Starfleet Veteran
Join Date: Jun 2012
Posts: 888
# 11
11-19-2012, 02:28 PM
Quote:
Originally Posted by paxottoman View Post
Damage Control Engineer (Space): Chance for Auxiliary Power to Structural Integrity Field to proc a hull Heal Over Time.

Let me get this straight, you guys nerfed the borg set for a reason. Too much healing, so now you're going to make a heal that's already on a global cool down have a chance to do MOAR healing?
Power to Structural Integrity cooldown is higher then its global cool down.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,384
# 12
11-19-2012, 02:29 PM
Quote:
Originally Posted by skurf View Post
What's the AoE range for the jumps? 10km?
It's only 2.5 km for each jump.

Which still means that a 4th jump (again, if you get really lucky) could affect a target 10km from the original.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,384
# 13
11-19-2012, 02:30 PM
Quote:
Originally Posted by fakehilbert View Post
Fireworks is a fun toy.
Stay tuned for a Doff that procs a Fireworks "emote" when you fire an energy weapon.

Quote:
Originally Posted by fakehilbert View Post
We'll have to see how these 20% play out (can the doff be stacked?).
They are Systems Engineers, so yes - they can be stacked up to 3 times.

Which means that slotting 3 Purples will give you 3 20% chances on each jump.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...

Last edited by borticuscryptic; 11-19-2012 at 02:32 PM.
Captain
Join Date: Jun 2012
Posts: 757
# 14
11-19-2012, 02:30 PM
Let's see...

Vesta's with DHCs and VM 1 + 3. 3 Systems Engineers for a 13 second initial lockdown, followed by a 75% chance for a second 7 second lockdown. VM 1 lasts for ~8 seconds (with 30 second GCD). Cycling those 2, you can keep someone locked down more or less indefinitely.

Now if you add 20% AoE chance to that...
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 15
11-19-2012, 02:32 PM
Quote:
Originally Posted by borticuscryptic View Post
Stay tuned for a Doff that procs a Fireworks "emote" when you fire an energy weapon.
You realise that I was referring to the fireworks device? The only truly good device addition to the game since launch that brought a lot of fun and did not make pvp worse?

It's sad, but I'm really not sure if you know that we have a fireworks device.
Captain
Join Date: Nov 2012
Posts: 585
# 16
11-19-2012, 02:33 PM
Quote:
Originally Posted by praxi5 View Post
Let's see...

Vesta's with DHCs and VM 1 + 3. 3 Systems Engineers for a 13 second initial lockdown, followed by a 75% chance for a second 7 second lockdown. VM 1 lasts for ~8 seconds (with 30 second GCD). Cycling those 2, you can keep someone locked down more or less indefinitely.

Now if you add 20% AoE chance to that...
FWIW, they probably aren't going to stack as the normal System Engineers don't stack.
Commander
Join Date: Jul 2012
Posts: 363
# 17
11-19-2012, 02:34 PM
Quote:
Originally Posted by borticuscryptic View Post
The VM-AOE ability works as follows:

It's an extra effect. It's not intended to be a huge game-changer, just a fun toy.
Oh yeah that's cute. And sub nuke doffs are game changer then? Or are those just fun little cute toys?

Two truths:

A) These Viral Aids doffs are OP, in addition to the Mines doff, and the Jam sensors doff.

B) You have no idea what you're talking about. Or you THINK you do, and you're just being your usual passive aggressive self towards PvPers. I'd say both.

I'd call in Bran right about now, you're about to get tarred and feathered Borticus.

Last edited by paxottoman; 11-19-2012 at 02:37 PM.
Captain
Join Date: Jun 2012
Posts: 1,005
# 18
11-19-2012, 02:36 PM
Quote:
Originally Posted by paxottoman View Post
Systems Engineer (Space): Viral Matrix has a chance to spread to other nearby enemies.

Well I said team batteries being a solution, but we got to pay Lobi for that now don't we? Next to sub nuke doffs, probably not as lethal, but this is definitely the AIDS doff as I'd like to call it. You get it off someone, and you die too. You guys are pricks, just absolute and utter pricks for doing this despite how mad the PvP community is right now.
Wow, chill out man. If you consider a 5 second viral matrix insta-death then I dunno what to say, because it's not. I don't really see a problem with this doff and the way Borticus described it it seems to me the original VM doff is still the better option for VM users.


Quote:
Originally Posted by paxottoman View Post
Projectile Officer (Space): Decreases the cooldown of mines.

Moar tric mines please. We need those skilless instant pops. Who cares about energy weapons anymore. Let's just load 8, 7, 6 tric mines on all 3 classes of ships. What the heck is wrong with you people? Seriously, you guys are doing stuff vindictively now. People have come on here complaining about the trics enough times.
Anyone running a mine build will be running 2 mines. If you take trics as an example, running 2 mines gets you to the global 30 second cooldown which lines up with dispersal pattern cooldowns, so there's really no reason to run this doff if you're using tric mines + dpb. If you just want to put 1 tric mine on your ship and run these doffs, yeah, it'll give a small boost, but there are surely other doffs and other weapon layouts that would be better.
Career Officer
Join Date: Jun 2012
Posts: 208
# 19
11-19-2012, 02:38 PM
Can teh consultant's get stacked as well and how much extra sp/exp/cxp do they grant?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,384
# 20
11-19-2012, 02:42 PM
All equipment in this game is OP then, because it aids you in defeating your enemies, be they AI bags of hitpoints, or skilled fellow players. Would you all rather have cookie-cutter ships with pre-assigned abilities and equipment that leave you with no customization or choice?

This community throws around the term "Overpowered" like confetti. Back it up with tests and metrics, and we'll be happy to review for tuning, rather than tossing around hyperbole as if there's no tomorrow.

(Yes, I recognize the irony in the way that statement is phrased.)

It's very possible that you're correct in some of these cases, and we've come out and admitted as much in the past, and tuned the abilities accordingly. But jumping to conclusions and labeling something as "OP" before you even have the facts on its function will do nothing but hurt the credibility of the communal voice of this subforum.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
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