Career Officer
Join Date: Jul 2012
Posts: 793
# 161
11-17-2012, 11:35 PM
ok so I tried the above build on my tactical (with the Steam-runner) and I've only tested it in Hive Elite - which i suppose is as good a test as pvp circumstances. If I can survive the Queen for a certain amount of time, I think i'm alright
Starfleet Veteran
Join Date: Jun 2012
Posts: 12
# 162
11-18-2012, 03:14 AM
Hi any ideas for an offensive sci/well (time ship) build. Something with lots of transphasics or plasma torps on it?
Career Officer
Join Date: Jul 2012
Posts: 793
# 163
11-18-2012, 11:55 PM
Quote:
Originally Posted by swordof0mens View Post
Hi any ideas for an offensive sci/well (time ship) build. Something with lots of transphasics or plasma torps on it?
For a science ship, you can use ideas from this Death by Nebula thread. I use the transphasic torp and chroniton mine nebula build and it works wonders for me (as long as you have the proper doffs and abilities that compliment that weapons build.

Read the whole thread, there are other Nebula builds in there that might better suit your preferences.

Last edited by apocalypse2001; 11-18-2012 at 11:57 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 164
11-19-2012, 03:53 AM
as a rule of thumb, i wouldn't take any advice from the ship forums, the people that post there for the most part are sandbox pve heroes that have learned to play incorrectly.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 355
# 165
11-19-2012, 04:21 AM
Quote:
Originally Posted by apocalypse2001 View Post
For a science ship, you can use ideas from this Death by Nebula thread. I use the transphasic torp and chroniton mine nebula build and it works wonders for me (as long as you have the proper doffs and abilities that compliment that weapons build.

Read the whole thread, there are other Nebula builds in there that might better suit your preferences.
I only looked at the first build so I can't speak for the whole thread but I would agree with drunk. Be very careful there.

I mean it's not the worst build I have come across, but...
Well lets start with his weapons, why would use use 2 dual beams and a torp fron and to beams back? Either you want beams everywhere to broadside or you want to face your enemy. The rear beams are pretty much useless unless you want one to target subsystems. You could do that with your front dbbs too but it helps if someone gets behind you.
Other than that you might want it for FAW, but FAW would work better with single beams everywhere. Now so far it's not that bad but it could be optimized I think.

Now the consoles are strange. First tachyon grid isn't really worth it (unless they changes it sometime and I missed it). Further he got theta, jump, point def and graviton. That might be overdoing it a bit. Also only one dmg console and no borg.
His consoles are just all over the place.

And his power settings. Well he runs 108/95 weapon power. I mean why? If you want to do dmg run 2 dmg consoles and 100 weapon power and put borg in there since you aren't at the 125 cap anyway. If you need more aux switch, or eat a battery.


Ok my point would simply be, be careful in that thread. Maybe there are good builds in there as well. Unfortunately I can't help with a torp build for the wells since I am no fan of torps.
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 166
11-19-2012, 04:47 AM
Quote:
Originally Posted by swordof0mens View Post
Hi any ideas for an offensive sci/well (time ship) build. Something with lots of transphasics or plasma torps on it?
I have a good build based on a Transphasic Torpedo setup for a Sci that I can work into a Wells. Basically you just mount 2 Phaser Beam Arrays (1 fore, 1 aft) for Target Subs (sorry I'm old school - I think most people just get away with 1 Beam Array now). Then you mount any combination of Transphasics (Rapid Fire, Regular, Cluster, Mines). There are a lot of straight up kinetic damaging powers that synergize well with what you're trying to do like Gravity Well, Eject Warp Plasma or Tractor Beam Repulsors. You can also use energy drain powers to keep Aux low and interrupt heals like Viral Matrix, Energy Siphon, Tyken's Rift and liberal use of Target Subs. I personally like a power drain setup for this build because it severely softens up your opponents healing despite the fact that power drains have been lacking since resists were added. It will weaken your opponents healing very efficiently when timed in tandem with a subnuke, however.

But I do also like all kinetic builds as well.

I'm with these other guys. I'd be very careful about taking any advice from the 'Death by Nebula' thread.

