i can kinda see why they nerfed it at the same time they could make it better. what would work in my opinion is that they like the STF dilith cut it from where it once was either that or replace it with a green or better drop.
This will leave FA's a wasteland? Hang on a sec, let me count some stuff.
Right now there are:
5 Starbase 24's
3 Gorn Minefields
1 Breaking the Planet with 16/20 people (declining, mission may have stalled out)
2 Klingon Scout Force
1 Big Dig with 5/20 people (building, but still on the second objective without hitting double digits)
12 fleet actions running concurrently before peak hours, only half of which have a daily attached at all, and today's daily is the least active of all 12.
Taking away something that only affects the least active will definitely destroy the other eleven. Yep, your logic sure does check out.
2. Keep current Daily Dilithium Reward + Add Fleet Marks to indiviudal Fleet Action "completion"
Why the total removal of yet another Dilithium source? Seeing as Dilithium was removed from a previous source, caused a major negative backlash, I thought you guys/girls/donkeys and what not, would've learnt your lesson.
I'd like some honest clarification from the devs, why it was necessary to remove yet another Dilithium source, without first "consulting" the playerbase.
As for the part regarding reducing Tier 1 progression time from 40h to 20h, seems kinda moot at this point. Most "main" characters is likely to have already progressed into Tier 1 (and well on their way to Tier 2) by now. Seems to me that the Tier 1 progression times should've been lowered from the start, before launching the system.