I just thought I'd post this to show that now, with their improved Torpedo Firing arcs giving you no way to avoid getting hit with Torpedos (which I approve of, and hopefully brings new value to Tank Cruiser builds) - NPCs are still doing damage well beyond a Tankable threshold.
Here are some highlights from a recent ISE:
[Combat (Team)] Tactical Cube deals 149617 (207193) Kinetic Damage to [NAME] with Plasma Torpedo - Heavy III.
[Combat (Other)] Tactical Cube deals 342293 (203411) Kinetic Damage to [NAME] with Plasma Torpedo - Heavy III.
I'm all for a challenge, but 342k damage is beyond excessive.
I WOULD complain but I still crit harder than this so I don't feel its right to do so.
BTW I'm happy today cos I got a half a million damage crit
The standard torps only hit for about 60k raw which is tankable/survivable.
Main problem that I'm noticing is how much of a pain it is to keep the burns cleared. They either need to have another way to cleanse plasma or lower the cooldown on hazard emitters.
Also, I am noticing that at times I get more than 1 burn dot applied to my hull for a single torpedo hit. Like a single sphere shoots at me and in under two seconds I have 4 plasma fires going. It doesn't happen all the time but it does happen.
And lastly in PvE and a support/healer ship backing it up an escort will out-tank a cruiser. Higher defense rating = more damage mitigation.
Over the top torps from the Borg are one thing. That's a problem.
The crap UI in this game is another. On any ship that I can, I have two tac teams and two EPTS chained together on the same key bind.
Unfortunately, I think its about 50/50 if any of it will work. Say the Borg hit me and a shield facing goes down. I hit the keybind twice which should mean I have tac team and EPTS going. But since the UI is utter crap, it never engages right and I blow up with that second magical Borg hit.
And its not just this, put scatter volley and cannon rapid fire on the same keybind. I bet you they will see both cooldown to 15 seconds each most of the time without the Energy weapons doffs that reset those quicker because the UI is retadred and just sets them both at the same time.
If Cryptic wants to make the Borg harder, I'm cool with it. But they need to fix the UI problems on our end at the same time. Seriously, most of this crap has sat on the back burner for 3 years. The UI problems I mentioned just make fighting the Borg even more frustrating then they already are and those have got even worse now that my rewards are some dilithium, a BNP, and some marks. Its so damn anticlimactic now.
If so - ffs! We deserve to know AHEAD OF TIME so we can adjust our builds accordingly.
Add to the fact that we weren't "Playing as Intended" with the Borg+STF set combo that was nerfed out of existence, we are getting it both ways now...
Lol? Adjust our builds accordingly? Sorry but all my builds still works like a charm.
Nerfed out of existence? I still have the hull heal from the 2 borg set. Still don't need the random and nearly useless shield proc.
So, YOU are the problem. And not the "nerfs".
The borgs got buffed. There is no easy happy camping place above or under the Tac cube.
Now you have to pay a little more attention to your positioning. Group together to chain fire CSV1. Or FaW or ...
ESTF are still easy and boring.
BUFF the borgs!!! They need more damage!!!
And less spike damage and invisible torps .
So that tanks and healers are more usefull.
I call BS on that 500k crit being a quantum. A fully buffed trico mine crit with console bonuses might do it, but a quantum torp? Not a chance.
Player of the once promising game known as Star Trek Online. Derider of the derisory, sultan of stun, captain of things obvious and people oblivious.
The only one who dislikes the oddy outfit. Would love a t5 TMP Constitution class or a Fleet K'tinga revamp!
In memoriam, exploration clusters, a victim of the great content massacre. 2010-2014.