Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 31
11-20-2012, 11:28 AM
Quote:
Originally Posted by tacofangs View Post
Not sure. What props are you talking about?
Statues, tents, the big pink blob you call "nanov"... All these got smaller over the time!
Career Officer
Join Date: Jul 2012
Posts: 27
# 32
11-20-2012, 01:57 PM
Wow, that's super cool, Taco! Very neat to see something unique like that, thanks for sharing.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,874
# 33
11-20-2012, 01:59 PM
Quote:
Originally Posted by obsidiusrex View Post
Very impressive stuff Although I would have preferred that the Altai had remained a wide, strong river, instead of the more creek-like tributary it currently resembles. Was this changed due to lack of swimming tech in STO (required for traversing a big, deep river on foot)?
We don't have swimming, so I can't make any body of water (you can access) more than about waist deep. And the designers needed playspace on the sides, which ate into the river a bunch.

Quote:
Originally Posted by diogene0 View Post
Statues, tents, the big pink blob you call "nanov"... All these got smaller over the time!
Uh, not sure. I guess we like to go over the top in most things to start, and then try dialing it back to something more reasonable.

A lot of this can simply be attributed to polish. As everything starts coming together, the things that aren't right become obvious, and get pulled in line with the rest. The pillars in front of the main city gate were this way. I put them in because I thought they would look good. As we got things more finalized, we decided that they needed to be impressive, but not so much as to overpower the gate, hence they got shrunk.

The Nanov was stupidly large to begin with. Like, to the point that if you walked up to it, you couldn't even see it's eyes. I don't know that any of the tents shrunk?

They trees appear to get smaller, but the largest ones stayed the same size, we just wanted to get more variety out of them so they didn't all appear to be the same size everywhere.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?

Last edited by tacofangs; 11-20-2012 at 02:09 PM.
Career Officer
Join Date: Jun 2012
Posts: 437
# 34
11-20-2012, 02:49 PM
Quote:
Originally Posted by tacofangs View Post
We don't have swimming, so I can't make any body of water (you can access) more than about waist deep. And the designers needed playspace on the sides, which ate into the river a bunch.
So what software do you guys use to create the terrain, if it is not custom in house of course.

Also, I like the timelapse. The one thing I took away from it is sometimes less is better. I noticed some of the scenery before all the "round rocks" went it looked really good but then got clutter and looked claustrophobic. Now looking back at New Romulus, it could use half the round rocks to open it up a bit more.
Rihannsu
Join Date: Jun 2012
Posts: 3,657
# 35
11-20-2012, 03:16 PM
those were fun to watch.

House of Cards - Lvl 46 Fed mission
Captain
Join Date: Nov 2012
Posts: 1,256
# 36
11-20-2012, 03:45 PM
Quote:
Originally Posted by tacofangs View Post
I like me some timelapse photography, and it occurred to me while I was building New Romulus, that it might be fun to see the creation of a whole zone in a few seconds. So I started taking screenshots. 1 a day (or so, some anomolies), from the day the map files were first made back at the beginning of August, until today. 62 images in total, from 14 different positions.

And. . . here they are. Hope you enjoy seeing the process, warts and all.

Staging Area
Starting Platform
The Wall and Reman City
The Atlai looking toward the new bridges.
The Atlai looking toward the Mama Nanov.
Mama Nanov & Waterfalls
Vastam Peaks
The Atlai from the old Bridge
Paehhos Crater
Fallen Tree/Forest
Hwael Ruins
Epohh Fields
The Atlai from the New Bridges
Overall from the Ocean


Note that what's shown here is just the changes made within the game editor from day to day. You'll see that the first images already have a good amount of terrain sculpted, and some very rough textures applied. Those were all made outside the engine in the preceding days.

You'll also see some assets just pop in like they were nothing. Let me assure you that there was lots of work being done on them for days or weeks within 3D Studio Max, and were just updated later with more finished assets. (note, the Bridges, City Wall, Nanov for examples).

Lastly, you may notice some views (the Crater, and the Fallen Tree) start off with the camera underground. As you can see, there was a lot of terrain (and other) changes over the course of the map work. I didn't pick camera locations until most things were roughly in place, then I used some programmer magic to take my computer back in time, and get the shots from earlier in the project.

Anyway, it was fun working on this map, and I'm glad the timelapses turned out for the most part. Hope you like them too.
Will we ever be able to do that in the Foundry?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,874
# 37
11-20-2012, 04:16 PM
Do what? Make timelapse images? Sure, you can do it right now. There's no magic here, I just took a screenshot a day, and then compiled them all together.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Career Officer
Join Date: Jun 2012
Posts: 875
# 38
11-20-2012, 04:37 PM
Color me impressed! Thanks for sharing these.
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Captain
Join Date: Nov 2012
Posts: 1,256
# 39
11-20-2012, 05:37 PM
Quote:
Do what? Make timelapse images? Sure, you can do it right now. There's no magic here, I just took a screenshot a day, and then compiled them all together.
Actually, I'm talking about being able to create these types of maps in the foundry. Like. Making a New Romulus (not that massive, but in terms of detail) type map in the foundry.

Last edited by thegalaxy31; 11-20-2012 at 05:39 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 290
# 40
11-20-2012, 05:50 PM
It was really a great idea to share this with us. Gave me a much better appreciation for all the work that goes into making a single map and how much more work it was to make New Romulus. Nice job and thank you very much!
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