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Empire Veteran
Join Date: Jun 2012
Posts: 588
# 11
11-18-2012, 08:30 PM
Only change I've noticed it that it has an initial burst of damage, then a few seconds later it has a second one when the green bubbly things explode. It hasn't been bothering me any, I thought it was actually a little better. I haven't done any calculations, so I could be wrong, but again it doesn't bother me.
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I am retired from STO. By the way, hindsight is 20/20.
Ferasan Shadow Force | Borg Extermination Squad
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 12
11-19-2012, 12:33 PM
I have found myself disarming it or just keeping it as a secondary weapon to keep the set buffs. I think a standard Pulsewave Assault has a more useful secondary fire mode anyways.
Captain
Join Date: Jun 2012
Posts: 3,208
# 13
11-19-2012, 12:46 PM
Tossing the grenade gets an explosion on impact, but with the PWA launcher you see a burning fuse after impact, about 3 seconds. Launch a grenade and fire the pw to keep the targets from walking away until the grenade detonates, by that time the other grenade cooldowns will have expired so a tossed grenade should finish off the bad guys.

Gimped ? I dunno- never used it pre-s7 but I think it should explode on contact also, and not share a cooldown with thrown grenades but I've learned to live with the 'new' way the weapons work.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $30 to upgrade my Kamarag ?

Last edited by lordmalak1; 11-19-2012 at 12:50 PM.
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