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Starfleet Veteran
Join Date: Jul 2012
Posts: 30
So, I am hoping to get a large amount of helpful feedback from those with experience using some of these new and cool hybrid (or combination) weapon types, and standard energy weapon types. For simplicity's sake, let's just compare the Mk XI versions.

What do I mean when I say Hybrid/Combo?
Plasma-Disruptor Hybrid Mk XI-Rare
Phased Polaron Mk XI-Rare
Polarized Disruptor Mk XI - Very Rare
Phased Tetryon Mk XI - Very Rare

My question is, do these energy types have an advantage? Or am I better off using standard energy weapon types, like fleet gear, crafted gear, etc?
Captain
Join Date: Nov 2012
Posts: 1,437
# 2
11-20-2012, 10:44 AM
Hybrids are like regular weapons except they trade one suffix modifier for the proc ability of another damage type. Ultimately, it's up to you to decide if you want to trade an accuracy mod for a chance proc.

Polarized Disruptors are quite nice for softening a target. Meanwhile, Phased Tetyron are nice for stripping shields.

Depends on how you want to fit a ship and what kind of playstyle you enjoy.
Captain
Join Date: Jun 2012
Posts: 891
# 3
11-20-2012, 11:23 AM
Quote:
Originally Posted by jadonovan View Post
So, I am hoping to get a large amount of helpful feedback from those with experience using some of these new and cool hybrid (or combination) weapon types, and standard energy weapon types. For simplicity's sake, let's just compare the Mk XI versions.

What do I mean when I say Hybrid/Combo?
Plasma-Disruptor Hybrid Mk XI-Rare
Phased Polaron Mk XI-Rare
Polarized Disruptor Mk XI - Very Rare
Phased Tetryon Mk XI - Very Rare

My question is, do these energy types have an advantage? Or am I better off using standard energy weapon types, like fleet gear, crafted gear, etc?
Polarized Disrupors have good synergy, they'll weaken or drop shields and engines(lower defense = higher crits) while also throwing up a hull damage buff. It works well together and is a good 1-2 punch. So do Spiral Disruptors, but they are Galor only, I'm not a huge fan of any of the other.

Plasma Disruptors: good on high hull targets, but the plasma dot is next to useless on targets that die relatively quickly

Phased Polaron: decent for stripping shields.

Phased Tetryon work against each other, the ultimate phaser proc is to offline shields, but your combining it with a proc that does shield damage. It doesn't complement each other well.
Captain
Join Date: Jun 2012
Posts: 750
# 4
11-21-2012, 05:19 AM
I hope they never introduce Polarized Phasers. Ultimate subsystem stripping weapons. Escorts would be insane with them.
Career Officer
Join Date: Jun 2012
Posts: 660
# 5
11-21-2012, 06:05 AM
Quote:
Originally Posted by szerontzur View Post
Hybrids are like regular weapons except they trade one suffix modifier for the proc ability of another damage type. Ultimately, it's up to you to decide if you want to trade an accuracy mod for a chance proc.

Polarized Disruptors are quite nice for softening a target. Meanwhile, Phased Tetyron are nice for stripping shields.

Depends on how you want to fit a ship and what kind of playstyle you enjoy.
You forgot to mention the nerf to damage as well. It's been a while but I know that the polarized tetryons and phased tetryon weaponry have lower damage outputs than normal tetryon weapons with the same mark and rarity. I haven't checked but I'd assume that it's similar or the same for Phased Polaron and Polarized distruptors. Plasma-Distruptor Hybrids seem to be the only ones that this isn't the case for.
Survivor of Remus
Join Date: Oct 2012
Posts: 141
# 6
11-23-2012, 08:30 AM
... /sigh typical BS answering.

Those exotic weapons do have an advantage of being 2 energy weapon types and include the stat bonus of both energy weapon types.

Spiral Energy weapons use Phaser and disruptor types and grant the phaser chance to disable subsystems and disruptor debuff chance.

Polarize disruptor have both disruptor debuff and polaron debuff.

Phased Tetryon has the shield hit chance of tetryon weapons and the phaser subsystem debuff chance.

So far only Polarized Tetryon doesn't dollow that pattern and instead increases the shield damage proc chance x4 = 10%, up from 2.5% of original tetryon weapons.

It is sad that so many ST fans answer in this "I'm going to give you a BS vague answer manner cause I want to be a troll" kind of attitude. We all get more then enough of that BS in real life. This is suppose to be a fun game, not a real life simulator.

This is a gaming community forum, not a 15 minutes of fame interview on 60 minutes or the "today" show.
Give real answers, not a famous person vague BS answer.

Last edited by jadenmia; 11-23-2012 at 08:40 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,730
# 7
11-23-2012, 09:27 AM
Quote:
Originally Posted by jadenmia View Post
... /sigh typical BS answering.

Those exotic weapons do have an advantage of being 2 energy weapon types and include the stat bonus of both energy weapon types.

Spiral Energy weapons use Phaser and disruptor types and grant the phaser chance to disable subsystems and disruptor debuff chance.

Polarize disruptor have both disruptor debuff and polaron debuff.

Phased Tetryon has the shield hit chance of tetryon weapons and the phaser subsystem debuff chance.

So far only Polarized Tetryon doesn't dollow that pattern and instead increases the shield damage proc chance x4 = 10%, up from 2.5% of original tetryon weapons.

It is sad that so many ST fans answer in this "I'm going to give you a BS vague answer manner cause I want to be a troll" kind of attitude. We all get more then enough of that BS in real life. This is suppose to be a fun game, not a real life simulator.

This is a gaming community forum, not a 15 minutes of fame interview on 60 minutes or the "today" show.
Give real answers, not a famous person vague BS answer.
This was sort of funny. I'm not even sure what brought this on. Oh and you may want to include in your super question answering skills a bit of accuracy. In this case you may wish to point out that these weapons apply exactly ONE energy damage type and that you should be careful to use those consoles that apply to that damage type. That's my helpful bit.

"blah blah blah of being 2 energy weapon types and include the stat bonus of both energy weapon types." <<<<you need to know that this is incorrect.

You also need to know that the other posters made a good faith effort to relate from experience what the advantages of these weapons are.

You did not do this.


Cheers and happy trolling to you.

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Survivor of Remus
Join Date: Nov 2012
Posts: 683
# 8
12-16-2012, 09:11 PM
Sorry about bumping an older post but this thread was pretty helpful and I have a followup question:

If I use hybrid/combo weapons like polarized disruptors does that mean that consoles for either polaron or disruptor weapons will boost the damage these weapons deliver?

For example, if I have a Polaron Phase Modulator console installed on my ship and several polaron weapons and polarized disruptor weapons will that console increase the damage caused by polarized disruptors or just the polaron weapons?
Commander
Join Date: Jun 2012
Posts: 252
# 9
12-16-2012, 09:40 PM
The weapons are only improved by one type of console.

Examples:

Plasma-Disruptor: Disruptor Coils

Phased Polaron: Polaron Consoles

Spiral Wave: Disruptor consoles

Phased Tetryon: Tetryon Pulse

Polarized Disruptor: Disruptor Coils

Exception, the Plasma Disruptor DOT can be improved by the Plasma Infusers.
Career Officer
Join Date: Jun 2012
Posts: 1,000
# 10
12-16-2012, 11:20 PM
I still want MK XII purple hybrid weapons, I miss having Disruptor/Plasma set up going.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
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