Example #1 (All kinetic-A)

Lt Tac:
Tactical Team 1
Torpedo Spread 2 or High Yield 2

LtC Tac:
Tactical Team 1
Attack Pattern Beta 1 or APD1 or Dispersal Pattern Beta 1 or Target Shields 2 or Target Aux 2
Torpedo Spread 3 or High Yield 3

En Eng:
Emergency Power to Shields 1

Lt Sci:
Hazard Emitters 1
Transfer Shield Strength 2

Com Sci:
Polarize Hull 1
Transfer Shield Strength 2
Viral Matrix 1
Tractor Beam Repulsors 3

Power Levels: Minimum Weapons, Maximum Aux, rest distribute between shields and engines

You should be ok with only 1 EPTS since you have Scattering Field, Science Fleet and dual copies of Tactical Team and dual copies of Transfer Shield Strength to fall back on while running high Aux. You can also easily work a Science Team into this build and drop 1 Tactical Team if you wanted. You can also easily work a Tractor Beam into this build.

For this I'd recommend using the Full MACO set for now. The Heavy Graviton Beam does kinetic damage and will penetrate shields equal to 50% and also benefits from high Aux (and it disables several subsystems as well). Eventually you may want to move into a KHG 2 piece when you get get enough Reputation unlocked, however. The Graviton Beam can also be pretty nasty when used in tandem with Isometric charge. Add to that your other kinetic powers + Transphasics and you'll do some pretty good damage.

Example #2 (All kinetic-B)

Lt Tac:
Torpedo Spread 1 or High Yield 1
Torpedo Spread 2 or High Yield 2

LtC Eng:
Emergency Power to Shields 1
Auxiliary to SIF 1 or Reverse Shield Polarity 1
Eject Warp Plasma 1

En Eng:
Emergency Power to Shields 1

Lt Sci:
Science Team 1 (use 2 Developmental Science DOffs to reach global cooldown)
Hazard Emitters 2

Com Sci:
Polarize Hull 1
Transfer Shield Strength 2
Viral Matrix 1
Gravity Well 3

-----------

Example #3 (Power Drain)

Lt Tac:
Tactical Team 1
Torpedo Spread 2 or High Yield 2

LtC Tac:
Tactical Team 1
Attack Pattern Beta 1 or APD1 or Dispersal Pattern Beta 1 or Target Shields 2 or Target Aux 2
Torpedo Spread 3 or High Yield 3

En Eng:
Emergency Power to Shields 1

Lt Sci:
Tractor Beam 1
Hazard Emitters 2

Com Sci:
Polarize Hull 1
Transfer Shield Strength 2
Viral Matrix 1
Energy Siphon 3 or Tyken's Rift 3 (you could also drop VM and stack a combination of the two of these at the same time now since shared cooldowns have been restructured)


Hope this helps!

Last edited by rooster75; 11-19-2012 at 03:36 PM.
Commander
Join Date: Jul 2012
Posts: 366
# 167
11-19-2012, 06:30 AM
I have a challange for you, oldies

Assume I'm a fresh player, joined when season 7 hit. I'm just reached level 40, thinking about choosing new ship. Assume that I'm not willing (yet) to spend 25$ for T5 ship from C-Store and that I'm not a fleeter - so no access to Fleet Ships. Plain and simlpe T4 ship. I gathered around 10.000 dilithium (was doing the story missions mainly) and 2-3 million EC. Have whatever gear I could get from story missions untill lvl 40. Played DOFFs, but not much on the DOFF exchange, cause I had not enough dillithium. So white and few green DOFFs - random stuff. Also no access to the sets for obvious reason.

Now, make me a build that will be able to compete with older players with those restrictions. Not a healer/cruiser - that is too easy Anything else. Choose whatever career path you want, but I think most reasonable would be tactical - most people I think select it.
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 168
11-19-2012, 06:58 AM
Quote:
Originally Posted by zarathos1978 View Post
I have a challange for you, oldies
Do F2Pers get to choose a free RA ship? If yes, this is easy. (A quick googleing indicates that this is the case, but I'm not 100% sure.)

