-2012, 09:17 AM
Quote:
Originally Posted by ovinspace View Post
I had most of those defenses already, it was good for tanking stf cubes. I think the big issue is the game speed in pvp is way faster and mousing clicking + a few ability keys just isn't going to get it done, also a disorganised bunch versus an in-formation team is a total disaster.

Weapons: Polaron turrets x 3 Borg Mk12 on rear; 2 dual polaron beams and quantum on front, all borg mk12. Tac consoles three 26.2% polaron.
I'd recommend dropping the quantum torp. As you may have noticed from your matches, shields hardly ever stay down long enough to land a torp hit. They aren't so bad for escorts, who a lot of firepower to increase chances to a torp hitting the hull. For a sci ship though I'd say either transphasic or chroniton torp. Transphasic for the bleedthrough damage and chronitons for the speed debuff.

Borg weapons aren't bad, but their lack of more then one acc mod puts them at a disadvantage when fighting fast moving escorts.

Breen transphasic cluster torps are quite good now since the transphasics buff, the only real problem is that they're easy to shoot down or avoid. So if you're going to use them, take some hold/disable powers.

Quote:
Got various spare borg torps, Breen transphasics, tric min, two single polaron canon to experiment with. Have the Breen and Jemmy sets, Borg but no complete omega or maco, Borg + Maco shield still the way to go?

Yup, 2x Borg and MACO shield is still the way to go.

Quote:
Sci consoles 3 shield 17.5%ers and assimilated borg console
Personally I'd drop the borg console. As a sci ship you're not going to get much out of it.

Quote:
Tac Boff skills Tac1, Torp Spread 1, Beta 1
Engineeering EPS1, et2
Science: Jam Sensors( probably no use pvp); ST1; PH2 and tractor beam 2; siphon 1( bad one?) and FP2; gravity well 3
Yeah jam sensors isn't really much use in PvP, especially if being focus fired.

Personally I'd recommend on taking at the very least one transfer shield strength and one hazard emitters.

As for siphon, at tier 1 it isn't much use. Grav well is good for dealing with spam and cruisers, but not so great against an escort who has APO.


Quote:
Eng consoles neutronium, ablative rare mk11

Borg engine and deflector
Sounds good.

Quote:
DOFFs energey weapon, projectile, crew 75% nurse, gravimetric, hazard - all purple. My KDF has the shield dist and my fed got neglected.
Personally I'd say drop the nurse, crew doesn't mean much in either PvE or PvP sadly. Take another shield dist doff.
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Captain
Join Date: Jun 2012
Posts: 1,040
# 18
11-18-2012, 09:19 AM
Quote:
Originally Posted by bubblygumsworth View Post
Your Bridge officer and active Duty officer setup also play a massive role too. A ship that has a whole bridge officer setup that consists of only humans can help with survival. (Human Boffs have the trait leadership, each indivitual Boff would have +20% Repair Rate).
I don't believe that's worked for a while now
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 19
11-18-2012, 09:24 AM
Quote:
Originally Posted by orondis View Post
I don't believe that's worked for a while now
Yeah You are correct efficient is better now
Captain
Join Date: Aug 2012
Posts: 865
# 20
11-18-2012, 09:28 AM
I don't believe the Leadership Trait has ever functioned properly. 7 or 8 months ago, not sure, there was a patch notation that this had been fixed. I never saw any evidence of it, and testers have said that it is not. I would like to get an official response on this one.
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers
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