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this is a torpedo boat build for ether of these ship
3 plasma torps, 1 beam array, tric mine, harpang
FBP, EWP, GW, ISO, they all have thier damage buffed by particle gens, so you will want that maxed with this build. also a strong GW hold from graviton is recommended too. you dont need weapons energy with this build, but want max aux, and the rest into shields. this should set people very on fire, and deal a lot of shield bypassing damage. FBP2 should be a strong deterrent with that much aux and particle gens backing it, and GW3 and EWP1 will be excellent holds with thier own extra damage as well. with the tractor beam and grav well, a person should not be able to dig them selves out of all that plasma, early burning off of HE will likely doom your target.
I have a well's on my engineer. Will this be a viable build with an engineer? (sorry, noob question)
the 1 draw back is having no aux some times, and very low aux most of the time. an aux battery can give you the spike healing you need every once and a wile though, and the cycling of EPtA gives you at least some aux 90% of the time. if you run a 100/25/50/25 energy level, with leach/maco and the 2 EPtX skills, you will see 125/125/125 very often. thats just gravy on top of your cooldowns getting slashed every 10 seconds.
Even though its cheesy until changed, would not TBR1 be a good choice for a Tac low-Aux build?
There doesn't seem to be anything about carriers in here. Why is that?
well, i sort of have a burning hatred for them lol. i do plan on adding some though, and bops. and i will try to make them as nasty and hate-able as possible, not going to hold back for my own best interest.
Quote:
Originally Posted by apocalypse2001
I have a well's on my engineer. Will this be a viable build with an engineer? (sorry, noob question)
that should work fine i would imagine for an eng. as well as anything will work with an eng. an eng with a sci ship though, i have seen energy weapons builds work well, with as many points and consoles into flow cap as possible for max tetryon glider damage.
Quote:
Originally Posted by bitemepwe
Do these really help that much to lose the two slots?
i would have to say absolutely. both give plenty of extra crit, borg gives +5 to weapons power, temporal gives about 3/4 what a turn rate console will give, and they both give some graviton too. so between the 2 you have more then 1 graviton sonsole will give, more extra weapons energy then even the best energy console would give, a whole bunch of crit that no other console gives, and 3/4 of a turn console. all in 2 consoles.
Quote:
Originally Posted by bitemepwe
Even though its cheesy until changed, would not TBR1 be a good choice for a Tac low-Aux build?
You could go
PH1 TBR1
HE1 ?
its been fixed, you don't need to worry about TBR crushing you anymore. without a bunch of partial gens to back it up,TBR doesn't do much damage, and this ship only has space for 2. its proboly the ship with the least amount of consoles to work with. 4 tactical has to be filled with 4 tac consoles, its innate console HAS to go some were, your just left with 4 up for grabs.
i would recommend TBR on more durable ships with room for more heals like the sci LTC vet ship, or something like the fleet vorcha, or a more conventional escort. but this ship with your only hull heal being HE1, im not comfortable going into battle with just that. with lots of aux from an aux batt, HE2 does a TON of healing.
on this ship i find a tractor beam works better, especially if you want to keep people stuck in EWP. TSS is extreamly helpful at keeping your shields intact and guarding against lots of incoming damage. i really cant recommend going without them. even with very little aux thier minimum effectiveness is very helpful. also thanks to AtB, you have omega at its global for good tractor defense up time.
that should work fine i would imagine for an eng. as well as anything will work with an eng. an eng with a sci ship though, i have seen energy weapons builds work well, with as many points and consoles into flow cap as possible for max tetryon glider damage.
Here is the build I had/have originally, from top to bottom:
Engineering Team I; Aux power to structural Integrity II; Reverse Shield Polarity III
Tactical Team I; Torpedo Spread II
Engineering team I (I know that's redundant - I'll change that to something else probably)
Hazard Emitters I; Polarize Hull Plating II; Tractor Beam III; Gravity Well III
Science Team I; Jam Sensors II
As for doffs, I think I had 2 rare shield doffs, a technician that provided +15 auxiliary power. I think I also had a Nurse that provided incredible crew recovery, and a rare projectile doff. (One, I think, might have been a Tholian warfare specialist; against borg).
At the moment, I haven't been able to sell anything, so I don't have the EC to buy what I need in terms of doffs.
Engineering Team I; Aux power to structural Integrity II; Reverse Shield Polarity III
Tactical Team I; Torpedo Spread II
Engineering team I (I know that's redundant - I'll change that to something else probably)
Hazard Emitters I; Polarize Hull Plating II; Tractor Beam III; Gravity Well III
Science Team I; Jam Sensors II
As for doffs, I think I had 2 rare shield doffs, a technician that provided +15 auxiliary power. I think I also had a Nurse that provided incredible crew recovery, and a rare projectile doff. (One, I think, might have been a Tholian warfare specialist; against borg).
At the moment, I haven't been able to sell anything, so I don't have the EC to buy what I need in terms of doffs.
let me recommend some station powers. first of all, no EPtS, and 2 crappy ET1. your not going to have much successes if you don't have EPtS on all the times.
this will basically do what your build does now, but better. should keep you alive better and allow you to attack better. AtS2 and HE with high aux will hep your hul healthy, and TSS, ST, RSP and EPtS1 will help keep your shields nice and strong.
with TB3, i would suggest 1 TB doff, wile the TB is on you will drain shields, against targets with little power insulators quite a bit. with GW, you should also equip a GW doff or 2. the other doffs can be BFI, or anything else you would find useful.