Commander
Join Date: Jun 2012
Posts: 463
# 21
11-20-2012, 12:50 PM
Quote:
Originally Posted by zer0niusrex View Post
Systems:
  • Omega Reputation Updated:
  • Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours.
  • Energy Credit cost of all T1 and T2 Reputation XP projects has been reduced to 50% of prior cost.
[*]Romulan Reputation Updated:
  • Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours.
  • Energy Credit cost of all T1 and T2 Reputation XP projects has been reduced to 50% of prior cost.
So, after we get to Tier 3, we're back where we started with the 40 hours? Still not good enough, they need to go back and change it to 20 hours for all of the Tiers to make it uniformed, fair for the players, and more fun. Waiting for 2 days on every single stupid project is just...mind numbing. That's the best I can come up with, with the censorship that happens on this forum.

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Career Officer
Join Date: Aug 2012
Posts: 89
# 22 daily double dip
11-20-2012, 12:53 PM
figured the daily double dip was going to be addressed soon...

Still - without having to sneak around to gather these 4 pick it plants, runabouts, minerals, etc. more effort into killing enemies faster. = Quicker in and out of the fleet actions.

Can you look into something? The Klingon Scout Force - seems to take forever for the ships to appear in the first wave, and yet in the Gorn minefield they are everywhere, and if you die you're back at the beginning - good luck getting through to the end. Just an observation - maybe it's just me.
Commander
Join Date: Jul 2012
Posts: 262
# 23
11-20-2012, 12:54 PM
can the klinks get access to some fleet actions? running the fed minefield one over and over and over again is bleh. reconstitute sb 24 from the pov of the klingons trying to fend of federation reinforcements. make it like the no win scenerio with waves of incoming feds.

i'm pretty sure there are other ways to re-use crap that would give the klinks more options. how about like the klingon scout force? you can have a large scale federation survey team and we can ambush them and then fend off reinforcements as theyre being sent in.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 347
# 24
11-20-2012, 12:54 PM
Quote:
Originally Posted by captainrevo1 View Post
...Do we know how much the fleet mark reward will be?
I've updated the patch notes. The dailies will now grant 50 Fleet Marks.
Commander
Join Date: Jul 2012
Posts: 262
# 25
11-20-2012, 12:55 PM
Quote:
Originally Posted by zer0niusrex View Post
Correct -- the missions that Yanishev and B'Mera grant.
NOT the individual Fleet Actions themselves.
Quote:
Originally Posted by franc275 View Post
figured the daily double dip was going to be addressed soon...

Still - without having to sneak around to gather these 4 pick it plants, runabouts, minerals, etc. more effort into killing enemies faster. = Quicker in and out of the fleet actions.

Can you look into something? The Klingon Scout Force - seems to take forever for the ships to appear in the first wave, and yet in the Gorn minefield they are everywhere, and if you die you're back at the beginning - good luck getting through to the end. Just an observation - maybe it's just me.
easy way to get around the gorn minefield spawn ambush --> max power to engines, evasive and fly up and over everyone to the next area.
Captain
Join Date: Jun 2012
Posts: 797
# 26
11-20-2012, 12:58 PM
Quote:
Originally Posted by xsharpex View Post
can the klinks get access to some fleet actions? running the fed minefield one over and over and over again is bleh. reconstitute sb 24 from the pov of the klingons trying to fend of federation reinforcements. make it like the no win scenerio with waves of incoming feds.

i'm pretty sure there are other ways to re-use crap that would give the klinks more options. how about like the klingon scout force? you can have a large scale federation survey team and we can ambush them and then fend off reinforcements as theyre being sent in.
I can agree with this. There is only 1 KDF space FA
Head of PR - Ausmonauts

Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 27
11-20-2012, 01:00 PM
I don't mind about the projects, but my ship with 3 cmdr active boffs? I'm not sure i need that.
Rihannsu
Join Date: Jun 2012
Posts: 3,474
# 28
11-20-2012, 01:01 PM
Quote:
Originally Posted by zer0niusrex View Post
I've updated the patch notes. The dailies will now grant 50 Fleet Marks.
Thanks.

As a suggestion, perhaps their should be an individual daily attached to each fleet action. so instead of one that cycles through them, each has its own and they are up every day?

with 5 fleet actions that would be potentially 250 marks. that could be a real god send to smaller fleets. larger fleets usually have enough anyway so having a few extra wont make a huge difference.

House of Cards - Lvl 46 Fed mission
Career Officer
Join Date: Jun 2012
Posts: 769
# 29
11-20-2012, 01:03 PM
thank you much need reduction
Captain
Join Date: Jun 2012
Posts: 855
# 30
11-20-2012, 01:04 PM
Quote:
Originally Posted by hevach View Post
This will leave FA's a wasteland? Hang on a sec, let me count some stuff.


Right now there are:
5 Starbase 24's
3 Gorn Minefields
1 Breaking the Planet with 16/20 people (declining, mission may have stalled out)
2 Klingon Scout Force
1 Big Dig with 5/20 people (building, but still on the second objective without hitting double digits)


12 fleet actions running concurrently before peak hours, only half of which have a daily attached at all, and today's daily is the least active of all 12.


Taking away something that only affects the least active will definitely destroy the other eleven. Yep, your logic sure does check out.
Your argument/logic is flawed, since it's based on the current Holodeck build. Once this Tribble build goes live, and the Daily reward is removed, THEN you can use your argument to counter mine. Until then, I stick by my convictions, in suggesting that Fleet Actions will become an even greater wasteland than it currently is.

By your own numbers;

5 Starbase 24's = 5 x 20 players = 100 players
3 Gorn Minefields = 3 x 20 players = 60 players
1 Breaking the Planet with 16/20 people
2 Klingon Scout Force = 2 x 20 players = 40 players
1 Big Dig with 5/20 people

What happened to all those "Big numbers" of F2P players, Cryptic? By my count, this list above shows fewer than 250 people either in a Fleet Action, or queued for one. Granted, it's no longer the "best" source for Dilithium, but still.
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