Patrol Escort (via token) or Mirror Qin (from the exchange; alternatively the regular raptor) with the standard escort setup, a Mk XI Cov Cap2 (as reward from skirmish) and whatever engine/deflector you have available.
As weapons one can use the Plasma-Disruptors as a stopgap and fill it up with cheap gear (green XI or blue X) from the exchange for the turrets and consoles.


Longterm goal: Level Omega Rep to T1 and get borg deflector+engine+console.
Extremely longterm: Get the MACO shield.


(Btw: the THG presents exactly that kind of setup for players without STF gear and with cheap non-dilithium weapons.)
Empire Veteran
Join Date: Jun 2012
Posts: 355
# 169
11-19-2012, 09:25 AM
I would agree with hilbert, get the patrol escort. An escort makes pve simpler and its nice in pvp too.

Weapons: 4 DHC front 3 Turrets back
Now hilbert recommended quest weapons. They work I suppose. If you don't like them go to the exchange. While purple MK XI with good mods might be expensive you can still look around a bit and maybe start with blue weapons that have acc and crit or [acc]x2.
Also check the price of different energy types. Don't use plasma for pvp, everything else works. You might want to check weapon and console prices and simply go for the cheapest option.

Boffs:

TT1 Delta1 Omega1 CRF3
TT1 CSV1 Omega1


EPtS1 RSP1
EPtS1


HE1 TSS2


Consoles:
RCS, Neutronium, Neutronium
Shield cap, Borg
4x Energy

I think you can get the armor consoles from the last undine quest. The first reward is a kit and if you repeat the mission you get a console. The RCS is cheap, the shield cap might cost a little bit. The energy consoles depend on the type. I think you can get tetryon and polaron. Just look where you get the best weapon/console combination for the lowest price. And remember, no plasma.
Oh and you need T1 borg these days for the console, almost forgot that. Till you get it you can just use another shield cap, maybe shield emitter or some universal console if you have one (with each lockbox there are some on the exchange, sometimes even cheap and useful).

Shield: Use the quest hilbert mentioned or go to the exchange. You might be able to get a resilient shield MK XI or XII with [cap]x2 or even [cap]x3 pretty cheap. Before S7 there were lots of STF drops and since everybody uses sets shields were pretty cheap. Havent checked the price since. With borg t3 you can get a maco.

Engine/Deflector: Well with T1 borg you can get the assimilated ones. If you have enough money you could get the aegis. Aegis deflector and engines are ok, the 2 piece bonus is nice but the shield sucks. It's easy to obtain since you get it from the exchange but not really cheap. And it might not be the best choice long term.
Don't know if there are some good quest choices. You can simply stick to a positron deflector and hyper impulse with turn if possible until you get something better.

You can also check hilberts guide. I think he recommends something similar but he also offers keybinds and other useful stuff.
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 170
11-19-2012, 11:34 AM
wells/korath

this is a torpedo boat build for ether of these ship

fore 1 omega torp, 1 rom plasma torps, 1 experimental beam array
aft 1 harpang, breen cluster torp, cutting beam

TT1, TS2

EPtA1, RSP1, EWP1,
EPtS1


ST1, HE2, FBP2, GW3
TB1, TSS2



equipment

khg deflector
khg engine
maco/khg shield

consoles

borg, zero point, ISO

4 plasma infused particle generators

3 plasma torp consoles

doffs

2 damage control doffs, 2 torp doffs, 1 GW doff

FBP, EWP, GW, ISO, they all have their damage buffed by particle gens, so you will want that maxed with this build. also a strong GW hold from graviton is recommended too. you dont need weapons energy with this build, but want max aux, and the rest into shields. this should set people very on fire, and deal a lot of shield bypassing damage. FBP2 should be a strong deterrent with that much aux and particle gens backing it, and GW3 and EWP1 will be excellent holds with thier own extra damage as well. with the tractor beam and grav well, a person should not be able to dig them selves out of all that plasma, early burning off of HE will likely doom your target. breen torp not especially speced into will still hurt, harpangs can sting, and the experimental beam can be used for sub system targeting and the 3 prat rom set special beam attack and debuff. very painful to the hull this should be.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 01-20-2013 at 02:48 PM.
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