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Captain
Join Date: Jun 2012
Posts: 1,489
I'll start with the missile launcher.

This is a weapon that you charge 200 lobi crystals for. It's a very expensive piece of gear. And...realistically it's not that great. Yes, it has a 180 degree firing arc. Yes, it has a high rate of fire. But the low damage per projectile and the utterly pathetic way torpedo special abilities work on it conspire to make this basically a kinetic turret with only half its arc.

To that end I suggest an improvement.

High Yield and Spread abilities both improve the "salvo" of the missile launcher by the same amount as they do on torpedo launchers, but because the missile launcher's salvoes are only 2.5 seconds apart and it relies on volume of fire instead of damage per salvo, that doesn't amount to very much at all.

Solution: Ferengi missile launcher should spit out more missiles in a high yield salvo or spread salvo. Like, 3 times as many, e.g. High Yield 1 would give you 6 missiles instead of 2. This would give the missiles a similar degree of performance improvement as torpedo launchers gain from these skills.

Which brings me to the Ferengi D'kora Marauder as a ship...

Basically there's no reason to ever NOT be in battle mode! The EMP feature is tied to a gratuitously long cooldown, and the armor improvements are negligible for survivability. Even when you're in trouble, battle mode is more likely to keep you alive because you're more likely to kill your target before they kill you. To that end, I would like to see Defense Mode improved so that it's actually worth using occasionally.

Take all the benefits of battle mode and flip them around:
* +10 power to weapons becomes +10 power to shields. +5 power to engines becomes +5 power to aux. -5 power to aux becomes -5 power to weapons.
* +30 points to energy and projectile weapon skills becomes +30 points to shield emitters and structural integrity.
* +30% turn rate becomes +30 all damage resistance

It should also take 15 seconds to cooldown the mode change in either direction. Currently it only has a cooldown when you come out of battle mode, and currently why would you want to.
 

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