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Career Officer
Join Date: Jun 2012
Posts: 1,512
# 11
11-20-2012, 01:36 PM
Is there too much dilithium flowing? Why is another source being removed?

EDIT: Do like the reduced duration for rep projects. It's gonna be ignored though because people are gonna be upset about losing dilitihum.

Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
The Defenders - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
Captain
Join Date: Jun 2012
Posts: 855
# 12
11-20-2012, 01:37 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

Last edited by pwebranflakes; 11-20-2012 at 01:43 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 94
# 13
11-20-2012, 01:43 PM
Oh look, another Dil source has been removed.

3 years ago I left other mmo's to play this game, because it didn't have any real grind.

Now bit by bit that has been stripped away, leaving a hollow dil grind.
Commander
Join Date: Jun 2012
Posts: 367
# 14
11-20-2012, 01:43 PM
i can kinda see why they nerfed it at the same time they could make it better. what would work in my opinion is that they like the STF dilith cut it from where it once was either that or replace it with a green or better drop.
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 15
11-20-2012, 01:43 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121026a.28

General:[list][*]]The daily fleet action mission now grant Fleet Marks instead of Dilithium.
<snip>
.........the DAILY!

Scan 4 shuttles / scan 4 flowers etc. !

NOT the per run rewards.

right?
Rihannsu
Join Date: Jun 2012
Posts: 1,595
# 16
11-20-2012, 01:44 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]The daily fleet action mission now grant Fleet Marks instead of Dilithium.
This is not even funny anymore...

Why not remove dilithium from the game completely and just charge zen for everything? Because clearly that's what you're getting at here...
Commander
Join Date: Jun 2012
Posts: 367
# 17
11-20-2012, 01:45 PM
Quote:
Originally Posted by zerobang View Post
.........the DAILY!

Scan 4 shuttles / scan 4 flowers etc. !

NOT the per run rewards.

right?
correct good sir however they could have made it something else other than fleet marks. i am also eternaly thankful these long cooldown times for the rep system is getting adressed.
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,630
# 18
11-20-2012, 01:45 PM
This will leave FA's a wasteland? Hang on a sec, let me count some stuff.


Right now there are:
5 Starbase 24's
3 Gorn Minefields
1 Breaking the Planet with 16/20 people (declining, mission may have stalled out)
2 Klingon Scout Force
1 Big Dig with 5/20 people (building, but still on the second objective without hitting double digits)


12 fleet actions running concurrently before peak hours, only half of which have a daily attached at all, and today's daily is the least active of all 12.


Taking away something that only affects the least active will definitely destroy the other eleven. Yep, your logic sure does check out.

Last edited by hevach; 11-20-2012 at 01:48 PM.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 369
# 19
11-20-2012, 01:46 PM
Quote:
Originally Posted by zerobang View Post
.........the DAILY!

Scan 4 shuttles / scan 4 flowers etc. !

NOT the per run rewards.

right?
Correct -- the missions that Yanishev and B'Mera grant.
NOT the individual Fleet Actions themselves.
Captain
Join Date: Jun 2012
Posts: 855
# 20
11-20-2012, 01:49 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121026a.28

General:
  • The daily fleet action mission now grant Fleet Marks instead of Dilithium.
Now Fleet Actions WILL be a deserted wasteland, especially since you nerfed the previous 1400 Dilithium per completion into oblivion, and now removing Dilithium from the daily.

Here are two potential solutions;

1. Increase Daily Dilithium Reward + Add Fleet Marks + Reduce individual Fleet Action "completion" further.

2. Keep current Daily Dilithium Reward + Add Fleet Marks to indiviudal Fleet Action "completion"

Why the total removal of yet another Dilithium source? Seeing as Dilithium was removed from a previous source, caused a major negative backlash, I thought you guys/girls/donkeys and what not, would've learnt your lesson.

I'd like some honest clarification from the devs, why it was necessary to remove yet another Dilithium source, without first "consulting" the playerbase.

-------------------------------------------------------

As for the part regarding reducing Tier 1 progression time from 40h to 20h, seems kinda moot at this point. Most "main" characters is likely to have already progressed into Tier 1 (and well on their way to Tier 2) by now. Seems to me that the Tier 1 progression times should've been lowered from the start, before launching the system.

Last edited by meurik; 11-20-2012 at 01:51 PM.
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