Commander
Join Date: Jul 2012
Posts: 299
I think the timers on the reputation system are way to long its takeing me two days to open the store and I only have 17 hours left they really need to shorten the timers
Career Officer
Join Date: Jun 2012
Posts: 6
# 2
11-18-2012, 02:42 PM
Yeah i think they should lower the times to 20hrs
Starfleet Veteran
Join Date: Jul 2012
Posts: 91
# 3
11-18-2012, 03:21 PM
Agreed, I'm loving Season 7 but my only complaint (besides the bugs) is that the project timers in the Reputation system are too long. I agree that 20hrs sounds about right. I'd even go as far to say as they should offer two different versions of each project, one like it is now with the same timer and another that costs more marks to complete but has a shorter timer.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 4
11-18-2012, 03:28 PM
20 hours actually would be reasonable for tiers 0-3, from 3 to 4 i would bump it to like 26 hours, and for tier 4 to 5 i would have it at the current times.....its like what they do with the starbase as you go up in teirs the time to upgrade increases. I heard that the t4 to t5 starbase took 2 weeks, but that was just a rumor....

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Jul 2012
Posts: 3,047
# 5
11-18-2012, 03:45 PM
I don't mind most timers being as they are, what annoys me is that it takes most of 2 days to walk upto someone and say here's my proif of being this rank, can I look at your stuff please. that should take 12 hours at most!
Captain
Join Date: Jun 2012
Posts: 1,319
# 6
11-18-2012, 03:47 PM
I agree, the basic timers are ridiculous.


Its odd that the little missions take longer than the upgrade missions.
Captain
Join Date: Aug 2012
Posts: 3,553
# 7
11-18-2012, 05:27 PM
As much as I may or may not agree, look at what they based it off of. They based it off of the Starbase system, which is supposed to be a long term investment, something you do a little of every day. The same goes for this new rep system. It's a long term investment, not a shoot up to tier 5 in 3 days kind of thing.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lieutenant
Join Date: Jun 2012
Posts: 58
# 8
11-18-2012, 06:27 PM
What's the rush? The faster you max out your reputation, the faster you'll get bored again.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,392
# 9
11-18-2012, 06:35 PM
I don't mind the wait, That way I can do something other than grind for the reputation at least. Like grinding for the Starbase.

One thing I would like to have (maybe as another gold perk) to have an auto-filling setting that puts contribution ingredients directly into the project if they are available.

That way I would not have to get up in the middle of the night to start a new project without a time loss if i already have all the stuff I need waiting in my inventory/bank.
Captain
Join Date: Jun 2012
Posts: 1,319
# 10
11-18-2012, 07:06 PM
Quote:
Originally Posted by hereticknight085 View Post
As much as I may or may not agree, look at what they based it off of. They based it off of the Starbase system, which is supposed to be a long term investment, something you do a little of every day. The same goes for this new rep system. It's a long term investment, not a shoot up to tier 5 in 3 days kind of thing.


THe problem with this is, Starbase projects take time in part because materials require SOME effort to get.

then the timers.


Reputation, That's ALL Timers.


I've got enough materials for the ten missions, EASILY enough to get into tier three, nearly 1000 Omega Marks and 600 Romulan Marks.



I agree that you're not supposed to rip through this, but when the only thing slowing you down is a timer and not effort spent gathering amterial, it's annoying and an obvious time sink.


Like I said before, make the little missions shorter and increase the length of the upgrade missions.
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